Full Name |
Uinseach of Leaping Shadows |
Race |
Elf |
Classes/Levels |
Summoner 5 |
Gender |
M |
Size |
M |
Age |
28 |
Special Abilities |
summon eidolon, summon monster III 6/day |
Alignment |
Neutral |
Deity |
Calistria & Irori |
Languages |
Elven, Common (Taldan), Abyssal |
Occupation |
Lantern-Bearer |
Strength |
13 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
16 |
About Uinseach of the Leaping Shadow
LANTERN BEARERS PATRON: Uinseach
XP 1200
Elven summoner 5
N Medium humanoid (elf)
Init +7; Senses low-light vision, Perception +2
DEFENSE
AC 17, touch 13, flat-footed 14; (+3 Dex, +4 mithral shirt)
hp 27 (5d8 +5)
Fort +1, Ref +4, Will +4; +2 vs. enchantment spells and effects
Defensive Abilities Immunity to sleep
OFFENSE
Speed 30 ft.
Melee longsword +4 (1d8+1 S)
Ranged mw longbow +7 (1d8+1 P)
Spells Known (CL 5th, Concentration +8, 5 1st, 3 2nd / day, 6, 4, 3 known)
2nd – glitterdust (Will DC 16), invisibility, summon swarm
1st – enlarge person, grease (Ref DC 15), mage armor
0 (at will) – daze (Will DC 13), detect magic, guidance, mage hand, message, read magic
STATISTICS
Str 13, Dex 16, Con 10, Int 10, Wis 10, Cha 16,
Base Atk +3; CMB +4; CMD 17
Feats Spell Focus (conjuration), Augment Summoning, Improved Initiative
Skills Fly 0 (+3), Handle Animal 1 (+7), Knowledge (arcana) 1 (+4), Knowledge (the planes) 1 (+4), Linguistics 1 (+4, Abyssal), Ride 1 (+7), Spellcraft 1 (+4), Use Magic Device 4 (+10); Armor Check Penalty 0
Languages Elven, Common (Taldan), Abyssal
SQ +2 CL checks to penetrate spell resistance, Eidolon, Life Link, Bond Senses 5 rds/day, Shield Ally, Summon Monster III 6/day
Combat Gear mithral shirt, mw longbow (+1 Str) w/ 20 cold iron-tipped durable mw arrows, longsword, wand of cure light wounds (CL 1, 10 charges, 150 gp); Other gear silver holy symbol of Calistria, silver holy symbol of Irori, 1 vial black adder venom
(2400 gp)
Uinseach grew up with an aunt in the Lantern Bearers, although he did not understand the significance of her interest in him until he was older. As a child, he was always a troublesome child, getting into fights and showing a fierce and cruel temperament, petty, vindictive and full of spite and contrariness. His aunt convinced his parents that she should remove him from the community, taking him to join her in a spiritual retreat, and the community leaders pointedly agreed with the plan to get this disruptive child away from their own children.
He knew nothing of the Lantern Bearers, only that aunt Siobhannon had many unusual and secretive friends, in elven communities scattered around the region, some of whom he’d never even heard of. From one of these mysterious friends, he learned secret rites to purge the darkness from his soul, causing it to erupt forth in a painful and traumatic ritual, as a clawed feral creature of pure darkness and spite. No matter how amazingly free he felt, with the anger and the destructive urges cast forth in this manner, laughing like the carefree child he have never been, he learned that it was ever his responsibility to keep his inner darkness from terrorizing the world. He could not just cast it free to wreak havoc upon the innocent, but must remain bound to the dark beast that once lived within him, to keep it in check. Within him, it was tainting his soul, it’s own violent and destructive impulses overwhelming his own inner goodness, and he learned to keep the beast leashed, manifest in the world, but more or less subject to his will (although the Beast was never an eager servant, unless the cause was violent…).
He has practiced caging the Beast within himself for longer and longer times, under his aunt’s encouragement, as she has warned him that simply casting it forth and pretending that there is no part of himself in that black anger is a fool’s wish, that he must accept his own part in bringing this creation into existence, and not delude himself into claiming no kinship with his Beast. He struggled with this teaching, wishing to believe that it was a possessing spirit, or some malicious fey trickster-spirit left over from the First World, and not a part of himself, but he is slowly coming to recognize that the Beast is not his shadow opposite, darkness to his light, but a thing that he nourished and allowed to grow within himself for decades, not knowing what seed he was watering with his resentment.
He has learned of other elves, known to few, and opposed by his new allies among the Lantern Bearers, who have surrendered to the darkness they allowed to grow within their souls, so that, instead of casting it forth and learning to control it, it consumed their souls, and now controls them, instead. Creatures of cruel malice, darker than any wicked sprite and uncaring trickster, these ‘drow’ have turned to the worship of demons, finding no gods cruel and vicious enough to suit their fell natures.
He now travels among the border communities, seeking information about these dark elven folk, attempting to quietly scout out any potential sightings among the men and gnomes and halflings of nearby territories, without revealing any information of significance, and allowing anyone who seems too curious to believe that he is charting the activities of wicked fey, or the underground dwellers some call the ‘dark folk.’
Boons Someone who has assisted him in his mission to track down the movements of the drow, or to conceal such information from the general public (particularly the non-elven public), will earn his favor.
He can provide access to certain elven crafted items that might not be available otherwise, such as durable arrows, and can teach a spellcaster in a single day how to perform a ‘Power Component’ stunt involving using a flask of black adder venom as an additional Focus component while summoning vipers with conjuration (summoning spells), so that a single conjured viper will produce potent venom (+1 DC). If the dose of black adder venom is instead expended as a material component during the spellcasting, any or all vipers summoned via summon monster I – III or summon nature’s ally I – III impose a +2 DC to the efficacy of their venom.
The Beast
Quadruped Eidolon
Medium outsider – Speed 40 ft., fly 40 ft.; AC 22 (+4 Dex, +8 natural armor); HD 4d10+8 (28); BAB +4; CMB +6; CMD 20; Attacks bite +7 (1d6+3 +1d6 acid), 2 claws +7 (1d4+3 +1d6 acid), power attack +5 (1d6+7 +1d6 acid); Saves Fort +6; Ref +7, Will +1; Ability Scores Str 16, Dex 16, Con 14, Int 7, Wis 10, Cha 11; Evolutions bite (B, 1d6 primary), limbs (legs, B) x2, flight (2, 40 ft.), improved natural armor (+2), claws (1d4), pounce, energy attacks (2, acid), scent
(16) Acrobatics 1 (+7), Bluff 0 (+0), Fly 4 (+10), Intimidate 1 (+4), Knowledge (planes) 1 (+2), Perception 2 (+5), Sense Motive 0 (+0), Stealth 3 (+9), Survival 2 (+5), Use Magic Device 2 (+5)
(2) Feats – Toughness, Power Attack
Darkvision, link, share spells, evasion