Undvach (Raging) /u:ndva:k/
Male Oni-Spawn Tiefling Barbarian (Elemental Kin) 4
CN Medium Outsider (native)
Init +1;
Senses darkvision 60 ft.; Perception +9
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Defense
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AC 16, touch 9, flat-footed 15 (+5 armor, +1 Dex, +2 natural)
hp 61 (4d12+20)
Fort +8,
Ref +2,
Will +5
Defensive Abilities uncanny dodge;
Resist fire 5
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Offense
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Speed 40 ft.
Melee +1 Greatclub +12 (1d10+11/x2) and
. . Bite (Animal Fury) +6 (1d6+3/x2) and
. . Bite (Bite Attack) +6 (1d6+3/x2) and
. . Gore (Fiend Totem, Lesser) +6 (1d8+3/x2)
Special Attacks rage (12 rounds/day), rage powers (animal fury, fiend totem, lesser)
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Statistics
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Str 24,
Dex 12,
Con 18,
Int 12,
Wis 15,
Cha 8
Base Atk +4;
CMB +11;
CMD 20
Feats Fiendish Heritage, Improved Natural Armor, Improved Natural Attack (Bite [Bite Attack])
Traits Inspiring Rush (1/day), Suspicious
Skills Acrobatics +7 (+11 jump), Climb +6, Escape Artist +0, Fly +0, Intimidate +6, Perception +9, Ride +0, Sense Motive +10, Stealth +0, Survival +9, Swim +6
Languages Abyssal, Common, Orc, Undercommon
SQ elemetal fury (+1 rounds/attack), fast movement +10, fiendish sprinter
Combat Gear Pendant of the blood scarab (1/day), Quick runner's shirt (1/day);
Other Gear +1 Lamellar (leather) armor, +1 Greatclub, Belt pouch (1 @ 9.68 lbs), 484 GP
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Special Abilities
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Animal Fury (Ex) Gain a d4 bite attack while raging
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemetal Fury (+1 rounds/attack) (Ex) Elemental damage extends your rage.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fiend Totem, Lesser (Su) Gain d8 gore attack while raging
Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities.
Prerequisite: Tiefling, must be taken at 1st level.
Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Inspiring Rush (1/day) +1 to attack and damage on charge, allies who charge before next turn also gain bonus.
Pendant of the blood scarab (1/day) Automatically confirm a critical threat, but take 1d6 damage.
Quick runner's shirt (1/day) As swift action, take an extra move action to move on your turn.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.