NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The difficult terrain slows the elementals down enough that they don't all arrive at once. green
yellow
that's also two DC 13 reflex saves vs taking d4 fire damage for d4 rounds (assuming the mummy lives that long)
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
will for red +IC: 1d20 + 0 + 2 ⇒ (13) + 0 + 2 = 15
The fire elementals attack the blue mummy! (minus one whose feeling despair?) green
blue
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The Hound archon, having given himself Aid already, waits with his sword poised to strike. Readied action (swing on the next ice-man in range): Swift Sword of Justice vs hoarfrost spirit +Aid +IC: 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 21
Slashing +IC: 2d6 + 3 + 2 ⇒ (4, 3) + 3 + 2 = 12 And now you're in range of Aura of Menace too! Aura of Menace (Su): (DC 16) A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
It's actually d4 rounds after the initial burn damage, which is guaranteed for touching :D
The fire elemental disappears after setting its attacker on fire, smothered by the cold life-sucking touch.
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The small fire elemental attacks 1=blue, 2=orange, 3=red: 1d3 ⇒ 3 with its fiery maw.
Elemental takes cold +vulnerability: 1d6 + 2 ⇒ (5) + 2 = 7 15->8 hp & only 16 AC
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The Celestial Pteradon pecks in the correct general direction again before veering off to the right. triggering an AoO?
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
Unk's Pteranodon flies up to meet his foe.
Bite: 1d20 + 5 ⇒ (1) + 5 = 6+1 if evil, yay smite evil!
It pecks in the correct general direction, but misses.
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
aura or broadside: 1d2 ⇒ 1
Ranged Touch vs Tunuak +Bless +Haste +prayer +IC -into melee: 1d20 + 3 + 1 + 1 + 1 + 2 - 4 ⇒ (18) + 3 + 1 + 1 + 1 + 2 - 4 = 22
DC 13 will save for Naquun:
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
Will for yellow + prayer: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Will for red + prayer: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 17+3->6hp
The two eagles collapse from the vile spell while one of the archons disappears entirely, the other holding on a little longer. It continues pelting the evil conjurer: Ranged Touch vs Tunuak +Bless +Haste +prayer: 1d20 + 3 + 1 + 1 + 1 ⇒ (7) + 3 + 1 + 1 + 1 = 13
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
I'm sure blue is toast by now, so:
Beak+flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
The archons begin pelting the bad guy who just conjured a river of wind: Ranged Touch vs Tunuak +Bless +Haste -into melee: 1d20 + 3 + 1 + 1 - 4 ⇒ (19) + 3 + 1 + 1 - 4 = 20
Ranged Touch vs Tunuak +Aid -into melee: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The two eagles team up on the spirit that the flaming sphere rolled over to.
Beak+flank: 1d20 + 3 ⇒ (17) + 3 = 20
The archons fly up near the new foes and begin pelting them with rays of light.
Ranged Touch vs Red +Aid -into melee: 1d20 + 3 + 1 - 2 ⇒ (5) + 3 + 1 - 2 = 7
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The two eagles can't do much, but they try to peck and claw at the tough dragon scales.
The archons get within range and star blasting with light beams too:
green moves one square and full attacks, but no haste:
and I almost forgot the save for green (red has the resist from Durgan)
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
round 1
round 2
alphabetical order (Ameiko, Archon2(green?), Durgan, Mukluk, Snowball): 1d5 ⇒ 4
round 3
alphabetical order (Ameiko, Durgan, Snowball): 1d3 ⇒ 1
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
Reflex: 1d20 + 3 + 2 + 1 ⇒ (14) + 3 + 2 + 1 = 20
The archon struggles in the air a moment.
It barely manages to stabilize itself.
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The glowing orb of holy light begins pelting the dragon with rays of everything-piercing light.
Wow, Unk really was seeing the future, here xD
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The archons start by casting aid a few times to help with the cold on the worst buried people visible from the sky.
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
Chimera is evil, right? Reflex LAR+PfE?+haste: 1d20 + 3 + 2 + 1 ⇒ (14) + 3 + 2 + 1 = 20
One of the Archons becomes a frozen lump before it even hits the ground. The other two are injured but continue pelting the Chimera. Red:
Concealment: 1d100 ⇒ 54
Concealment: 1d100 ⇒ 80
Blue:
Concealment: 1d100 ⇒ 15
Concealment: 1d100 ⇒ 66
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
Looks like the perception DC for sounds of battle starts at -10, the archons are around 60' away, and the conditions might be unfavorable due to the cloud?
The glowing balls of purity and righteousness seek out the sound of flapping wings and snapping jaws. When they wander into sight of the chimera, they each shoot out a column of evil-cleansing light in turn. Ranged Touch +Inspire +Haste +Aid: 1d20 + 3 + 2 + 1 + 1 ⇒ (10) + 3 + 2 + 1 + 1 = 17
Ranged Touch +Inspire +Haste: 1d20 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
Ranged Touch +Inspire +Haste: 1d20 + 3 + 2 + 1 ⇒ (16) + 3 + 2 + 1 = 22
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The hound nods and lays a paw on her shoulder, and she somehow feels like the frost doesn't bite until the weight of his paw fades away along with the rest of him.
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The Hound Archon tries to take the hag out before it can take out Durgan. Mwk Greatsword -power attack +Augmented Summons +IC: 1d20 + 9 - 2 + 2 + 2 ⇒ (18) + 9 - 2 + 2 + 2 = 29
2nd iterative -power attack +Augmented Summons +IC: 1d20 + 4 - 2 + 2 + 2 ⇒ (15) + 4 - 2 + 2 + 2 = 21
bite -power attack +Augmented Summons +IC: 1d20 + 3 - 2 + 2 + 2 ⇒ (11) + 3 - 2 + 2 + 2 = 16
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The hound archon is first to get to the hag, he deflects her claw the the flat of his blade before following up with an attack of his own. Mwk Greatsword -power attack +Augmented Summons +IC: 1d20 + 9 - 2 + 2 + 2 ⇒ (16) + 9 - 2 + 2 + 2 = 27
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
Able to use both arms again thanks to the giant trying to claw more and grab less, the hound uses its sword. Mwk Greatsword -power attack +Augmented Summons +IC: 1d20 + 9 - 2 + 2 + 2 ⇒ (7) + 9 - 2 + 2 + 2 = 18
2nd iterative -power attack +Augmented Summons +IC: 1d20 + 4 - 2 + 2 + 2 ⇒ (2) + 4 - 2 + 2 + 2 = 8
bite -power attack +Augmented Summons +IC: 1d20 + 3 - 2 + 2 + 2 ⇒ (11) + 3 - 2 + 2 + 2 = 16
Do any of those hit? Maybe it's time to switch off PA xD
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
Thanks for the clarification! I was worried they'd become red and not disappeared because they're obstacles now ^^;
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The Hound Archon climbs over one giant and past another to get across the slippery water to the fishy looking hag. I think that's 15' of movement to climb on pink diagonally?
AoO if the Hag provokes: Greatsword -Power Attack +Augment Summoning: 1d20 + 9 - 2 + 2 ⇒ (4) + 9 - 2 + 2 = 13
Slashing +Power Attack +Augment Summoning: 2d6 + 3 + 6 + 3 ⇒ (6, 5) + 3 + 6 + 3 = 23
NG Small Outsider |Small Fire Elemental| HP 15 | AC 16 | Speed 50' | Conditions:
The Hound Archon looks up at the giant he is conjured next to, growls, feels the tap of fortune flowing into him, and starts swinging.
all vs pink: Mwk Greatsword -power attack +Diviner's Fortune +Augmented Summons: 1d20 + 9 - 2 + 3 + 2 ⇒ (1) + 9 - 2 + 3 + 2 = 13
2nd Mwk Greatsword -power attack +Diviner's Fortune +Augmented Summons: 1d20 + 4 - 2 + 3 + 2 ⇒ (15) + 4 - 2 + 3 + 2 = 22
bite -power attack +Diviner's Fortune +Augmented Summons: 1d20 + 3 - 2 + 3 + 2 ⇒ (1) + 3 - 2 + 3 + 2 = 7
wow, two nat 1s xD
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