About Usmond Sigdum
XP 1,200
Usmond Sigdum
Human Inquisitor (Gorum) 7
CN Medium humanoid (Human)
Init +4; Senses - Perception +14
DEFENSE
AC 19, touch 11, flat-footed 20 (+8 armor, -1 Dex, +1 deflection, +1 Natural)
hp 59
Fort +9, Ref +3, Will +11;
Immune
OFFENSE
Speed 30 ft.
Melee masterwork Greastsword (attuned +2) +13 (Power attack-2, rage +2) (2d6+9, Power Attack+6 Rageing +3/19x2)
Ranged
Special Attacks
Inqusitor Spells Known (CL 7th;)
3rd—Cure Serious Wounds, Terrible Remorse
2nd—Blistering Invective, Boneshaker, Confess, Invisibility
1st—Cure Light Wounds, Ear-Piercing Scream, Persuasive Goad, Shield of Faith, True Strike
0th (at will)— Brand, Detect Magic, Guidance, Light, Sift
Inquisition: Anger
STATISTICS
Str 20, Dex 9, Con 14, Int 9, Wis 18, Cha 10
Base Atk +5; CMB +10; CMD 19
Traits:
Bloody Minded: +1 Intimidate and Initiative
Called: 1/day re-roll an attack roll of a 1.
Feats
Human 1: Power Attack
-2 Attack +4 (+6) Damage
Story 1: Shamed
+1 on attacks and skill checks made in conflict with another, observed by bystanders.
L1: Furious Focus
Ignore power attack penalties on first attack of round.
L3: Extra Rage (6 rounds)
Teamwork 3: Scarred Legion
+2 Intimidate always. +2 morale on will saves when adjacent someone else with feat.
L5: Weapon Focus (greatsword)
Teamwork 6: Escape Route
Do not provoke AoOs within the reach of someone else with this feat.
L7: Cornugon Smash
1/round Damage with a power attack, make an intimidate to demoralise them as a free action.
Skills: Bluff +4, Diplomacy +8, Heal +10, Intimidate +16, Knowledge Arcana +3, Knowledge Dngeoneering +3, Knowledge Nature +3, Knowledge Planes +3, Knowledge Religion +3, Perception +14, Sense Motive +15, Stealth +9, Survival +8, Swim +8
Languages Common,
SQ
Stern Gaze (Ex)
Morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level
Cunning Initiative (Ex)
Adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Detect Alignment (Sp)
Use detect chaos, detect evil, detect good, or detect law, at will.
Track (Ex)
Adds half her level on Survival skill checks made to follow or identify tracks.
Teamwork Feat
Learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. Standard action. Can change Wismod/day.
Hunter Tactics (Ex)
Automatically grants her teamwork feats to her animal companion.
Bane (Su)
Imbue a weapon with bane weapon as a swift action. Once selected, the type of bane can be changed as a swift action. Lvl-rnds/day, non-consecutive. These rounds do not need to be consecutive.
Animal Focus (Su)
Take on the aspects of an animal as a swift action. This ability works as the hunter’s animal focus class feature
Discern Lies (Sp)
As per the spell. Lvl-rnds/day, non-consecutive. Activating this ability is an immediate action.
INQUISITION: ANGER
Hateful Retort (Ex)
1/day Immediate action. When hit by a melee attack make an attack against the creature that attacked you.
Rage (Ex) 13 rounds/day
Combat Gear
You:
Masterwork Greatsword (attuned)
Masterwork Breastplate (attuned)
Ape:
Masterwork Breastplate
Other Gear
4,225 GP
Etmek:
Ape
N Large animal
Init +3; Senses low-light vision, scent; Perception +8
DEFENSE
AC 25, touch 12, flat-footed 23; (+6 armour, +3 Dex, +7 natural, -1 size)
hp 42 (6d8+12)
Fort +7, Ref +8, Will +3
OFFENSE
Speed 20 ft., climb 20 ft.
Melee bite +11 (1d6+7), 2 claws +12 (1d6+7)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 24, Dex 17, Con 14, Int 2, Wis 12, Cha 7
Base Atk +4; CMB +12; CMD 25
Feats Light Armour Proficiency, Medium Armour Proficiency, Weapon Focus (Claws)
Skills Acrobatics +1, Escape Artist +5