ANCESTRY: Human (Human, Humanoid), Dhampir (Uncommon, Dhampir)
Svetocher (Dhampir, Lineage)
You were born to a moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion. When you have the drained condition, calculate the penalty to your Fortitude saves and your Hit Point reduction as though the condition value were 1 lower. You're trained in Diplomacy. If you would automatically be trained in it, you instead become trained in a skill of your choice. FEATS 01. Svetocher B3.Eyes of Night 05.Necromantic Physiology 09. 13. 17.
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[01]Adapted Cantrip:Gouging Claw
[01]Voice of the Night
[01]General Training
[01]Haughty Obstinacy
[01]Natural Ambition
[09]Night Magic
[09]Multitalented
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BACKGROUND: Tomb Born
Your parents conceived you for a fell purpose at a site tainted by death, like a wight's barrow, mass grave, or ossuary. Their reasons could be a mystery, or you might know of their grand design and seek to escape—or fulfill—their plans. Either way, you're at your most dangerous when near death.
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Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost. You're trained in the Undead Lore skill. You gain the Final Spite reaction.
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⭯ Final Spite Frequency: once per day
Trigger: You're reduced to 0 Hit Points
Effect: You make a Strike before falling unconscious.
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CLASS: Barbarian, Bloodrager - - - - Bloodrager 1st - - - -
You use the power of ingested blood to generate magical power and fuel you in combat, transforming you into a horrifyingly fearsome opponent. You must select Bloodrager Dedication as your 2nd-level class feat.
Prerequisites: You must be a barbarian.
Bloodrager Adjustments: You are trained in Athletics, Medicine, and a number of additional skills equal to 2 plus your Intelligence modifier, instead of your normal starting skill proficiencies.
You must choose the bloodrager instinct for your barbarian instinct.
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- - - - Bloodrager Instinct - - - -
Drinking the potent magical blood of supernatural creatures has changed you and awakened magical power within you, along with a grim thirst.
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• Blood Rage (Instinct Ability): When raging, your physical attacks deal extra persistent bleed damage equal to half your additional damage from Rage. When you Cast a Spell that requires a spell attack roll while raging, apply the additional damage from Rage to that spell, even on a failure.
• Specialization Ability: When using blood rage, increase the additional damage from Rage from 2 to 4. If you have greater weapon specialization, instead increase the damage from 4 to 8.
• Raging Resistance: You resist slashing damage and persistent bleed damage, as well as damage dealt by the creature whose blood you last drank using Harvest Blood (see Bloodrager Dedication), regardless of the damage type.
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01.[01] Raging Intimidation 02. [02] Bloodrager Dedication* (Archetype, Class, Dedication)
You gain a spell repertoire with two cantrips of your choice, from either the arcane or divine spell list. You choose these cantrips from the common spells for your tradition or from other spells you have access to on that tradition’s spell list. At least one cantrip must require a spell attack roll. You’re trained in spell attack modifier and spell DC. Your key spellcasting attribute for these spells is Charisma. Spells in your repertoire gain the rage trait while you are raging, and when you Cast a Spell from your repertoire, you become drained 1 (or increase the value of your drained condition by 1); you can reduce the value of this condition only by Harvesting Blood. ◆ Harvest Blood Requirements: Your last action was a successful piercing or slashing melee Strike against a creature that is not immune to bleed
You consume the blood lingering upon your weapon. You reduce the value of your drained condition by 1, gain temporary Hit Points equal to your Constitution modifier, and gain a +1 circumstance bonus to saving throws against that creature's spells for 1 minute, or until you Harvest Blood from another creature. 04.[04] Raging Athlete 06.[06] Reactive Strike 08.[04] Rising Blood Magic*
10. 12. 14. 16. 18. 20.
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GENERAL 03.Ancestral Paragon:Eyes of Night 07.Toughness 11. 15. 19.
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SKILL B1.Intimidating Glare 02.Combat Climber 04.Underwater Marauder 06.Slippery Prey 08.Intimidating Prowess 10.?? 12.?? 14.?? 16.?? 18.?? 20.??
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