Full Name |
HP 10/10; AC 13/12/12; F: +2 R: +1 W: +2 |
Strength |
7 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
8 |
Charisma |
20 |
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Meridyth "Fijit" Ashtear
Female Gnome Oracle (Dual-Cursed Oracle) 1
NG Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 size)
hp 10 (1d8+2)
Fort +2 (+2 circumstance bonus vs. hot weather), Ref +1, Will +1; +2 vs. illusions, +2 bonus vs. fear and despair
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Offense
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Speed 15 ft.
Melee light mace -1 (1d4-2/×2)
Spell-Like Abilities
. . 1/day—dancing lights, ghost sound (DC 16), prestidigitation (DC 15), speak with animals
Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +6):
1st (5/day)—murderous command (DC 16), protection from evil, cure light wounds
0 (at will)—mage hand, detect magic, create water, ghost sound (DC 16), guidance, light
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Statistics
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Str 7, Dex 12, Con 14, Int 12, Wis 8, Cha 20
Base Atk +0; CMB -3; CMD 8
Feats Noble Scion of War
Traits beast bond, observant
Skills Handle Animal +7, Knowledge (planes) +5, Knowledge (religion) +7, Perception +6, Ride +3; Racial Modifiers +2 Perception
Languages Celestial, Common, Gnome, Goblin, Sylvan
SQ eternal hope, illusion resistance, mysteries (lunar), oracle's curses (haunted, tongues [celestial]), revelations (ijit, tiger)
Combat Gear Wand of cure light wounds; Other Gear Masterwork Kikko armor, Light mace, Backpack (empty), Chalk (4), Cold weather outfit, Furs, Hot weather outfit, Ink, black, Inkpen, Journal, Spell component pouch, 9 GP, 8 SP, 6 CP
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TRACKED RESOURCES
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Dancing Lights (1/day) (Sp) - 0/1
Eternal Hope (1/day) - 0/1
Ghost Sound (1/day) (Sp) - 0/1
Prestidigitation (1/day) (Sp) - 0/1
Speak with Animals (1/day) (Sp) - 0/1
Wand of cure light wounds - 0/50
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Cold weather outfit +5 Fort save vs. cold weather.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Tongues (Celestial) You can only understand and speak one language in combat.
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Ijit
Tiger
NG Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 15, touch 14, flat-footed 11 (+3 Dex, +1 natural, +1 dodge)
hp 11 (+2)
Fort +4, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee bite +2 (1d6+1/×2) and
. . 2 claws +2 (1d4+1/×2) and
. . 2 rakes +2 (1d4+1/×2)
Special Attacks 2 rakes
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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 16 (20 vs. trip)
Feats Dodge
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +7 (+11 jump), Perception +6
SQ attack any target, combat riding
Other Gear Masterwork Chain shirt, Riding saddle, Saddlebags (empty)
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TRACKED RESOURCES
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. . -none-
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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