Tygrim Bane's page

No posts. Organized Play character for loki.the.mischievous.


Full Name

Tygrin Bane

Race

Nuar

Classes/Levels

Technomancer / 2

Gender

Male

Size

Medium

Age

13

Alignment

Neutral

Deity

Eloritu

Location

Absalom Station

Languages

Castrovelian, Common, Draconic, Kasatha, Orc, Triaxian, Vesk

Strength 13
Dexterity 12
Constitution 10
Intelligence 18
Wisdom 10
Charisma 10

About Tygrim Bane

Tygrim Bane
Male nuar outlaw technomancer 2 Alien Archive 87
N Medium monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +1
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Defense SP 10 HP 16 RP 5
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EAC 16; KAC 16
Fort +0; Ref +1; Will +3
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Offense
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Speed 40 ft.
Melee tactical dueling sword +2 (1d6+1 S; analog) or
. . unarmed strike +2 (1d3+1 P)
Ranged bravado handcannon +2 (1d8 P; critical knockdown; analog, free hands [1], unwieldy)
Offensive Abilities gore
Technomancer Spells Known (CL 2nd; melee +2; ranged +2)
. . 1st (3/day)—jolting surge, magic missile, supercharge weapon
. . 0 (at will)—daze, detect affliction, energy ray, telepathic message, transfer charge
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Statistics
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Str 13 (+1); Dex 12 (+1); Con 10 (+0); Int 18 (+4); Wis 10 (+0); Cha 10 (+0)
Skills Computers +9 (2 ranks), Culture +5, Diplomacy +1, Engineering +9 (2 ranks), Intimidate +1, Life Science +8, Medicine +5, Mysticism +5, Perception +1, Physical Science +9, Piloting +7 (1 ranks), Sense Motive +1, Survival +0 (+2 when astrogating throughout the Pact Worlds system); (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Mystic Strike
Languages Castrovelian, Common, Draconic, Kasatha, Orc, Triaxian, Vesk
Other Abilities basic hireling access (+2), maze mind, selective targeting, spell cache (item type)
Other Gear defrex hide, bravado handcannon with 1 scattergun shells, tactical dueling sword, datapad, engineering tool kit, everyday clothing, explosive scattergun shells (50), field rations (1 week), flashlight, hygiene kit, industrial backpack, personal comm unit, rope (50 ft.), [i]starstone compass[/i], toolkit (hacking), credstick (774 creditscredits)
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Special Abilities
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Gore (Ex) A nuar can charge without taking the normal charge penalties to the attack roll or its AC. If the nuar has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz attack fighting style), the nuar also gains the ability to charge through difficult terrain.
Maze Mind (Ex) Nuars have a naturally strong sense of direction and an instinctive understanding of complex patterns. As a result, they very rarely get lost. A nuar can attempt a special level-based Wisdom check (1d20 + CR or level + Wisdom bonus) instead of using his total bonus in the Piloting skill to navigate or his total bonus in the Survival skill for orienteering.
Additional Info
In addition, a nuar with 1 or more ranks in Piloting or Survival also gains a +2 racial bonus to checks with that skill.
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Acquisitives
Dataphiles
Exo-Guardians
Second Seekers (LE)
Second Seekers (J) 11
Wayfinders
Total 11

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