As someone who ran her own custom campaigns and custom adventures up until Covid time I absolutely welcome the change to give GMs a bit more freedom to adjust a scenario to their current party of players. I have, however, a few concerns about the new wording.
- I'd still emphasize the fact that society play should strive for a consistent experience, meaning new (and established) GMs should absolutely not feel pressured to make any changes to the scenario (apart from obvious typos and possible clarification of inconsistencies), and maybe first aim to run them as written before adding their own creative bits.
- as someone who enjoys the storytelling aspect of RPGs the most, and with speedruns seemingly becoming more popular these days I'd like to point out that syles like this should not be treated as a norm and should only be allowed if the GM and all the players are in consensus and everyone at the table understands what a speedrun will be omitting ("yeah, we all know what the briefing says, let's get to the fight...")
- I do have concerns about how scenario corrections are handled these days. We're all humans, we all make mistakes, writers, editors, reviewers as well, this is absolutely normal. However, in an optimal case I'd like to see the later changes actually make their way into the scenario with the pdf being republished. Because I think nowadays a GM who doesn't have access to some resources (e.g. someone who didn't buy the VTT modules and is not a VO) will have difficulties collecting relevant official information on the later corrections.
- the wording "run combat encounters without deliberately increasing difficulty" suggests that deliberately decreasing difficulty is fine, was that deliberate and if yes, how would this affect the consistency of game play ?
- does the usage of alternate map only apply to allowing GMs to redraw the map (which has always been the case) or does the earlier wording of "no changes to terrain" not apply anymore either ? Meaning could a GM set a given encounter on a completely different map with completely different terrain features?
I think I could go on with the questions. What I'm trying to point out is: the rules of a campaign should still be rules, it should in an optimal case be obvious what is allowed and what isn't and somehow define the areas where GMs have their creative playgrounds. And people are different. Some do love creative freedom, some feel pressured by it, some others even abuse it. I wouldn't want players or GMs leave society play because the rules aren't clear.