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   All players who are accepted, please dot here for your character's official acceptance into the Planeswalker Society. Only those who are cleared and have dotted are eligible to be picked up by prospective GMs. I will be personally checking each person who dots here to ensure they have been cleared so that there is no issue further down the line. If you have not been cleared and post here, you will be unchecked as a player and politely reminded of the rules. You will be allowed to attempt to get cleared after this warning because I understand people can make mistakes. If you post here again without being cleared, however, I will mark you as being banned. This isn't because I am being mean but, since this is going to be an organized play of sorts, I do expect people to read the rules and follow the very small amount of procedures we have.  
 
   Good morning Paizo! My name is Ubo the Talker and I have lurked for years here. I have observed many inspirational games during that time, ranging from "oldies but goodies" like 'The Avalon Chronicles' to promising new games like Yasss Queen's 'Welcome to the Other Side!' game. Of course, Paizo is not the only website I lurk on for inspiration. I have also lurked on Giantitp, Myth-Weavers, and Obsidian Portal. After seeing so many Pathfinder Society and Starfinder Society games open on here and elsewhere, I asked myself: Ubo, you know what these types of things need? PLANES! No, not the kind you fly... planes of existence. I had one of those aha moments that you see advertised on TV all the time and here we are a few days down the thought train. What This Game Is:  This game is, at face value, a PFS/SFS-style living world campaign set in the Golarion's multiverse and is more lenient with third party requests.
 Groups are completely interchangeable between, and in some cases during, adventures. Unlike PFS, characters who join this game are not necessarily just going to be going on adventures. I will also have dedicated roleplay sections for those times when players want to roleplay and experience the planes from a perspective that is not necessarily adventurous. Heck, crafters and more mercantile players can open a Society-sponsored shop in one of the major planar metropoli if they are intent on it. I certainly won't stop you from opening a dive named 'The Drunken Flail Snail' or the unnecessarily wordy arcane reagent shop called the 'Arcane Mercane Arcanium Merchantium Consortium'. Who I Am Looking For:   Potential players and prospective GMs who would like to take part in a shared gaming experience akin to the Pathfinder Society, but exploring the vast roleplaying wilderness that is Golarion's multiverse and without as many needless restrictions on characters as the aforementioned organized play.
 I want people who are dedicated and enthusiastic. Even in threads like 'The Avalon Chronicles', I have seen some people just slowly fall out of the game and I don't want that for this game, even if it does make little difference because of the way it will be set up. What I Am Providing:  - A shared and evocative worldspace for both players and GMs.
 - My services as a dedicated GM for a group or two of players. - A possible dedicated player with a flair for exotic characters and deep roleplaying. - Nice little information packets for prospective GMs regarding the construction of games and expectations in the game itself. The expectations and rules are relatively simple, so I'll reiterate them here: don't build campaigns with plots that could disrupt the setting in ways that would ruin the other ongoing games, such as the usual "If you fail, all the planes collapse like a zombie flumph after getting whacked by Conan the Barbarian." plotlines, and GM fairly. - My willingness to help fill in for potential GMs who have special events or other reasons for an absence in this event. - Nice little packets for PCs listing all the allowed, changed, and banned rules for the game, full character creation guidelines for four complete level tiers (gestalt 8th, 12th, 16th, and 20th level), a general overview of the Planeswalker Society, their bases in each of the major planes, the general code of conduct members are expected to follow, and descriptions of the six major factions within the society. These information packets will also contain a small primer on the planar metropolis of Basrakal, where the Society's first lodge was established, and details on each of the six founding members of the Planeswalker Society. - I am also willing to host maps for GMs on either my Google Drive or my paid Roll20 account. My Roll20 account has collected dust since a game I applied for as both a player and Co-GM fell through. I have kept the profile active in case I want to do any high-grade GMing that involves the heavy use of maps and special effects like the Fog of War common to RTS games. FAQS:  "Which multiverse is this taking place in?"
 Golarion's multiverse. It has a suitably rich variety of planes, each with their own individual style, yet is vague enough in some ways to allow myself and other potential GMs a great deal of creative freedom. "How do we travel the planes if no one can use the proper spells?"
 "Can I play as a monster?"
 "Can I create my own race?"
 "Can I be a petitioner?"
 "Can I play as someone from another franchise?"
 "Can I play as a pre-existing character within the Pathfinder universe, such as Abrogail Thrune, Alison Kindler, or Avimar Sorrinash?"
 "Can I play as an evil character?"
 "Are the Akhashic, Gonzo, Legendary Class Variants, Pact Magic, Path of War, Psionics, or Spheres lines available?"
 "Do you have any adventures ready for your specific groups?"
 "How will you deal with gestalt? Isn't that broken?"
 "Can we use fractional level up bonuses?"
 "Will we be using the Michael Torno's Feat Tax rules?"
 "Will you allow unchained classes?"
 "Can I use the pre-errata version of this rule or that rule?"
 "Do Fighters and Chained Rogues get any good toys?"
 "What is the state of guns in the planes?"
 "Can I get an Exotic Weapon Proficiency for free?"
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