Sanarin Qwelb

Ulf Jonnson's page

65 posts. Alias of rungok.


Race

Purviews: Jotunblut 1, Guardian 2, Sun 1 - Always active: Cat's Grace, Penetrating Glare, Environmental Awareness -

Classes/Levels

Feats of Strength Rating 4 - Movement: 7 Dash 15 - Join Battle 8/2 - Dodge DV: 7 Parry DV: 6 - H&K Bifrost: Speed 4, Accuracy +2, Damage +6L, Range 50

Gender

Scion of Heimdall - Legend 3 - 8/9 LP - 6/6 WP - Health: -0, -0, -0, -1, -1, -3, Incapacitated -

About Ulf Jonnson

Scion of Heimdall
Name: Ulf Jonnson
Player: Rungok
Calling: Jaded Private Eye
Nature: Cynic
Pantheon: Aesir
God: Heimdall
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Attributes
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Strength: 2; Dexterity 5/2; Stamina 3/1;
Charisma 2; Manipulation 2; Appearance 3;
Perception 5/2; Intelligence 3; Wits 3/1;
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Abilities
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Academics 2
Athletics 2
Awareness* 5
Command* 1
Control (Automobile) 1
Empathy 3
Fortitude 2
Integrity 3
Investigation* 5
Larceny 2
Marksmanship* 5
Melee* 2
Politics 1
Stealth 2
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Derived
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Legend 3 (9/9)
Willpower 6
Courage 2
Endurance 3
Expression 1
Loyalty 3
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Birthrights
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(5)H&K (Heimdall and Karneles) Bifrost Pistol
This blackened steel heavy-caliber pistol looks to be a normal, if custom H&K pistol, unless someone racks back the slide. There are no bullets in the gun; instead a sliver of shimmering rainbow crystal replaces the entire magazine of the gun. This is a sliver of the Bifrost, the great rainbow bridge in crystal form and used as a source of ammunition. This weapon fires rainbow-colored 'bullets' formed of refracted light.
Stats: Speed 4, Accuracy +2, Damage +6L, Range 50

(2)Heimdall's Spare Glasses
These glasses are narrow rectangular frames with thin slivers of glass. They provide access to the Sun and Guardian purviews.
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Boons
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Jotunblut 1
Bestial Endowment
Dice Pool: None
Cost: 1 lethal health level + 1 Legend
The Scion grants a beast a single extra dot in either Strength or Stamina. The beast becomes loyal to only the Scion, who can also train him as normal, but that loyalty must be renewed once every month.

Guardian 1-2
Vigil Brand
Dice Pool: Perception + Empathy (to check up)
Cost: 1 Legend (to brand)
The Scion touches a person, an object or the entrance to a location and lays a mystical brand there that marks that subject as being under her protection. (Doing so costs one Legend.) Thereafter, whenever that subject is in physical danger (as determined by the Storyteller), the Scion receives a reflexive intuition to that effect. Should her player then succeed on a (Perception + Empathy) roll, she gains a clearer understanding of the subject’s condition, location and current situation.

The Scion can also use this Boon to check up on a subject at any time, but only one subject at a time. A Scion cannot brand herself with this Boon, but she can brand as many other subjects as she pleases. A subject can be branded by more than one Scion at the same time. Each brand is unique to the Scion who made it.

Warning Line
Dice Pool: Perception + Awareness
Cost: 1 Legend
The Scion traces a line across the ground, along a doorway or over some other opening. The line can be as long as the Scion wishes to make it, so long as she traces the entire line in one pass. At the end, she names a creature. This can be as specific or as general as she wishes: “titanspawn,” “mortals,” “any animal smaller than a rat” and “Kane Taoka” are all valid examples. If a creature of that sort crosses the line, the Scion immediately becomes aware of it. There’s no limit to the number of Warning Lines that a Scion can have drawn at once, and she can intuitively tell the difference between any of them. (That is, if she has three different Warning Lines active, she knows which one was tripped at any given time). A Warning Line remains effective for a number of days equal to the player’s activation roll.

Sun 1
Penetrating Glare
Dice Pool: None
Cost: None
As sunlight only dims when it passes through thick clouds, so too can a Scion’s vision cut through physical occlusions. When the Scion receives this Boon, she sees clearly through such physical impediments as smoke, fog, murky water (if the Scion is in said water) or even translucent barriers through which other people can see only silhouettes. The character can even see perfectly clearly in dim light (i.e., light no less intense than a single birthday candle). In total darkness, however, she’s just as blind as the next person.

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Knacks
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Cat's Grace: This Knack imbues a Scion with the uncanny ability to remain on his feet despite treacherous terrain or an enemy’s best attempts to knock him down. For instance, a character with this Knack never suffers knockdown (see p. 198) from an attack. The player need not even roll. The character still suffers the damage, but he remains on his feet. Furthermore, a character with this Knack ignores all difficulty penalties based on unstable footing and treacherous terrain. He still suffers speed penalties for moving through ankle- to knee- deep water or mud, but his dice pools for actions taken on such terrain suffer no penalties.

Trick Shooter: Not only do the Scion’s Epic Dexterity bonus successes add to (Dexterity + Marksmanship) dice rolls, he now doubles the bonus he receives from taking an Aim action (see p. 190) as well. What’s more, the player ignores the difficulty penalty for the character to either disarm an opponent with a ranged special attack or mark his opponent without causing damage. (See “Special Attacks” on p. 199.) A character must take an Aim action in order to be able to ignore such penalties, though. If a character fires from the hip or blazes away in a cordite-reeking, brass-raining, muzzle-strobing gunfight, only the regular bonus successes from his Epic Dexterity apply.

Holy Fortitude: The character is the epitome of the holy ascetic. The periods for which she is able to go without food, water and sleep all double. The amount of time she is able to work at a strenuous task without stopping also doubles.

Subliminal Warning: Whenever the Scion enters an area where an ambush is waiting, even if he has no reason to suspect he’s in danger, certain tiny clues set his subconscious on edge, preparing him for an attack. When the attacker finally springs the surprise assault, the Scion hears the tiniest rustle of fabric, sees the slightest flicker in his peripheral vision or feels the gentlest twitch of displaced air, and the clues he already noticed all add up. As a result, the Scion gains an extra number of dice equal to his Epic Perception on the standard (Wits + Awareness) roll to detect the ambush.

Environmental Awareness: Prerequisite Knack: Subliminal Warning (Scion: Hero, p. 134) The demigod is so in tune with his surroundings, that he can detect even the most minute changes around him well before anyone else. He can feel the barometric pressure rise or drop (and describe it accurately), giving him an acute sense of what the weather is going to do in the next hour. He can feel the tiniest tectonic vibrations from deep within the earth, allowing him to accurately presage an earthquake. Changes in temperature are no mystery to him either. His awareness is so complete that should some unnatural factor change one of these elements, he’s the first to notice and can even track the disturbance back to its source. Also, if enemies are lying in ambush in the nearby area and are not concealed by supernatural means, it is impossible for their surprise attack to catch the Scion unaware. The Scion may join battle and react accordingly without his player having to roll to notice the hidden attack. If he reflexively spends a point of Legend, he may call out a warning for his cohorts to be ready and react accordingly as well. As an added benefit, the Scion is unfailingly aware of the passage of time. Without even thinking about it, he can accurately say how much time has passed from any reference point that he has personally experienced.

Opening Salvo: The character’s tongue is sharp; with it she can wound a foe to the quick. When the character says something witty (or just catty) to a person and that remark is designed to trip him up or humiliate him, the victim loses one Willpower point. Inflicting this sting with such a venomous put-down (even if it’s actually just a tired Yo-Momma joke the player came up with on the spur of the moment) costs the user one Legend point. The only caveat to this Knack is that the player must actually come up with the gibe in question. It doesn’t have to be good; she just has to say something.