Umbrutei Seikumori's page

3 posts. Organized Play character for Michael Le.


RSS

The Exchange

Sinistrad wrote:

Suggestion: Errata the following descriptors to be associated with an elemental descriptor for the purposes of spells, feats, archetypes, traits, and class abilities (or add the elemental descriptors to spells with the listed energy types):

Sonic, Electricity -> Air
Acid -> Earth
Cold -> Water

=====

2. The bonuses for choosing an element generally take the form of DCs, damage per die, and/or caster level. But, because only fire is both an element and an energy type, the vast majority of the element-specific bonuses won't work on any direct damage "blasty" spells except fire.

All of this!! Absolutely all of this. Please for the love of Kelizandri.

The Exchange 2/5

@Matthew Pittard I meant the reasoning behind it.

@CRobledo I guess that makes sense to me? I didn't know that there hadn't been a list before. I feel like having to prepare continual flame each and every scenario to have a higher level light spell would be a pain.

The Exchange 2/5

So I saw that the only spells with "Permanent" durations that carry over are continual flame, masterwork transformation, secret chest and secret page. Why can't Arcane Mark be transferred over?