Weasel

Ursula Arctos-Bearington's page

51 posts. Organized Play character for Kate Baker (Contributor).


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Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Thanks so much; it was great to play with you! Chronicle downloaded.

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Will: 1d20 - 1 ⇒ (17) - 1 = 16

Woo hoo!

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula starts climbing up after Jatri, getting to the opposite side of the grioth.

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula goes to the metal obelisk. 'Together, we will strike fear into the hearts of our enemies.

Intimidate: 1d20 + 7 ⇒ (17) + 7 = 24

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Culture: 1d20 + 6 ⇒ (9) + 6 = 15

'It looks like you can attune to an obelisk to tap into its energy.'

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

'Great work, Leannah! I'll see what I can do on the tech side.'

Engineering: 1d20 + 8 ⇒ (14) + 8 = 22

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula joins Jatri in looking sad that punching is not the answer.

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula keeps battering at the doors.

Athletics: 1d20 + 6 ⇒ (14) + 6 = 20

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

How about Spire Control Center next? Sounds like something for everyone!

Then Elemental Nexus, then Assault on the Seer?

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

"Let's get that door opened!"

Athletics: 1d20 + 6 ⇒ (6) + 6 = 12

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula works on battering down the doors further.

Athletics: 1d20 + 6 ⇒ (6) + 6 = 12

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula flexes. 'We have some pretty big guns, I think!'

Hammer sounds good!

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula joins Inky and Leannah to try to disable the bomb.

Blue gets an AoO there.

Engineering: 1d20 + 8 ⇒ (19) + 8 = 27

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula, able to think clearly, steps forward and slashes at Blue with her sword.

longsword: 1d20 + 5 ⇒ (16) + 5 = 21
ouch!: 1d8 + 3 ⇒ (7) + 3 = 10

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Will, DC 10: 1d20 - 1 ⇒ (15) - 1 = 14

Will, DC 12: 1d20 - 1 ⇒ (15) - 1 = 14

Woo Hoo!

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Confusion: 1d100 ⇒ 33

"RrrrRRROoooar? Rrrrrr...OOAr! ROOOOOarrrrr..."

Ursula makes strange growling sounds.

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Prison Break sounds good! How about Spire Inspection after that?

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

'I think I can improve the way the equipment is set up.'

Engineering: 1d20 + 8 ⇒ (3) + 8 = 11

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula heads underground and tries to bring samples back up.

She probably can't avoid touching them while doing so.

Athletics: 1d20 + 6 ⇒ (11) + 6 = 17 to get there

Athletics: 1d20 + 6 ⇒ (9) + 6 = 15 to bring back samples

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

'Ah, yes, I find that gear often needs a few tweaks to be usable by bears. Do you find the same, Jatri? I'll just start by adding some more straps here...'

Engineering: 1d20 + 8 ⇒ (20) + 8 = 28

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula keeps trying to help.

more Engineering checks to aid:

Engineering: 1d20 + 8 ⇒ (17) + 8 = 25
Engineering: 1d20 + 8 ⇒ (14) + 8 = 22
Engineering: 1d20 + 8 ⇒ (10) + 8 = 18
Engineering: 1d20 + 8 ⇒ (15) + 8 = 23
Engineering: 1d20 + 8 ⇒ (10) + 8 = 18

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

'Well, we might be down to trying to unlock the technical way. Inky, I think you're our expert here.'

Ursula tries to help Inky.

Engineering to aid: 1d20 + 8 ⇒ (14) + 8 = 22

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula examines the inscriptions, trying to figure out the pattern.

Culture: 1d20 + 6 ⇒ (8) + 6 = 14

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Oh, I'm so sorry. My condolences.

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

'Listen up! We either win or we don't go home; there is no other option. Mind your weapons, mind your targets, and fire!'

Intimidate: 1d20 + 7 ⇒ (19) + 7 = 26

'Those other soldiers are outside my telepathic range, I guess I'll just have to'

"ROOOOOOOOOOAAAAAAAAAARRRRRRR!"

Intimidate: 1d20 + 7 ⇒ (18) + 7 = 25

'Right, they're properly motivated, let's see if I can't jury rig some of these weapons that have been damaged in the combat so far'

Engineering: 1d20 + 8 ⇒ (8) + 8 = 16

Engineering: 1d20 + 8 ⇒ (16) + 8 = 24

'This weapon should be good to go now; oh, there are some of our people trying to retreat; I'd better re-motivate them!'

"ROOOOOOOOOOAAAAAAAAAARRRRRRR!"

Intimidate: 1d20 + 7 ⇒ (1) + 7 = 8

'Hmm, oh, they can't can't hear me. I'll get closer and try again.'

"ROOOOOOOOOOOOOOAAAAAAAAAAARRRRRRRRRRRRRR!!!!!!!!!!!!"

Intimidate: 1d20 + 7 ⇒ (11) + 7 = 18

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula joins Inky in looking for structural weak points.

Engineering: 1d20 + 8 ⇒ (5) + 8 = 13

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula uses her technical knowledge.

Engineering: 1d20 + 8 ⇒ (9) + 8 = 17

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Let's try out Forward Observation!

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Will: 1d20 - 1 ⇒ (4) - 1 = 3

Spending an entropy point for mitigate to reduce the damage by 2.

Ursula clutches her head again.
confusion: 1d100 ⇒ 13

She fights through the pain. She moves away from her allies so can't hurt anyone.

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula keeps moving and returns to the group. Double Move

Exo-Guardians

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N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Will: 1d20 - 1 ⇒ (2) - 1 = 1

Loooool

"Gah!"

Ursula clutches her head, but still sets the charge.

shaken Engineering check: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20

Even with the psychic injury, she still manages to set the charge quickly, and then she begins retreating.

At least I gain an entropy point for that!

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula gets all the way to the far side, ready to place her charge on the next round. Double move

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Who has our detonator?

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula keeps moving, focused on her goal. Double move

Exo-Guardians

2 people marked this as a favorite.
N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

I don’t think he specified. 24 hours seems reasonable, though.

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula tucks the charge like a football under her arm and starts making her way across the field. Double move.

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula will take a charge.

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula drinks a Mk 1 healing serum.

heal!: 1d8 ⇒ 6

"Refreshing!"

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

southwestern cavern, Culture: 1d20 + 6 ⇒ (17) + 6 = 23

"Hmmm. The markings on this obelisk connect to the Plane of Water. Didn't the other ritual connect to the Plane of Air?"

~~~~~~~~~~

Life Science: 1d20 + 9 ⇒ (20) + 9 = 29

Ursula shudder. "Grioths! I've only read about them, but they're terrible. They love nothing more than inflicting pain and sowing terror."

Ursula relays all the information from the spoiler

~~~~~

If Ursula is still down HP from the fight, she'll drink a healing serum. Also, I'm assuming there was time for a ten minute rest?

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula, with her ice idea not working, takes her shield and slams it down, trying to crush a bunch of the craggolks.

tactical shield: 1d20 + 5 ⇒ (4) + 5 = 9

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Fort: 1d20 + 5 ⇒ (18) + 5 = 23

Ursula tries to bring down the surrounding ice onto the swarm, then moves away from it, as her injuries start to seep blood.

attack roll with longsword: 1d20 + 5 ⇒ (1) + 5 = 6

I'd also like to sped one Entropy Point to reduce that damage by 2

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula steps out of the mass of craggolks and smashes her sword into the ice, trying to rain down shards onto the critters.

longsword: 1d20 + 5 ⇒ (6) + 5 = 11

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Fort: 1d20 + 5 ⇒ (3) + 5 = 8

Oh, dear!

Ursula doesn't feel well, even moreso because she has no way to hit a swarm! She starts looking around at the surrounding ice, pondering.

Could I do some combination of attack roll/Engineering check/Athletics check/spend Entropy Points to try to smash some ice and make it fall on the craggolks?

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Fort: 1d20 + 5 ⇒ (16) + 5 = 21

"They're all over me!"

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Culture: 1d20 + 6 ⇒ (12) + 6 = 18

"Hmmm. I believe this ritual has ties to the Plane of Air. I think this might be important."

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Culture: 1d20 + 6 ⇒ (14) + 6 = 20
PErception: 1d20 - 1 ⇒ (17) - 1 = 16

Athletics: 1d20 + 6 ⇒ (4) + 6 = 10

Ursula joins Jatri. "I agree. I've never seen markings that look like this before."

Ursula tries to get a piece of stone out from the ice, but the cold affects her dexterity and she can't seem to break through.

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

That order sounds good to me.

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Ursula divides her time between working on a bioengineering experiment and watching an overly dramatic soap opera about uplifted bears, crying at least twice per episode.

Culture: 1d20 + 6 ⇒ (11) + 6 = 17

"Sangoro's Bulwark has certainly been the talk of the Exo-Guardians for a while!"

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Yeah, vanguards too!

Exo-Guardians

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None

Thanks so much for checking in on player sensitivities! I am very excited for this game!

Race

| HP: 11 | AC: 19 (11 Tch, 18 Fl) | CMB: +3 CMD: 14 (18 v.s. Trip & Bullrush) | F: +5 R: +1 W: +6 | Init: +5 | Perc: +9 (+11) SM: +8

Classes/Levels

| Speed 20ft | Blessings: Good & Protection 4/day | 1st Level Spells: Cure Light Wounds, Bless | Active conditions: None

Gender

Male LG Dwarven Warpriest of Torag 1

About Tygryk Steelheart

Tygryk Steelheart
Dwarven Warpriest Of Torag 1
LG Medium Humanoid (Dwarf)
Init: +5 Senses: Darkvision 60ft Perception: +9 (+11 to notice unusual stonework such as traps or hidden door in stone floors and walls. Makes this roll for free when within 10ft.)
--------------------
Defense
--------------------
AC 19 TAC 11 FF: 18
HP 11 Fort +5 Ref +1 Will +6
Special Defenses:
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
--------------------
Offense
--------------------
Melee
. . Dwarven Waraxe +4 (1d10 + 3/x3)
. . Warhammer +3 (1d8 + 3/x2)
. . Dagger +3 (1d4 + 3/19-20 x 2)
. . Gauntlets +3 (1d3 + 3/x2)
Ranged
. . Dagger +1 (1d4 + 3/19-20 x 2)
. . Javelin + 1 (1d6 + 3/x2)
Speed 20ft.
--------------------
Statistics
--------------------
Str 17 (+3) Dex 13 (+1) Con 16 (+3) Int 12 (+1) Wis 18 (+4) Cha 8 (-1)
Base Atk +0 CMB +3 CMD 14
Feats Improved Initiative, WF: Dwarven Waraxe
Skills Perception +9, Sense Motive +8, Spellcraft +5, Climb +7, Craft: Armor +7, Kn: Engineering +5, Intimidate +3
Languages Common, Dwarven, Elven
SQ Hatred, Stonecunning, Craftsman
Traits Seeker, Zest for Battle, Pride
Favored Class +1 Skill Point (1)
Combat Gear: Chainmail (+6 AC, Dex +2, -5 ACP), H. Wooden Shield (+2 AC, -2 ACP), Dagger, Dwarven Waraxe, Warhammer, Javelin (5)
Mundane Gear: backpack, bedroll, belt pouch, candles (10), cheap holy text, flint & steel, iron pot, mess kit, 50ft hemp rope, soap, spell component pouch, torches (10), trail rations (5), waterskin, wooden holy symbol of Torag, 7pp, 7gp, 9sp, 10cp
--------------------
Special Abilities
--------------------
Aura: Will fill in when site is back to normal.

Orisons: Will fill in when site is back to normal.

Focus Weapon: Gain Weapon Focus feat for free.

Sacred Weapon Will fill in later when site is back to normal.

Blessings: Good & Protection: 4/day – DC 15

Good:

Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it’s treated as good for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the holy weapon special ability.

Defense:

Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.
--------------------
Spellcasting
--------------------
CL 1; concentration +5
Spells Slotted
0 – Detect Magic, Guidance, Mending
1st – Cure Light Wounds, Bless
Spell Per Day
0 – 3
1st – 2