Gathuspia

Ulasht the Living Nightmare's page

117 posts. Alias of Dennis Harry.


Full Name

Ulasht the Living Nightmare - Wounds 19

About Ulasht the Living Nightmare

Name: Ulasht the Living Nightmare
Race: CSM
Archetype: Sorcerer
Pride: Devotion (+5 Will, -5 Str)
Disgrace: Regret (+5 Corruption, Opponents +10 modifier for intimation)
Motivation: Perfection (+5 Int, -3 Fel/BS)
Description:
Alignment: Unaligned

Total XP Earned: 4100
Total XP Spent: 4100
Advancements Taken/Cost:
Psy Rating 3 – 750
Psy Rating 4 – 750
Psy Rating 5 – 750
Simple Willpower – 250
Psyiscience +10 - 200
Ancient Warrior - 200
Doombolt – 200
Mind Over Matter – 100
Precision Telekenesis - 100
Precognition – 100
Precognitive Dodge – 200
Precognitive Strike - 300
Glimpse - 100
Preternatural Awareness - 100
Hatred (Ecclesiarchy) - 500

Characteristics:
WS: 43 (58 Legacy Weapon)
BS: 40
S: 34 (+9)
T: 46
Ag: 45
Int: 51
Per: 45
Wil: 62
Fel: 40
Inf: 30
Wounds: 19
Infamy Points: 6
Corruption Points: 24
Mental Disorders:

Skills:
Athletics [34]
Awareness [45]
Common Lore (War) [51]
Deceive [40]
Dodge [45]
Forbidden Lore (Adeptus Astartes, Horus Heresy, Long War) [51]
Forbidden Lore (Daemons) [51]
Linguistics (Low Gothic) [51]
Navigate (Surface) [51]
Operate (Surface) [45]
Parry [43(58)]
Psyiscience +10 [72]
Scholastic Lore (Occult) [51]

Talents/Traits:
Psyker
Ambidextrous
Bulging Biceps
Legion Weapon Training
Heightened Senses (Hearing, Sight)
Nerves of Steel
Quick Draw
Resistance (Cold, Heat, Poison)
Unarmed Warrior
Amphibious
Unnatural Strength +4
Unnatural Toughness +4

Weapons:
Legacy Force Sword (1d10+18 R, Pen 9, Balanced, Force [+1 dmg/pen per psy rating, killing will 1d10 every DoS Opposed WP test)
* Half infamy to Damage/Pen rounded up
* One step up in quality
* Legacy of Excess (one extra DoS, +5 WS)
* Unholy Union (+5 WS)
Legion Bolt Pistol (30m, S/2/-, 1d10+9 X, Pen 4, Clip 8, Rld Full, Tearing)
Legionnaire Combat Knife (1d10 R, Pen 2)

Armour: Power Armour
Head: 8
Right Arm: 8
Left Arm: 8
Body: 10
Right Leg: 8
Left Leg: 8

Gear:
4 Magazines of Bolt Pistol Ammo

Gifts of the Gods:
Winged (Flyer Trait movement rate Agility Bonus x2)

Psy Rating: 5
Psychic Powers:

Doombolt (WP +0, 20 metres x Psy Rating, 1d10 + Pry Rating Energy Pen 8)
Half Action.

Mind Over Matter (WP Special, 5 metres per Psy Rating)
Half Action.
Constant Motion - Focus Power Test (+20) to move any object within range and line of sight weighing no more than 10kg x Psy Rating.
Rapid Push - Focus Power Test (+10) Opposed against single target within range and line of sight. If target fails the test it is thrown back Psy Rating metres plus an additional metre for every degree of success on the test.
Forceful Throw - Focus Power Test (+0) allowed to lift object of no more than 5kg x Psy Rating and throw it an an enemy within range hitting them to deal 1d10 +1 damage for every 5kg of objects weight.

Precision Telekenesis (WP +0, 5 Metres per Psy Rating) Half Action - Perform any task that can be accomplished with bare hands. Where a characteristic test is required, Willpower is substituted. Psy Rating substitutes for Strength.

Precognition (Psyniscience +10, Range Self)Half Action - Gain a bonus to all evasion test equal to twice Psy Rating.

Precognitive Dodge (Perception -10, Range Self) Reaction - Use the power to avoid an attack as if an evasion test was passed.

Precognitive Strike (Psyniscience -10, Range Self, +5 x Psy Rating to attack)Free Action.

Glimpse (Psyniscience +0, Range Self) Half Action - Gain a bonus equal to Psy Rating on first non-Evasion test performed before the ed of the next turn.

Preternatural Awareness (Psyniscience +0, Range Self) Unnatural Perception equal to Psy Rating plus a bonus on Initiative equal to Degrees of Success on Focus Power test.

Space Marine Abilities:
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits.
Larraman’s Organ: Only 5% chance of dying from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.