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Ubo the Talker's page

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All GMs of the Planeswalker Society who wish to post a Planeswalker Society game must post the advertisement, or a link to said advertisement, here. This will help the PWS players see your ad easier due to notifications.


All players who are accepted, please dot here for your character's official acceptance into the Planeswalker Society. Only those who are cleared and have dotted are eligible to be picked up by prospective GMs. I will be personally checking each person who dots here to ensure they have been cleared so that there is no issue further down the line.

If you have not been cleared and post here, you will be unchecked as a player and politely reminded of the rules. You will be allowed to attempt to get cleared after this warning because I understand people can make mistakes. If you post here again without being cleared, however, I will mark you as being banned. This isn't because I am being mean but, since this is going to be an organized play of sorts, I do expect people to read the rules and follow the very small amount of procedures we have.


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Good morning Paizo! My name is Ubo the Talker and I have lurked for years here. I have observed many inspirational games during that time, ranging from "oldies but goodies" like 'The Avalon Chronicles' to promising new games like Yasss Queen's 'Welcome to the Other Side!' game. Of course, Paizo is not the only website I lurk on for inspiration. I have also lurked on Giantitp, Myth-Weavers, and Obsidian Portal. After seeing so many Pathfinder Society and Starfinder Society games open on here and elsewhere, I asked myself: Ubo, you know what these types of things need? PLANES! No, not the kind you fly... planes of existence. I had one of those aha moments that you see advertised on TV all the time and here we are a few days down the thought train.

What This Game Is:
This game is, at face value, a PFS/SFS-style living world campaign set in the Golarion's multiverse and is more lenient with third party requests.

Groups are completely interchangeable between, and in some cases during, adventures.

Unlike PFS, characters who join this game are not necessarily just going to be going on adventures. I will also have dedicated roleplay sections for those times when players want to roleplay and experience the planes from a perspective that is not necessarily adventurous.

Heck, crafters and more mercantile players can open a Society-sponsored shop in one of the major planar metropoli if they are intent on it. I certainly won't stop you from opening a dive named 'The Drunken Flail Snail' or the unnecessarily wordy arcane reagent shop called the 'Arcane Mercane Arcanium Merchantium Consortium'.

Who I Am Looking For:
Potential players and prospective GMs who would like to take part in a shared gaming experience akin to the Pathfinder Society, but exploring the vast roleplaying wilderness that is Golarion's multiverse and without as many needless restrictions on characters as the aforementioned organized play.

I want people who are dedicated and enthusiastic. Even in threads like 'The Avalon Chronicles', I have seen some people just slowly fall out of the game and I don't want that for this game, even if it does make little difference because of the way it will be set up.

What I Am Providing:
- A shared and evocative worldspace for both players and GMs.

- My services as a dedicated GM for a group or two of players.

- A possible dedicated player with a flair for exotic characters and deep roleplaying.

- Nice little information packets for prospective GMs regarding the construction of games and expectations in the game itself. The expectations and rules are relatively simple, so I'll reiterate them here: don't build campaigns with plots that could disrupt the setting in ways that would ruin the other ongoing games, such as the usual "If you fail, all the planes collapse like a zombie flumph after getting whacked by Conan the Barbarian." plotlines, and GM fairly.

- My willingness to help fill in for potential GMs who have special events or other reasons for an absence in this event.

- Nice little packets for PCs listing all the allowed, changed, and banned rules for the game, full character creation guidelines for four complete level tiers (gestalt 8th, 12th, 16th, and 20th level), a general overview of the Planeswalker Society, their bases in each of the major planes, the general code of conduct members are expected to follow, and descriptions of the six major factions within the society. These information packets will also contain a small primer on the planar metropolis of Basrakal, where the Society's first lodge was established, and details on each of the six founding members of the Planeswalker Society.

- I am also willing to host maps for GMs on either my Google Drive or my paid Roll20 account. My Roll20 account has collected dust since a game I applied for as both a player and Co-GM fell through. I have kept the profile active in case I want to do any high-grade GMing that involves the heavy use of maps and special effects like the Fog of War common to RTS games.

FAQS:
"Which multiverse is this taking place in?"
Golarion's multiverse. It has a suitably rich variety of planes, each with their own individual style, yet is vague enough in some ways to allow myself and other potential GMs a great deal of creative freedom.

"How do we travel the planes if no one can use the proper spells?"
The Planeswalker Society provides the appropriate Planar Tuning Forks and their attuned amulets to members on missions or those who 'rent' them for personal excursions.

"Can I play as a monster?"
Possibly. Monsters are much harder to run games for than basic players and so I need to look at a monster so I can give a definite answer for your specific monster.

"Can I create my own race?"
Also a possibility, but perhaps less likely than a monster PC being accepted. This is not because of power levels, but the place of created races in the Golarion multiverse. While I understand that some races would fit, things like Equestria Ponies, Wookies, and Vulcans would not.

"Can I be a petitioner?"
Yes and that includes even the wonky larvae. Spoiler alert: if you play as a larva and venture to the lower planes or get spotted by a night hag, do take precautions so that you are not made into a snack or currency.

"Can I play as someone from another franchise?"
No. I don't want any Super Mutants running around and making best buds with Moogles and a rogue Xehanort clone.

"Can I play as a pre-existing character within the Pathfinder universe, such as Abrogail Thrune, Alison Kindler, or Avimar Sorrinash?"
That's going to be a definite no.

"Can I play as an evil character?"
Why yes, yes you can. In fact, the Society even has a few lodges in the lower planes, specifically Dis, Urgathoa's section of Abaddon, and the Midnight Isles. Just remember that the Society has rules and regulations regarding member conduct when on missions and has a minimum code of conduct for all members, even if it is pretty low.

"Are the Akhashic, Gonzo, Legendary Class Variants, Pact Magic, Path of War, Psionics, or Spheres lines available?"
While I am against rattling off a huge list of third-party content before I even finalize the recruitment itself, I can confirm that most of the options from those lines are allowed.

"Do you have any adventures ready for your specific groups?"
Indeed I do! There are quite a few, in fact, with several adventures scattered across most of the known planes and a campaign arc that takes place in the Elemental Plane of Fire titled '1,001 Nights in the City of Brass', where PCs get involved in Efreeti politics before being sent on a quest to find a lost satrapy that was swallowed by the Cinder Dunes millennia ago.

"How will you deal with gestalt? Isn't that broken?"
Gestalt isn't broken unless you just allow PCs to level dip like mad on both 'sides' of gestalt. I don't allow that and force PCs to choose one side of gestalt that cannot multiclass, although taking a single prestige class on that side is fine. I also build all of my monsters as gestalt builds except for the 'mooks'.

"Can we use fractional level up bonuses?"
No. This is a gestalt game.

"Will we be using the Michael Torno's Feat Tax rules?"
Yes and we will be using the revised version available for free on his website. No longer will martials have to pay ten feats to be able to swing a sword effectively!

"Will you allow unchained classes?"
Yes, but they are not necessary, not even for Summoner.

"Can I use the pre-errata version of this rule or that rule?"
Depends on what rule you are talking about. If you mean something like the pre-nerf Scarred Witch Doctor, then probably.

"Do Fighters and Chained Rogues get any good toys?"
Yes they do. Fighters actually get enough to make them somewhat viable even without an archetype.

"What is the state of guns in the planes?"
Commonplace guns in terms of rules, even if they are not actually that ubiquitious.

"Can I get an Exotic Weapon Proficiency for free?"
Everyone starts with a single free weapon proficiency in addition to what they get from their classes. I see no point in taxing people for weapons that are not OP.


I was about to create an interest check, but realized that I had no idea where to post it. Would recruitment be a good place to put it? It makes the most sense.