Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Radagast, have you used both your wild shapes already? 6th level gets 2/day. Perhaps go for Eagle or maybe small air elemental? If you've wild shaped twice, then you could use Urktar's CLW wand on him? Better yet, create water on him, since Urktar's on fire?
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Ref: 1d20 + 3 ⇒ (7) + 3 = 10
The barbarian lights on fire, and the stench of cooking half-orc fills the air...briefly. For the fabric of the tapestry shreds around him, and Urktar just shakes his head and mutters some rather explicit curses in Orcish as he's sucked back to Golarion, with his hair literally on fire. Seiran, you still have that Lay on Hands, because Urktar would've disappeared before you used it. Assuming the banish will save is still applicable? GM, you didn't specifically say it was. Or have the repairs done enough to prevent the need for the will save?
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar should be at full health (THANKS, Seiran!), but he is fatigued for the first 2 rounds of new fight. Wearily, Urktar sighs and moves away from the party to create some space. Then he readies to attack the phoenix should it move within reach. While Spring Attack doesn't provoke, readied should still go off if it moves within reach. Readied attack:
longspear inspired, blessed, fatigued power attack: 1d20 + 12 + 2 + 1 - 1 ⇒ (11) + 12 + 2 + 1 - 1 = 25cold iron piercing dmg: 1d8 + 9 + 2 + 6 - 1 ⇒ (2) + 9 + 2 + 6 - 1 = 18 Fatigued, 1 more round (AC one lower, rather than 2, i.e.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Correct. INspire courage does boost attack rolls on spells, but does NOT add to spell damage (i.e. says "weapon damage"). And indeed, Acid Splash offers no SR...a potent little cantrip that can serve Arcane Tricksters very well If not too late, attack roll to boost Allied Offensive:
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Reflex save: 1d20 + 7 ⇒ (8) + 7 = 15
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
"Why don't you just die already?" Urktar screams as he springs forward and stabs at the creature. "Although I think I might need to pick up a couple of nasty lookin' kukris and call them Taint & Corruption. Thanks for the idea, bub." Spring Attack
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Reflex: 1d20 + 4 ⇒ (10) + 4 = 14
Angered by taking the full brunt of that fireball, Urktar springs forward, stabbing at the creature before retreating behind Radagast. "Yeah, yeah, I know, Bert. But I don't want to have to grovel and beg Zey to send me back again." Spring Attack!
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
CLW wand: 2d8 + 2 ⇒ (2, 6) + 2 = 10
longspear flanking inspired raging power attack: 1d20 + 12 + 2 + 2 + 2 - 2 ⇒ (9) + 12 + 2 + 2 + 2 - 2 = 25
longspear iterative: 1d20 + 7 + 2 + 2 + 2 - 2 ⇒ (13) + 7 + 2 + 2 + 2 - 2 = 24
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar has spring attack, so even if he had moved to attack, he would not have provoked. Didn't use that the first time because he had to pull out his longspear for reach, but on his return, no reason he wouldn't have used it. Urktar seems a bit disappointed that the creature has already been destroyed...no chance at payback. He nods his thanks to Hortensia for the healing, then resumes lookout for other critters, longspear in hand for the extra reach.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar can think of no finer use of prestige than spending it on getting back into the fray. He even manages to choke out the word "please" when asking Aram Zey to send him back.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar, relieved to have avoided catching on fire, let's down his guard for a moment, and suddenly, the very air around him is rent, and he disappears into the torn fabric of Hao Jin's reality. Forgive me, but Urktar chose to use WARY WILL bonus in order to roll Will save twice, and things only got worse...just been terrible. for saves this scenario.
P.S. I assumed it's the usual dc15 for Catching Fire...
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Might as well burn 'em all right now:
Urktar moves forward, pulling out his longspear as he goes, entering rage and stabbing at the creature, calling upon many of the allies the party has acquired during this adventure. longspear inspired raging power attack: 1d20 + 12 + 2 + 2 - 2 ⇒ (18) + 12 + 2 + 2 - 2 = 32cold iron piercing dmg: 1d8 + 9 + 3 + 6 + 2 + 2d8 ⇒ (1) + 9 + 3 + 6 + 2 + (4, 2) = 27
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar pounds back a couple of the potions of CLW, then washes them down with a long pull of cheap wine, before emitting a loud belch. CLW: 2d8 + 2 ⇒ (4, 8) + 2 = 14
After waiting for a few inspiring words from Thran, Urktar moves forward to attack. As soon as he gets within thirty feet of the red mummy, his body freezes up...and he lets go of his rage. Fatigued 2 rounds, Paralyzed: 1d4 ⇒ 2 rounds
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
will save: 1d20 + 6 ⇒ (18) + 6 = 24 "Time to send you to the vile depths of the Abyss to join that god you hold so dear..." Falchion inspired Raging Power Attack: 1d20 + 13 + 2 + 2 - 2 ⇒ (5) + 13 + 2 + 2 - 2 = 20magic adamantine slashing dmg: 2d4 + 10 + 3 + 6 + 2 ⇒ (4, 3) + 10 + 3 + 6 + 2 = 28
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar moves up and attacks the priest.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar takes a five foot step and takes a couple of pokes at the mummy. Fort save: 1d20 + 14 ⇒ (3) + 14 = 17 Ruh-roh, Shaggy. longspear inspired raging power attack: 1d20 + 12 + 2 + 2 - 2 ⇒ (7) + 12 + 2 + 2 - 2 = 21cold iron piercing dmg: 1d8 + 9 + 3 + 6 + 2 ⇒ (4) + 9 + 3 + 6 + 2 = 24
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
"Yer right, Bert. Might be best to keep a little distance and focus fire." Urktar enters rage and moves up, pulling out his longspear, Big Pokie. Will save v red: 1d20 + 6 ⇒ (14) + 6 = 20
presumptive Will save v blue: 1d20 + 6 ⇒ (13) + 6 = 19
AoO due to reach, if provoked: longspear inspired raging power attack: 1d20 + 12 + 2 + 2 - 2 ⇒ (14) + 12 + 2 + 2 - 2 = 28cold iron piercing dmg: 1d8 + 9 + 3 + 6 + 2 ⇒ (4) + 9 + 3 + 6 + 2 = 24
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Fort save: 1d20 + 14 ⇒ (20) + 14 = 34
After initially ignoring the Bodak's untoward advances and shaking off its horrid gaze, Urktar takes a 5' step back. Meeting the foul creatures eyes, he feels his very soul begin to ebb. He shrieks "NO!!!" before lashing out at the creature. Having seen his mortality in its undead eyes, Urktar then scrunches his eyes closed tight. To be clear: this round he didn't close his eyes. Failed that second save, used re-roll, and now his eyes are closed after nearly losing some of his life essence due to his arrogance...
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar snarls his defiance and moves up on the creature, attacking it with his falchion.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar whistles tunelessly to himself as he turns his back and moves away. If he has to hear any more blustering from this foolishly arrogant beast, he may just have to slaughter it, consequences be damned. Sorry. Urktar just won't grovel, ingratiate or play helpless. Doesn't mean I want team to fail, just not Urktar's way.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Aid another kn-nature: 1d20 + 4 ⇒ (5) + 4 = 9 "Yer right, Bert. That does remind me of that time when Ma had me climb down into the well to dig out the muck at the bottom so we could get more water out."
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
"Thanks, Thran! This one smells more foul than my grandma's midden heap. Better to see 'im than smell 'im."
Falchion inspired flanking Raging Power Attack: 1d20 + 13 + 2 + 2 + 2 - 2 ⇒ (11) + 13 + 2 + 2 + 2 - 2 = 28
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar enters rage and moves forward, entering the square he last saw the shaman. "Ya ain't getting away that easy, punk. I can smell ya..."
Scent Rage Power: "If the creature moves within 5 feet (1 square) of the scent’s source, the creature can pinpoint the area that the source occupies, even if it cannot be seen." Falchion Inspired Raging Power Attack: 1d20 + 13 + 2 - 2 ⇒ (8) + 13 + 2 - 2 = 21magic adamantine slashing dmg: 2d4 + 10 + 2 + 3 + 6 ⇒ (1, 3) + 10 + 2 + 3 + 6 = 25
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar moves forward, pulling out a javelin as he moves. He growls his defiance as he hurls it at the white shaman. As he once again firmly grips his falchion with both hands, he looks at the blue boggard and grins.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Bandages, gaping wounds, yelling at folks. Finally some civilized activities. Give Aid
Command
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
For the Hhuurl:
Urktar sets about quietly cleaning and sharpening all his weapons in a secluded area, not wishing to disturb the brainy types nor the silver-tongued ones.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
If we're splitting up, Urktar would prefer to talk to soldiers, mummified or otherwise.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar turns expectantly to Thran, awaiting his guidance on which direction to head. Knowledge=Look to Half-Orc Bard. Doesn't matter if he has best knowledge skills or not.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar looks over at Thran and shrugs. "Hey, you stoopid gits! Listen to that handsome fella over there. He ain't talkin nonsense like tubby up there!"
For the briefest of moments, Urktar thinks about digging out his healing kit. Then he smacks himself in the head and says, "Yer right, Bert. Do what I do best! Urktar SMASH."
Urktar draws Bert and offers him hilt first to the halfling. "Grab hold, little fella, and feel the strength of will of Bert! Solve the Riddle of Steel!"
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar thanks Thran for using Urktar's happy stick to heal his wounds as the group moves toward the next task.
He joins his party is hacking and slashing at the undead. It is a glorious thing, though perhaps a bit icky as well.
He spends a little too much time wiping ichor and bits of bone from his gear to notice much of anything in the library.
Urktar dives for the interception!
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Will Save: 1d20 + 6 ⇒ (6) + 6 = 12 Urktar lets out a blood-curdling shriek that sounds much like an 3-year-old girl waking from nightmares as he drops his falchion, and turns tail and flees as fast has his feet will carry him. currently fatigued 2 rounds, and panicked. Didn't move Urktar's token--I'm betting he should move straight line away from source of his fear (i.e. past Tere and the remaining ratfolk to the west, but you did mention random direction--feel free to move him as appropriate, base speed of 30'
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Fort Save: 1d20 + 9 ⇒ (13) + 9 = 22 Urktar ignores the topsy-turvy cavern and the wretched noise these cloakers make, focusing on the one thing that makes sense: bringing violence and destruction to those who would harm him.
Falchion Raging Power Attack: 1d20 + 13 + 2 - 2 ⇒ (17) + 13 + 2 - 2 = 30magic adamantine slashing dmg: 2d4 + 10 + 3 + 6 ⇒ (1, 3) + 10 + 3 + 6 = 23
Not certain if it still has images (
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar will also move across the bridge, joining the indomitable Hortensia on the far side, javelin in one hand, falchion in the other.. Double-move
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
AID Kn-dungeoneering: 1d20 + 4 ⇒ (1) + 4 = 5
Urktar attempts to fix the scaffolding, but the topsy turvy nature of the place scrambles his thoughts. on the other hand, barking orders is something he can do no matter which way is up, so he yells encouragement to get the ratfolk moving like the maggots they are (just like his dear ol' mum used to yell at him...sniff, sniff). Of course, the patterns just look like a blurry blob to the barbarian, but it sure is purty...
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
"Sounds like a job for the Black Death. Should I use Blackie to destroy this vile gem?" Urktar quite eagerly raises his magical adamantine falchion high above the gem, awaiting orders to strike at the stone like an overeager executioner. If even a single fellow pathfinder gives the okay, urktar will try to destroy it. Don't know if an attack roll is required, but in case:
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
When the runes disappear, Urktar smiles in satisfaction. "See, Bert. I need you to handle the brainy stuff. Good job!" fort save disease: 1d20 + 9 ⇒ (20) + 9 = 29
Finally in a position to do some damage, Urktar bellows his challenge and charges the duergar in the blue jacket. Falchion Inspired Charging Raging Power Attack: 1d20 + 13 + 2 + 2 + 2 - 2 ⇒ (15) + 13 + 2 + 2 + 2 - 2 = 32magic adamantine slashing dmg: 2d4 + 10 + 3 + 6 + 2 ⇒ (3, 1) + 10 + 3 + 6 + 2 = 25
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Hmmm...Only I can hear Bert speak. Maybe he's the key." Urktar touches the remaining runes with his mundane masterwork greatsword.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Since nobody seemed to say anything about Aid token, I took the liberty to Boosted Allied Offensive in Discussion thread.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar Boosts Allied Offensive and passes aid token:
My apologies, but I have a family wedding this weekend, and I'll be driving for 12+ hours on Thursday and Sunday. Obviously, it'll be difficult to post much during that time, so please do bot as necessary.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Will Save: 1d20 + 3 ⇒ (10) + 3 = 13 Urktar enjoys his second round of being paralyzed with fear.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
I hope you're all sitting down, because this will come as a shock: The barbarian will CRPA (Charge, Rage, Power Aattack). Superstition is now up, though Thran went before Urktar if he's casting buffs... "Alright, Black Death, time to get to work!" Urktar bellows his challenge and charges the yellow undead monstrosity. Falchion Charging Raging Power Attack v Yellow's Flat-Footed AC: 1d20 + 13 + 2 + 2 - 2 ⇒ (4) + 13 + 2 + 2 - 2 = 19magic adamantine slashing dmg: 2d4 + 10 + 3 + 6 ⇒ (1, 1) + 10 + 3 + 6 = 21 GM: Do you have info on what Aid Token can be used for?
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Interrogate the Snakes Intimidate: 1d20 + 8 ⇒ (8) + 8 = 16
After knocking a few Aspis heads together, Urktar lets the party know, "The Aspis weren't able to get back into the tapestry. Something about having no stables...what's that, Bert? Ooohh, that the place is UNstable. That makes more sense." "Looking at the major areas in the Rug, I spotted caverns, deserts, valleys, and plains. The arrangement is strange, but it don't look like any are going to offer any hostile temperatures by themselves. Here, let me help you fellas prep for travel." Urktar sets about rearranging gear and making suggestions on how to handle the wide variety of terrain the party will face. At Thran's words, Urktar gives a shudder. "I kinda felt something...like Blackie just shattered. It was horrible."
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
A burly half-orc with a bevy of hilts and hafts sticking out at every conceivably reachable angle stomps into the room, talking to his cold iron greatsword. "Bert, look! It's the legendary Thran, teller of tales, quick with the inspiring word. Without him at our back, the Diamond City surely would have fallen. Good to see ya, mate!"
"What's that Bert? Oh yeah, the rest of 'em. Hey everyone. I'm Urktar, this is Bert. I'm da brawn, he's da brains." He helpfully holds out the greatsword as an introduction. It does appear to be of masterwork quality, though the blade is nicked and dinged here and there. For the curious who are quick with a cantrip or orison, the blade does not radiate any magic. "If Bert starts griping about ol' Blackie, don't pay him no mind. Bert has not been retired, he just ain't used quite so much since I got this beauty." The half-orc begins to fondle the hilt of an adamantine falchion at his hip. His fawning attention to the weapon soon becomes quite...uncomfortably intimate.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar has played none of those.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Player Name: Jim aka Uktar
Good to see you again, Thran. Urktar can always use better advice than what he gets from Bert... NOTE: Urktar has Superstition rage power, so if casting any buffs, get them in early, or he'll have to save against them. (He doesn't have to save against Supernatural abilities such as Inspire Courage and Channel Positive Energy)
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
No Day Job. Thanks a heap for running. It was good time.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
BOOOON!: 1d20 ⇒ 18 Sooo close.
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
Urktar slumps to the ground and closes his eyes. "Wake me up if you need me..."
Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued
In the remaining round before baddies arrive:
Upon seeing more bad guys coming, Urktar heaves a great sigh. "Gonna have to pace myself on this one. Sooo....tired." Urktar moves forward, and readies an attack against the first enemy that moves within reach.
Readied attack:
Falchion Bull Str, hasted, blessed, fatigued Power Attack: 1d20 + 12 + 2 + 1 + 1 - 2 - 1 ⇒ (13) + 12 + 2 + 1 + 1 - 2 - 1 = 26
magic adamantine slashing dmg: 2d4 + 10 + 6 + 3 - 1 ⇒ (3, 2) + 10 + 6 + 3 - 1 = 23 Current status: Bull Str, Haste, Bless, Fatigued 3 more rounds
Current AC: 18/13T/18FF (fatigue/haste cancel each other) Current HP 10/53 Rage: 2/12 rounds remaining CLW Wand: 13 charges used Re-roll USED
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