Rotrovio

Tycho Mandrini's page

22 posts. Alias of dbauers.


Full Name

Tycho Mandrini

Race

Male Human (Chelaxian) Cleric (Evangelist) 3

Classes/Levels

stats:
HP: (21/21) AC 19 (FF 17, Touch 12) CMD 15, FS +4, RS +3, WS +6, Initiative: +2, Perception: +3

About Tycho Mandrini

Appearance:
Tycho possesses the sharp facial features, and dark hair that define his Chelish ethnicity. He is fit, but not overly muscled, having grown quite adept at manipulating others to fight in his stead. If the eyes are truly the window to the soul, then those looking into his intense gaze would know what Tycho already does: that he is damned to Hell.

Background/Personality:
Background/personality

tracking:

Channel Negative Energy (1d6, DC 13): 5/5
Copycat: 5/6
Sermonic Performance: 8/10
Spells Prepared (Concentration +6)
Level 1: Cure Light Wounds(used), Disguise Self (D)(used), Inflict Light Wounds, Murderous Command
Level 2: Aid, Invisibility (D)(used), Summon Monster II(used)

Tycho Mandrini
Male Human (Chelaxian) Cleric (Evangelist) 3
LE Medium Humanoid (Human)
Init +2 (+2 Dex); Senses Perception +3
DEFENSE
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 21 (8 + 5 + 5 + 3 con)
Fort +4 (3 base, +1 Con)
Ref +3 (1 base, +2 Dex)
Will +6 (3 base, +3 Wis)
OFFENSE
Spd 30 ft
Melee Heavy Mace +4 (+2 BAB, +1 str, +1 masterwork) (1d8+1/x2)

Space 5 ft.; Reach 5 ft.
STATISTICS
Str 13 (+1)
Dex 14 (+2)
Con 13 (+1)
Int 14 (+2)
Wis 17 (+3) (15 base, +2 racial)
Cha 14 (+2)
Base Atk +2 (+2 Cleric)
CMB +3 (+2 BAB, +1 Str)
CMD 15 (10 +2 BAB, +2 Dex, +1 Str)
Feats
Augment Summoning: +4 enhancement bonus to Strength and Constitution for summoned creatures
Spell Focus (Conjuration): +1 DC for saves on Conjuration spells
Sacred Summons: Standard action instead of with a casting time of 1 round to summon LE creatures

Traits
Campaign- Ex-Iomedaen: +1 trait bonus on save DCs against followers of Iomedae
Magic- Diabolical Dabbler: +1 hp per hit die on summoned fiends
Religion- Fiendish Confidence: +1 trait bonus on Intimidate and it is a class skill.
Drawback- Power-Hungry: -2 to Will Saves vs charm and compulsion effects if the creature creating the effect promises wealth or power

Skills

Bluff +8 (3 ranks, +3 class, +2 Cha)
Intimidate +9 (3 ranks, +3 class, +2 Cha, +1 trait)
Knowledge (Planes) +8 (3 ranks, +3 class, +2 Int)
Knowledge (Religion) +8 (3 ranks, +3 class, +2 Int)
Perform (Oratory) +8 (3 ranks, +3 class, +2 Cha)
Sense Motive +7 (1 rank, +3 class, +3 Wis)
Spellcraft +6 (1 rank, +3 class, +2 Int)
Stealth +5 (1 rank, +3 class, +2 Dex, -1 AC)
Total Points: 18 ([2 Cleric + 2 Int +1 Human + 1 Favored] x3 level)
AC penalty is -1
Languages Common, Celestial, Infernal (1 base, +2 Int)

Equipment
Explorer's Outfit, free
Nobles Outfit, 75 gp (Left in room)
+1 Chain Shirt, 1250 gp, 25 lbs.
Silver Masterwork Heavy Mace, 402 gp, 8 lbs.
Darkwood Heavy Shield, 257 gp, 5 lbs.
Cold Iron Dagger, 4 gp, 1 lb.
Masterwork Backpack, 50 gp, 4 lbs.
Silver Unholy Symbol of Asmodeus, 25 gp, 1 lb.
Pearl of Power (Level 1), 1000 gp, 0 lbs.
Quickcatch Manacles, 180 gp, 3 lbs.

Cleric's Kit (no backpack), 14 gp, 8 lbs.:

This includes a belt pouch, candles (10), a cheap holy text, a flint and steel, a mess kit, rope, soap, a spell component pouch, trail rations (2 days), a waterskin, and a wooden holy symbol.

Also: Bedroll (5 lbs), Iron Pot (4 lbs), 10 Torches (10 lbs), 3 Days Trail Rations (3 lbs)- Left in room

Consumables:

Spring-Loaded Wrist Sheathe (5 gp, 1 lb.) Containing Wand of Infernal Healing, 25 charges, 405 gp
Scroll of Cure Moderate Wounds, 150 gp

483 gp in belt pouch
Weight Carried: 56 lbs. (58 lbs or less is light, 59-116 is medium, 117-175 is heavy)

SPECIAL ABILITIES
Bonus Feat Tycho selects one extra feat at 1st level (Augment Summoning)
Skilled Tycho gains an additional skill rank at first level and one additional rank whenever he gains a level.
Proficiencies Tycho is proficient with all simple weapons and light armor.
Aura (Ex) Lawful Evil

Channel Energy (Su):
Tycho can channel negative energy as a standard action that does not provoke an attack of opportunity. Channeling energy causes a burst that either heals undead or harms living creatures in a 30-foot radius centered on Tycho. The amount of damage dealt or healed is 1d6 points of damage. Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 13. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. Tycho may channel energy 5 times per day.

Single-Minded Tycho has only one domain and does not gain medium armor proficiency or shield proficiency.
Domain: Trickery
Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.

Copycat (Sp):
You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level (3), or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability 6 times per day.

Orisons:

Currently Prepared: Detect Magic, Guidance, Light, Stabilize

Public Speaker Tycho gains Perform as a class skill. In addition, he is trained to project his voice with great skill and effect; the DC to hear him speak in difficult conditions is reduced by 5.
Sermonic Performance:

Tycho is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for 10 rounds per day. Each round, he can produce any one of the types of sermonic performance that he has mastered, as indicated by his level.

Starting a sermonic performance is a standard action, but it can be maintained each round as a free action. Changing a sermonic performance from one effect to another requires Tycho to stop the previous performance and start a new one as a standard action. A sermonic performance cannot be disrupted, but it ends immediately if Tycho is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Tycho cannot have more than one sermonic performance in effect at one time.

Each sermonic performance has audible components. The targets must be able to hear Tycho for the performance to have any effect, and many such performances are language dependent (as noted in the description). If deafened, Tycho has a 20% chance to fail when attempting to use a sermonic performance. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to sermonic performances.

Tycho has the ability to deliver a select number of supernatural and spell-like performances through the force and power of his divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as Tycho's performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.

Countersong (Su):
Tycho can counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (oratory) skill check. Any creature within 30 feet of Tycho (including the himself) that is affected by a sonic or language-dependent magical attack may use his Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use Tycho's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Fascinate (Su):
Tycho can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear him, and capable of paying attention to him. Tycho must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 13) to negate the effect. If a creature’s saving throw succeeds, Tycho cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as he continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su):
Tycho can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive his performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six cleric levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage uses audible components.

Spontaneous Casting:

Tycho does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, he can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

1) Command
2) Enthrall