Jarl of the North Wind

Urgosh The Minotaur's page

340 posts. Alias of Algar Lysandris.


RSS

1 to 50 of 340 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Don't forget mine DM

(crunch and everything is under the alias)

:)


Presenting this Character for consideration and selection.

-----
About me: I have been involved on the boards for a few years now and i even run my own game since 2013


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

dang i liked that game


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Ok lets make the best of this is thinking Urgosh to himself as he is moving for the pounce


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Sorry all.

Happy New year to everyone.

Have being over celebrating to a reasonable degree,

Wish you all a better 2015 than 2014 was :)


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Informing everyone; I'll be taking a break (still mostly working tough) from the 24th until Jan 4th

Happy Holidays to all my fellow gamer's

;)


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

indeed Reb


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

init: 1d20 + 4 ⇒ (9) + 4 = 13 for the upcoming fight. Gadget you can re roll your initiative as Urgosh will use his domain power to allow you to do so


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Indeed i am he replies as he also turns invisible

DM urgosh will also cast a Shield of Faith and a Divine favor as he moves toward the target while invisible


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

FYI: I will not be able to update until next saturday as i am away from home at the moment


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

or so taking all into account.

we will wait until the show is over and hastly regroup and follow our target as it leave. We shall ambush him as early as possible with our full STR from a street etc...

there should be a lot less civilians 5 after after every one has departed.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

probably won't come back for the same show...


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

attacking him mere minutes after he left the show is also an option we don't know the rest of the guards will be back tough (and it makes for a bigger gamble)


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

great DM so how many guards does that make in total protecting our target?


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Situation:

Everyone is back at the show (the centaur players seems to have drop off the face of paizo.com)

the target is indeed here with only a few guards. and yes i am looking at the opportynity of attacking him here and now even with all the problems of the aftermath.

Attacking in the house is going to be even more difficult as who know now a bit more of its defense.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Gadget:
We parted ways when you go the message to come back to the show. I followed out target who just also happened to go to the show after doing some shopping. Now at the show i am approaching you again as we might be able to take this opportunity to kill our target without the reinforced psi power of the mansion etc and the added secirity.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Urgosh will move toward Gadget

Gadget:
This is an opportunity. our Target is here with only 20 guards. Warn the others ask them if they are ready to do everything they can to kill our target. We will have bigger problems to get away with it and out of the city. So ask them if they are ok with it. I think we can have the Beast go wild on a rampage in the crow and at the same time while invisible we hit our mark.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

DM:
Urgosh is going to follow the target and the two bodyguards. He isn't going to rely on stealth but more on his hat of disguise (to change often) and his perception / invisibility spell in order to achieve his goal


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Gadget:
Sure go ahead Gadget

DM: Urgosh will start tailing the target and his body guard.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Gadget:
That is going to be a problem. For now we are going to continue our observation. Guards routine, defense etc...


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

no worries DM :)


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Yes Gadget we are heading out to are appointed task

DM group 1 is heading out to start it's surveillance on the house. we will be using our hats of disguise to go trough multiple ID and invisibility as well to get into decent observation post.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

So group 2 will head out to maintain surveillance, while group 1 will rest. At night we change and group 2 should do their thing in order to maintain cover of traveling entertainers. Good for everyone?


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

After we have a place to sleep / plan - common room in a average inn (i am hopping the DM will hand wave this) we are starting the recon of the Mansion


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

that should work and be a lot less cheaper

Ok well lets go and start our part 2. We keep the same groups and now we shall head for a light recon of the building where "he" lives. Goal is to asses the routine of the outside security. Everyone ready and ok ?


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

We don't need a warehouse, we can rent rooms in two near by inn fro group 1 and 2


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Nothing smaller for the price of around 10 gp for a day ?


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Very well then. Lets move. Now we need to find ourselves a nice and quiet place where our party will ask little questions. Lets rent a place.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

To some extend but right now is sin't the place to talk about it. So did you manage to get the birds and other animal trough? were you followed ?


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Group 1:
once the group has fled from the warehouse Urgosh will have the team stand by near the place in order to have lookouts for when the second group will come in order to have a full party again


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Well i am back form my vacations and slowly catching up to things both here and IRL :)

----

We have no secondary meeting point as we do not control anything in the city.

It is the only place that Urgosh knows that has a possibility to be empty in order for everyone to regroup


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Posting this to all My Games:

I will be traveling this weekend to my vacation destination. There will be no post from me until Monday.

Please Bot me as needed.

From Sept 29 th to October 4th Expect little posting

From October 5th to October 15th Expect Next to no posting

(dunno the internet availability so i am assuming the worst case)

Thank you for your patience


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

DM + Group 1:
the warehouse is supposed to be our rally point. group 1 and 2 should merge there and from the warehouse (used as a base of operation we move on to surveillance on the target's house


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

DM:
move into the warehouse to use it as a staging area etc. the idea is to lead those who will investigate the place toward the group that made the previous kidnapping the target instead of us. + we need a quiet place to be off the grid.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Group 1 + DM:
Ok we set up shop temporary in the warehouse. I'll take 1st watch until we get group 2. But be ready to evacuate the place if you here me whistle Urgosh will remain outside vigilant and trying to avoid drawing attention to himself (posing a an old men who is just enjoying being outside


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Group 1 Gadget:
getting info on a ruling member of the city from street performers? Unlikely. But i would have you go invisible to see if there is anyone in the warehouse and if it has been in use recently he replied


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Group 1 + DM:
Urgosh will take his team to the warehouse (then 2nd one) and will have everyone observe for a bit. He is looking for signs to see if is currently in use.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Sense Motive: 1d20 + 14 ⇒ (9) + 14 = 23


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Urgosh will take his team out first. Looking like a old human the will take his team and head toward the city gate.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Well urgosh isn't going to deprive Gadget and so will head out :)


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Good. Then we meet up at the rendez-vous point. Dont forget to start a discrete surveillance once you get there


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

of course. First we go to step one. Each of you will pair themselves in order to go trough the gate at different times. This is he explains to each person the security at the city gates and what the can expect.

Then every one meets around this building by 5pm giving them directions to the second wherehouse

I want those arriving first and that can do surveillance to do so around that building. I want to know is there are movements and who is inside, if you have means to do so undetected.

the rest of the instructions and plans will be done once we gathers. This security measure is in case you get captured during here and there.

I will be taking Gadget and Aargus, who will have to look like a regular horse that will be used as pack horse for disguise purposes


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

I am fine with it No worries :)


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

I have a few idea to achieve that if we capture him. But first lets go for training

Rdy to move on


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

If we can take him hostage and no compromise the success of the mission i am fine with that, of course it will be a last minute judgment call.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

The problem with Kidnapping a master telepath is that he could mind read people in this very camp and learn of secrets that he shouldn't. And he might also be able to influence with his telepathy. So no our mission objective is to kill Adra

Urgosh will turn to the little Kobold.

Let me make it short for everyone. The way i work is the following. I lay the ground plans and orientation. I will assign task to people either individual or as a group. Those task should be relevant to the skill you have told me you were good at. How you go about getting the results is up to you. I will also ask for volunteers in order to get a desired results and you can volunteer for that. So far this has worked pretty well and we have had a good success rate.

So this is how part one is going to go down: Everyone use there hats of disguise and will enter the city on their own. We meet at a designated rally point. If you are not here around the designated time the rest will lead to our staging point 1 and 2.

Part 2: Surveillance. Those who can contribute will use their skills either in team of by themselves to have a 24h survailance on the main house. Part 2.5 thos who can will try to provide lay of the mansion and accurate body count.

Part 3 is going to be a tactical all out assault after devising a plan with information for part 2.

No need for question now. We all have training to attend to in the morning.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

how long is it from here to the city?


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Very well

So there is three parts to this mission. Part 1 get into the city undetected. Part 2 finding out the location of our target and Part 3 is the removal of our target.

He ponders for a moment Captain do we have a time limit to dispose of the target?


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

And he can be in either of the buildings you have show us ? Urgosh will reflect for a minute or so i have some idea for a battle plan

he turns toward the group who have hats of disguises?


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Do we have any information on how many guards are staying in that mansion of his and any information on our target's others abilities on top of telepathy ?

1 to 50 of 340 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>