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(Disclaimer - I played this once, but didn't face the haunt, though heard about it, and am preparing to run it at some point in the future ... which is why I was interested in this thread.)
Elephant in the room = haunts are complicated, poorly understood, inconsistently run and often lead to a bad player experiences. Argue all you want, defend them all you want, clarify them piecemeal all you want - between this thread, other threads and my own personal experience, I have no doubt that haunts have been poorly executed to the point that they cannot be consistently run.
Beyond this, I think the expectations as to the level of PC optimization and player professionalism (i.e. the degree to which the players treat this hobby like a job) have risen sharply during the third season. This is at a time when we are getting an influx of casual players from the dwindling organized play options available for 4E. I know the base has been asking for more challenge, but I don't think that pandering to the base is always a good thing. Deadly encounters (i.e. reasonable likelihood of a one shot KO or even death), especially in low tier games, don't seem like a good idea to me, and aren't likely to draw in and keep new players. I understand that not everyone can be made happy, but I think that right now the scenario writers and campaign organizers are aiming at the (at least somewhat) optimized, hard-core and vocal GMs/players.
Finally, it is obvious that thrikreed feels strongly about this - to the point that he intends to not play any more PFS. I personally know of 3 other players in my area who have made a similar vow and have so far followed through (despite my repeated invitations). I know of one other player who has made a similar vow and is in the process of trying again - but it's obvious that past experiences have "left a bad taste in his mouth."
These are just my thoughts and anecdotal observations. Take them however you want.