UncleBison's page

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A little late to this thread, but I would love to know about Azlant's war with the Serpentfolk and any alliances between the two sides: cyclops, etc.

Also, how the gods interacted at the time since the serpents were the DOMINANT power for millions of years, how did the gods deal with each other and the mortal races. Were there serpent aspects of Sarenrae, Dou Bral / Zon Kuthon, etc. or were they always humanoid in appearance and preference?

Were there traitors / heretics among the mortal races that sided with each other and is there evidence of that infighting in the form of forbidden magic, seized artifacts, and sacked temples?


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I mean, I'm reading the same lines you are and coming to a different conclusion so I guess that's up to you.

Vampires wouldn't bleed either if that were the case - they don't need flowing blood to survive, they just need to drink it. So I guess they don't bleed unless you deal damage to their GI tract.


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"The archetypes and skeleton ancestry that follow can give the basic undead benefits detailed here. These are somewhat different from the normal undead creature abilities to better fit player characters."

Seems pretty RAW to me.


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I absolutely appreciate everyone's input and I think I've settled on my preferred ruling.

In a home game, I would have no problem ruling that skeleton, ghost, etc. PCs don't bleed. They're a Rare ancestry so I could disallow them altogether if it was really going to be a problem.

But I think RAI and RAW that PC rules are different from 'monster' rules. All PCs breathe, bleed, eat, etc. UNLESS stated otherwise.

I think mostly that comes from the "Too Good to be True" rule.

If skeletons don't have blood, they can't bleed. Since they don't have lungs, they don't breathe. If they don't have ears, they are immune to auditory effects. No organs? Then they're immune to sickness.

Once you start picking apart aspects of the player character, you can start justifying other things. I know that might seem a bit like a slippery slope argument but some similar points have already been brought up in this thread - I don't think it's that unreasonable to expect other rule changes to be requested once you start making exceptions.


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Hey all, I'm looking for a rules clarification on undead PCs.

There is no mention of immunities to drowning, bleeding, etc. in their entry.

In the Bleed entry of the rulebook it specifically mentions that bleed damage only affects creatures that have blood and need it to live. But in that case are Leshy, Android, Conrasu, Undead, etc. PCs immune to bleed damage? I know that GMs can say that they 'bleed' sap, oil, etc. but RAW the immunity seems pretty cut and dried.

That goes for breathing as well - a Skeleton doesn't breathe, so is it immune to Cloudkill, drowning, etc.?


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That seems odd to me. In my mind the wording would be, "Starting at level 4, the Swashbuckler treats its level as Fighter levels for the purposes of qualifying for Combat Feats."

The way it's currently worded seems like an afterthought.

But, I will bow to your collective wisdom.

Thanks all!

BTW - Cavall, does your name come from Arthurian stories?