Kobold Devilspeaker

Upuaut Doomspeaker's page

29 posts. Organized Play character for CanisDirus.


Full Name

Upuaut Doomspeaker

Race

Active Effects: Curse of Torrential Knowledge (Moderate), Flat-Footed | NG Agender Iruxi (Duskwalker) Oracle (Lore) 3

Gender

| HP 32/32 | AC 17; w/Shield Spell 18 | Fort +5; Ref +6; Will +10 | Perception: +8; Low-light Vision, Darkvision | Focus Points: 0/2 | Hero Points: 1/3 |

Size

Medium

Age

5

Alignment

Neutral Good

Deity

Pharasma

Location

Yes?

Languages

Common, Iruxi, Aquan, Draconic, Sylvan

Occupation

Academic, Midwife

Homepage URL

They / Them / "This One"

Strength 8
Dexterity 12
Constitution 10
Intelligence 12
Wisdom 16
Charisma 18

About Upuaut Doomspeaker

"A person needs new experiences.
They jar something deep inside, allowing him to grow.
Without change something sleeps inside us, and seldom awakens. The sleeper must awaken."

- Duke Leto Atreides, Dune

Upuaut Doomspeaker
Agender Iruxi (Duskwalker) Oracle (Lore)
Backgrund: Magaambya Academic
NG Medium Iruxi (duskwalker, humanoid, lizardfolk)

Senses Perception +8 (Wis +3 + Prof T5); Low-lght vision, Darkvision

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Defense
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AC 17 (Dex +1 + Prof T5 + Armor 1)
HP 32
Fort +5(T), Ref +6(T), Will +10(E)

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Offense
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Melee
+4 Staff 1d4-1 B (Two-Hand d8)
+6 Dagger 1d4-1 P (Agile, finesse, thrown 10ft, versitile S)
+6 Fist 1d4-1 B (Agile, finesse, nonlethal, unarmed)

Ranged
+6 Hand Crossbow 1d6 P (60ft, Reload 1) Ammo 10/10
+6 Blowgun 1 P (20ft, Reload 1, Agile, Nonlethal) Ammo 10/10
+6 Dagger 1d4-1 P (Agile, finesse, thrown 10ft, versitile S)

Spell DC 19
+9 Spell attack roll

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Statistics
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Str 8, Dex 12, Con 10, Int 12, Wis 16, Cha 18
Speed 25 ft.

Ancestry Feats & Abilities 1: Breath Control, 1: Gravesight (Darkvision), 3: Duskwalker Lore
General Feats - 3: Ancestral Paragon (Duskwalker Lore)
Skill Feats 1: Recognize Spell, 2: Bon Mot
Class Features & Abilities Lore Mystery, Curse of Torrential Knowledge, Signature Spells
Class Feats 2: Glean Lore

Skills Acrobatics +6(T), Deception +9(T), Diplomacy +9(T), Intimidation +9(T), Medicine +8(T), Nature +8(T), Occultism +7(T), Religion +10(E), Survival +8(T).
Lore Academia Lore +6(T), Boneyard Lore +6(T), Library Lore +6(T), Midwifery Lore +6(T)
Languages Common, Iruxi, Aquan, Draconic, Sylvan

Bulk (3/4/9)
Worn/Held Items: Padded Armor, Snapleaf (^ Armor), Staff, Backpack, Bandolier x2, Silver Religious Symbol, Material Component Pouch #1, Ordinary Clothing, Pendant of the Occult (I), Predictable Silver Piece.
Readied Items: (B1) Signal Whistle, Scroll Case #1, Feather Token (Ladder), Forensic Dye, Holy Water, Lesser Healing Potion, Oil of Mending, Comprehension Elixir.
Scroll Case #1: 2nd Level Scroll (See Invisibility), 2nd Level Scroll (Water Breathing), 2nd Level Scroll (Restore Senses), Wayfinder (I).
Other Items: Adventurer's Pack, Healer's Tools, Material Component Pouch #2, Holly & Mistletoe, Religious Text (The Bones Land in a Spiral), Mirror, Material Component Pouch #2, Poor Lock (2x DC 15), Writing Set, Winter Clothing, Signal Whistle #2, Vial of Oil.
Money: 38.6gp

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Special Abilities

Duskwalker Heritage: Can never become undead.

Curse of Torrential Knowledge
Minor: You take a –4 penalty to initiative, as trying to process a surge of information about what's happening around you slows your ability to respond to it.

Moderate: The flow of information through your mind grows. The attention you divert to process this huge influx of information means you are always flat-footed. At the start of each of your turns, you automatically make one check to Recall Knowledge as a free action. This uses a skill of your choice that has the Recall Knowledge action, using a result equal to 10 + your proficiency bonus in that skill (with no other bonuses, penalties, or modifiers).

Occult Innate Spells
Guidance

Focus/Revelation Spells (2/2)
Brain Drain (H+1)
Scholarly Recollection

Cantrips Known (5 + Mystery)
Read Aura
Detect Magic
Shield
Daze
Disrupt Undead
Message

1st Level Spells Known (3 + Mystery) / Slots 3/day
Heal *(Signature)
Fear
Command
Ray of Enfeeblement

2nd Level Spells Known (2 + Mystery) / Slots 2/day
Dispel Magic *(Signature)
Calm Emotions
Spiritual Weapon

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Organized Play Notes:
801-2005
Faction: Grand Archive
Level: 3
XP: 8
Reputation: All 36 (Tier 2), GA 32 (Tier 2), EA 0 (0), HH 0 (0), VS 0 (0), RO 0 (0), VW 4 (0)
Fame: 16 / 32
Training: Scrolls (2), Spells (1)
- Item 1: Scroll of Comprehend Languages (Level 2)
- Item 2: Scroll of Magic Weapon (Level 1)

Available School Items:

(All-Schools)
1 Holy water, lesser bomb*, lesser antidote, lesser antiplague, minor healing potion
3 Lesser healing potion, potion of water breathing

(Spells: Level/Scroll Level)
1 1 fear, harm, heal, magic weapon*
3 2 Comprehend Languages*, dispel magic, remove fear, remove paralysis, resist energy, restoration, see invisibility, water breathing

Slotted Boons:
Faction: Grand Archive Champion, Improved.
Bonus Faction: Esoteric Wayfinder
Advanced: Promotional Service Award (+1 Hero Point, can give 1 HP reroll to another player during the adventure).
General: [] Waters of Warlock's Barrow
General: [] Doom Averted.
General: Off-Hours Study (Downtime) 42/50 Days.
Slotless: [] [] [] One-Who-Waits, Engraved Wayfinder, Wayfinder.

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Chronicles:
0 - Character Creation
1 - #1-06 (GM)
2 - #1-15 (GM)
3.1 - Quest 1 (GM)
3.2 - Quest 2 (GM)
3.3 - Quest 3 (GM)
3.4 - Quest 4 (GM)
4 - #1-10 (GM)
5 - #1-01 (GM)
6 - #1-22 (GM)
7 - #1-20 (GM)
8 - #1-23 (GM)

Earned & Purchased Boons:
0 - Iruxi Ancestry (80 AcP)
0 - Duskwalker Heritage (80 AcP)
0 - Grand Archive Champion (0F) (Faction)
0 - Promotional Vestments (OF) VC Polo Shirt (Promotional)
0 - Promotional Service Award (0F) #801 (Promotional)
1 - [] [] [] Traveler of the Spirit Road (General): Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.
3.1 - [] [] [] Sand Slide [reaction]; Trigger You would fail (but don’t critically fail) a Reflex save to avoid a trap’s effects; Effect You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap’s effects initially, you succeed at the save instead.
3.2 - [] [] [] One-Who-Waits (Slotless): Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn’t change the outcome of the check so you do not waste this ability).
3.2 - Off-Hours Study (Downtime) Grand Archive Boon - Jotun Language (2 Fame)
3.3 - Legacy of the Gorget (General)
3.4 - Fane's Friend (General)
4 - Tarnbreaker Champions (General): While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.
5 - Engraved Wayfinder (Slotless)
5 - [] Society Connections (Downtime): Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 4 (DC 18). If you critically fail the check, you still earn the result of a failure for that task.
6 - [] Doom Averted (General): When your dying value is increased to exactly the amount that would kill you, this boon automatically activates. Check the box that precedes this boon and decrease your dying value by one.
7 - [] Waters of Warlock's Barrow [two-actions]; Effect You cast disrupting weapons as a 1st-level innate spell, except the spell also has the water trait.
8 - [] Seasoned Diplomat (Advanced) You may check the box next to this boon at the beginning of an adventure to become trained in Diplomacy and Society for the duration of that adventure. If you are already trained in one of these skills, you instead become an expert. If your proficiency level is higher than expert in either of these skills, you treat any critical failure rolled with that skill as a failure and any failure as a success for the duration of the adventure.
8 - Magical Mentor (Mentor, Social) Grand Archive Boon (2 Fame)
8 - Grand Archive Champion, Improved (Faction) Grand Archive Boon (8 Fame)
8 - Wayfinder (Slotless) General Boon (2 Fame)
8 - Esoteric Wayfinder (Item) Grand Archive Boon (2 Fame)