Axe Lord

Urgrim's page

115 posts. Organized Play character for Kosarev.


Full Name

Urgrim Cragjaw Dwarf Stonelord (2)

Race

-----------HP 24; Dr/adamantine 1; Init +1; Per: +1; AC 19, Touch 10, FF 19; fort 7, reflex 2, will 4 (+2 vs spells, spell-like, poison)----------

Classes/Levels

Diplomacy +5, Knowledge religion +6, nobility +6, Heal +4, sense motive +4------------ Str 16, Dex 13, Con 16, Int 12, Wis 10, Char 10

Gender

Urgrim Cragjaw Dwarf Stonelord (2)

Size

Medium

Age

46

Special Abilities

Stonestrike

Alignment

Lawful Good

Deity

Torag

Location

Absalom

Languages

Common, Dwarven, Terran

Strength 16
Dexterity 13
Constitution 16
Intelligence 12
Wisdom 10
Charisma 10

About Urgrim

Urgrim Cragjaw

Male Dwarf Paladin (Stonelord) 2

Init:+1

Defence:
AC19; flatfooted 19; touch 10 (10 base+8armor+1nat bonus)
HP: 24
Dr/adamantine:1
Saves:fort: +7; reflex: +2; will: +4 (+2 vs poison, spell and spell-like abilities)

Offence:
Speed: 20 feet
Melee:Masterwork Cold Iron Dwarven Longaxe (1d12+4 / crit 20x3)
, Dwarven Boulder Helmet (1d4+3 / crit 20x2)
Ranged: Throwing Axe (1d6 / crit 20x2)
Special Attacks: Stonestrike (once per day next attack is magical and adamantine, ignoring hardness up to 2, with a +1 to hit and to damage and to combat maneuvers. Also applied to CMD if touching ground or stone)

Stats&Skills:
BAB: +2; Melee Attack Bonus+5, ranged+3;CMB:[b] +5; [b]CMD: 16 (trip and bull rush 20)
Feats: Power Attack
Traits: Armor Expert, Child of the temple
Racial Traits: Darkvision (60 feet), Defensive training (+4 AC vs giants), Greed (+2 appraisal of gemstones),Hardy (+2 saving agains posion and spells), Hatred (+1 on attack rolls against orcs and goblins), Rock Stepper (ignore difficult terrain on rubble, broken ground or stairs when moving 5 feet), Stability (+4 CMD on bullrushes and trips), Steady (Dont lose speed because or armor or encumbrance), weapon familiarity (dwarven weapons are martial)

Acrobatics: -5
Jump: -9
Appraise: 1 (precious metals 3)
Bluff: 0
Climb: -3
Craft: 1
xDiplomacy: 5
Disguise: -4
Escape Artist: -5
Fly: -5
XHeal: 4
Intimidate: 0
Knowledge: XReligion 6
XNobility 6
Perception: 0
Perform: 0
Ride: -5
XSense Motive:4
Stealth: -5
Survival: 0
Swim: -5

Languages: Dwarven, Common, Terran

Special Abilities:
Stonestrike, Aura of Good, Detect Evil (at will), Heartstone

Equipment:
Masterwork Dwarven Longaxe, Half-plate, Dwarven Boulder Helmet, Cloak of Resistance +1

Carrying: Throwing Axe, Pathfinder's kit, Rope (50 feet/silk), Grappling Hook, Wand of CLW (50charges), Bladeguard

Fame & Fortune:

Prestige:1
Fame:5
Gold:158

[spoiler=Background]Urgrim was born to family of travelling merchants. His birth wasn't a joyful moment, for his mother died while on labor. This threw his father on a depression, and after a few years travelling with his son, could't stand his pressence anymore.

So he decided to leave Urgrim on the care of the monks of a Torag monastery. There Ungrim spent his years until adulthood. Under Father Brutha's gaze, who spent his time off Society missions praying there, he went from a troubled rascal to a calm and reflexive young adult, who learnt not to use his strength without due reason.

When the Pathfinder Society sent a letter to the monastery informing the monks that Father Brutha had disappeared on a Society assignment and was thought dead Urgrim decided it was time to leave the nest, and follow on his mentors footsteps.

He headed to Absalom and as soon as he set foot there, he enrolled on the Pathfinder Society. As his mentor thought him, the best way to serve Torag is not only praying behind the doors of a monastery, but traveling and making good deeds all over the Inner Sea.