![]()
![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Lvl 5 HP: 1d8 ⇒ 8 +1 favoured class Skills: diplomacy, intimidate, stealth, acrobatics Feat: extra magic talent (extended range) Sphere talent: Greater blast Evolutions ( 8pts) claws, bite, improved natural armor, endure elements, flight (2 pts), exceptional luck (2 pts; libre expansion) ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() I'm still alive. Should ave levelling done by thurs. SOP sure is a slow burn for power increase. There's all sorts of cool stff I'd like to take but I've got to spend lots of resources just making sure basics are in place first ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv has the good sense to loot abashed at Asdis' rebuke, her ranting of his past perhaps coming too close to the truth. But it quickly turns to petulance. Stupid giants. Who wants to go to stupid desert anyway. he mutters under his breath as he stomps out of the cabin. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Stay your hand giant! booms Tyv in an otherworldly tone. He dropped his seeming, revealing the smooth greys and long limbs of his true form. Everything he had seen so far of Auvindri spoke of pride and egotism and so Tyv gambled now that that was the way to reach him (and avoid having both of them squashed like beetles), and if his true voice and visage gave the giant pause for even a moment then all the better. Has the mighty Auvidnri never suffered a fool before? Do you discard a new blade before you've tested the edge simply because you do not like the way it reflects the light? Tyv resumes his seeming and spreads his hands to encompass everything around them. Surely the master of the boiling tower would not stamp out this saga before his name is even writ upon it. Send us on to this land of burning sands to beak Boreas' curse and don't let the ill considered words of a taint-blooded human rob you of your chance for all to know who guided this blow to Boreas' heart. Diplomancy: 1d20 + 11 ⇒ (1) + 11 = 12 A 1? really? Looks we're going with the "squashed like beetles" plan. Not sure if the gregarious perk reroll applies here, but I'll make it here jut in case. Gregarious: 1d20 + 11 ⇒ (9) + 11 = 20 ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() I'm following along, but not much to interject in the coverstation at this point. Lokks back and forth between Havark and the giant as the two converse, adding only, And really Havark, don't want any more fickle imortals running around our backyard than we need to. My homeland ( what I remember of it anyway) was rife with them, and they are more trouble than they are worth, let me tell you. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv had spent much of his "youth" sowing chaos and confusion amongst superstitious north folk, so what the giant proposed was not foreign to him, but he found that the his time among the Havrdr-particularly the havardr children- had muddled his priorities. The whole idea left him uneasy, but couldn't say why, so he left the matter in Havark's hands who was wiser in the matters of mortals. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Well, maybe not. One nor'easter here is bad enough. What ruin would all four brothers wreak. I don't think we want the he northland turned into a battlefield for titans. If our goal is only to seek an antidote to the curse, then perhaps seeking it closer to home would be better and quicker ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Hmm, the chance to win a living glacier as an ally sounds grand, and I've never seen people with the heads of birds before. Of course, I've never seen dog-faced men before either, and winning a god as an ally sound much more impressive. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv looks a little bashful and scuffs the ground with one foot. Well, I[ kissed her when we broke, er, weakened, the curse. Why she would want to kiss anyone else after that I don't know. She complained of weakness, lethargy and not feeling like herself since being freed, but she seemed to rally after the ceremony at the tree was performed. Havark and I didn't know her before the curse. He turns again to Authun. Has she said or done anything that struck you as not fitting with the commander you had fought alongside before? ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv watches the exchange, outwardly uninterested. Inwardly though, he felt queasy at the though of having maybe inadvertently turned over the leadership of Ranulfr to a thrall of Boreas. He tried hard not to look nervous. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() What is the nature of the frights? How can we igrd ourselves against their auras and illusions? What other minions of the north wind can we expect to face? ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv follows the giant down the stairs, jumping from step to step. Once settled on the lower floor he clears his throat and launches into an oratory of their adventures. It all began on a boat, with a rat, a walrus, a princess, and the ocean's troubled dream... Tyv left nothing out, and paid particular attention to how they defeated Boreas' pawns at every turn, both on the field Holmganga and in the halls of the Thing. ...And then I baked the birds into a lovely pie and we all sat down for lunch, he concluded. Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23 ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() You built all this? Most inspiring mighty Auvindri! So if this tower is a spear through Boreas' heart, then we are standing in... hope? Wait, did you say brothers? ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv looks at the barren surroundings blankly. Nope, he responds. Not enough trees for my taste. Though the hotspring is a nice touch. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv twists around in a circle taking in his new surrounding, an open mouthed grin of wonder on his face. He looks over to Authun and whispers, Ok, not an ice princess, but still, pretty awesome, no? Beyond that, he is content to stare about in distracted fascination and let Asdis handle the introductions. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() All cool. Your above post was the light bulb moment for me: All this time I assumed you as a player had been following along and understood the situation, and by your silence on the subject were tacitly in agreement with our course of action. Thus my total surprise when Havark upset the apple cart so to speak. Also...
Havark wrote: I'm not really and a%& h&$+ I just play one sometimes. :) LOL, ironic that our character roles are now pretty much reversed from the last game you and I were in together, where Johan was the a!@ h#t and Cedric had all the manners and social grace. :> ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Havark Torgrimson wrote: You want to influence the game post more. That is not a constructive comment. I work ten hours a day and do not have the luxury of posting from work. I have maybe 2 hours a day to devote to my own leisure. Posting more than once a day is not going to happen. Havark Torgrimson wrote: ...one of the prisoners could have been used... Nope. Asdis specifically requested a member of the Tower Guard. Havark Torgrimson wrote:
Also nope, it was actually: Round 1: Havark stood, summoned blade: Two move actions.Authun paused ( no mention of a held action) Asdis continued with ritual Tyv made a diplomacy check to calm Authun and get his compliance Round 2: Havark disarms before waiting for GM resolution of previous round's actions
Havark Torgrimson wrote:
Hence my diplomacy check in round 1 where Tyv lays out the necessity of what they were doing and tries to get Authun to go along.... Havark Torgrimson wrote:
I completely agree. You and I do a very poor job of communicating with each other. "Table talk" is not something that translates well in PBP. I promise to discuss more ooc, if you reciprocate. Anyway, I've said my piece, and I genuinely don't want to blow up this game. Thank you for listening to my concerns, and for your measured and respectful response. So to move the game forward again may I suggest the following: Retcon to right after Tyv's diplomacy check, let the GM resolve the first round properly, and continue from there. If Havark still wants to disrupt the ritual and make an enemy of the only NPC that is working to stave off ragnorok, then I promise Tyv will sit on his hands and do nothing to stop him (other than loudly and vociferously state his disagreement). ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Don't assume what I as a player or another character knows. You have had several weeks to suggest ooc that Havark might not be okay with the way things are going yet said nothing. Your opposition now essentially invalidated all the gameplay that I put in leading up to it. Playing alongside Havark has often been trying - It regularly feels like you would rather be playing a solo campaign, routinely making unilateral decisions and not making any attempt to engage other players or assist in the development of their story. You say you like twists that force hard decisions, but you don't stop to consider if your fellow players want to be forced into those situations that you create. You warned me not to go PVP, but you are the one that escalated things by taking action against an allied NPC before even waiting to see how the GM resolved the turn and your fellow player's action. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv does not allow Havark to approach Asids, invoking a bound nexus poltergeist to frighten him away before he can disrupt the ritual. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv rolls his eyes and leans back in his chair. Really Havark, threatening unarmed women now? Authun here is only ambulatory at all because Asdis gave us the means to break the curse - or partially break it as the case may be. So by my reckoning that gives her more claim to his soul than you have. And come on, its not like he's doing much with it anyway. As he lectures, green motes of light rise up from nowhere and begin to float about him like lazy fireflies. Tyv shoos them away with a wave of his hand and they flit this way and that throughout the house. He rolls out of his chair and moves to the door. You heard the part where I said the curse was only partially broken right? So if the two of you gut Asdis now Boreas will walk the land unopposed and all of you will die - no storm, no shadow, no standing, just dead. So why don't you both just sit back down, have another piece of pie and wait for this friend. Tyv gives a crooked smile. I mean, how bad could it be? Maybe its an ice princess, or another Vetrdiss that needs kissing. Diplomacy to improve Authun's attitude and do as he's told.: 1d20 + 11 ⇒ (11) + 11 = 22 ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Wha?!... oh? Authun nothing's the same to me. The sky is different everytime I gaze up at it. And the trip back could be as different too. No I hired you to escort me back as well as to, and I'm not ready to leave yet, so chill out. Tyv looks at Authun's white skin and hs the good sense to be embarrassed. Oooh, sorry, bad choice of words. You've been chilled a good while already. I mean, you know, sit tight, or something. He looks over to Asdis and shrugs helplessly. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv doesn't miss a beat at the meal request. [b]Right, he pronounces, and produces two bloody handfuls of eviscerated songbirds he had scooped up from the yard on his way in. He drops them onto the table with a flourish. Antetag's Blackbird Pie, coming right up. He counts the mangled little corpses before him. One, two, three, four, five...hmm, nineteen to go. Authun, start plucking these little fellows while I get the rest would you? He grabs a basket, darts back outside and returns a moment later, basket full and humming a familiar children's tune. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv jogs back over to the alhini, pulling a coil of rope from his pack as he goes. Unattended, the sphere of roiling plantlife near Asdis withers and crumbles rapidly. Move action - move to the alhini
![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() I'm a bit confused by the above post, Havark. You're still striking at the bird in the cage? Or by "taking matters into you own hands" do you mean you are crossing the 50' to Asdis and attacking the swarm? Round 4 Tyv frowns as the birds flutter about the ball of animated brambles as if it were a nest. He reaches out and runners of root and thorn shoot through the ground and erupt in lashing anger, swatting at the feathery little beasts. He yells back at Asdis, Ah but mine is not the bluster of men! Move action: direct bramble ball to attack swarm again ( DC16 ref to avoid) Dmg: 2d4 ⇒ (2, 2) = 4+50% for AoE attack vs swarm
![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Trusting that Havark, slayer of Frights and champion of the Holmganga could handle a glorified wild turkey, Tyv jogged towards Asdis. There's about 50' between the witch and the alhini? Tyv parks himself midway between them. Despair not she of the wandering voice, Wildhearted Yrr is come to save you from this fiendish flock of feathered foes. Tyv thrusts out his arms melodramatically and a tangles mass of thorny plantlife erupts into being, lashing and grasping at the many birds. Take that, you foul, uh, fowl 1 SP to cast thorn/bramble energy sphere (5' area of effect, piercing). DC 16 to avoid dmg. If damaged, target is entangled and takes 2 bleed dmg
![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv shoves Authun in the direction of the witch. Go help Asdis! Tyv jogs towards the alhini and fires a blast of raw feywild energy at the large bird, hoping to knock it out...
![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() yes I'm sure she would grant a few warriors to guard the. Rise breakers. Why I might even request that she assign you to the detail. Then I'd get your services for free. , Tyv adds with a michevious grin and a wink. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Twenty? Of these gold ones?! For an afternoon's work? You ARE a funny man Authun. No, lets say five. Tyv pauses and looks at the sky, as if an idea had jus occurred to him. Or, I suppose I could just ask the new Lady Havardr for an honour guard - that might be my cheapest option. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv felt the sudden need to hire a guard for his trip to the witch's hut and seeks out Authun. When he fins the man: I'm headed out to visit a friend a half day's walk from here. Normally it wouldn't be a problem, but what with the Ranulfr scattered and desperate I figured it would be a good idea to take along an extra sword or two. I heard you might be up to earning some honest coin.Tyv rubs two gold coins together with a grin. Interested? ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv couldn't fault a man for wanting to farm instead of fight. from what he'd seen, it looked like hard work. Safe and boring sure, but not also hard. He marked Folkmar as a possibility, but kept looking. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv spends the rest of the morning "casing out" the tower guards. He chats with them and observes, looking for the black sheep; the runt of the litter. Perhaps a man who is known for cowardice, or one who is lazy and shirker of duty. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv looks askance at the witch as she depart, wondering whether she had woven the seeming of a tower guard, or was wearing the guards body like a coat. Either way, neat trick, he says to himself wistfully. After another short pause he trots back to Havark, and as the man walks away from Asvaldr's funeral boat, he tugs at his sleeve, looking far more grave than usual. The curse is unbroken. We must visit the witch. he whispers. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Right. I like grand world shaking plots, and an ap played face to face over the course of a year or so real time is great Spending 6 years real time playing the same ap over pop becomes an impossible to complete grind ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() I don't really have any grand long term goals for Tyv. Mechanically, I'm just exploring ( somewhat unsuccessfully) the SoP system and the concept of gestalt. Narratively, I can see Tyv building his own fey court of sorts over the long term, but for now he's content to be Merry/Pippen to Havark's Aragorn. I can also se him being the connection to "what's really going on," In the northlands. Like, while most of the NPCs and plots revolve around the corporeal struggles of politics and power of the varios clans, Tyv flits above it all, concerned with the spiritual/existential threats that only a few others are even aware of. I like the high fantasy, grand plots as well, with clear goals and rewards. I do shy away from adventure path sized plots in this PbP format though, because of the RL time frame required to complete. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Like a moth to a flame Tyv is drawn across the gathering to the mysterious tower guard. Hello, he says with a smile as he tugs the man's surcoat to get his attention. Did you hear something just now. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() I'll answer 2) quickly before I turn in. Nope. I own most all of Raging Swans adventures and most of their tribes stuff, but never got into any of the backdrops etc that you mention above. ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Asvaldr was a great man and led his people through a difficult time. His children are growing wise and strong, like their father. But no modern Havardr is prepared to combat the threat that looms - the Firth monster in the bay, frights roaming the Thing, a living glacier a day's march away! Boreas looms Northmen! Only Rangfrid has faced these threats before. How can you not but choose the first Vetrdiss to lead you through these times? Diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19 ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() {b]Aye! Let the new Jarl decide Varghoss' fate[/b] Tyc is eager to get some "alone time" with Varghoss before his fate is sealed ![]()
Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11
![]() Tyv makes sure to get celebratory dances in with Rangfrid and Fanna. He laughs and shares stories of high adventure with Nord. He seeks out Vebjorn, congratulating him for his heroism in both the tower and the battlefield, then demanding back his magic axe. Then he decides that the dwarven lad has earned the right to wield it and gives it back, but not before unsubtlety suggesting that he now owed Tyv... something... in trade ( he was, by nature, a greedy little fey after all). He avoids the Havardr children - the grief of mortals in mourning left him uncomfortable and confused.
|