Jhavhul

Twitnit Flamefinger's page

116 posts. Organized Play character for gossamar4.


Full Name

Arwyne Feywatcher

Race

Stats:
HP 24/24 | Greentouch uses 10/10 | Perception 8 | Init +3 | CMD 16 | CMB 13 | Ranged AB 6 | Melee AB 4 | AC 17(19) T 14(16) FF 14 | Saves: F 2 R 6 W 4 | 5 1st-level spell slots

Classes/Levels

Female Gnome Feywarden 3

Size

3'4''

Age

Unknown

Special Abilities

Greentouch, Spelltricks, Wild Empathy, Wild Lore, Gnome SLAs

Alignment

Chaotic Neutral, leaning towards Chaotic Good

Deity

wild, untamed Nature

Languages

Common, Gnomish, Sylvan

Occupation

Warden of the Wilds, amateur archaeologist

Strength 12
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 13
Charisma 20

About Arwyne Feywatcher

Since I'm a stickler for pronunciation, I'm just going to tell you now: it's pronounced AR(as in "Star")-win(as in "Winning"), not AR(as in bARk)-wine(as in the alcoholic drink made from distilled grapes).

Backstory:

Arwyne Feywatcher is one of the few Feywardens still living. She has few friends, preferring to commune with the animals and plants. Though she tells few people, she is incredibly resentful of the "Lost One" nickname given to her by almost everyone she meets.

Arwyne doesn't know how old she is. She woke up with no memory in the middle of a dense forest, being carried on a net made out of undergrowth by several pixies. She lay there in wait, trying to figure out what was going on, when she was dumped on a bed of moss and lichen in front of a huge faerie, presumably the ruler of wherever she was. The faerie was pale-skinned and had a wholly alien air about her, though Arwyne couldn't quite figure out why. "Young one," the faerie sung, "you are here to be trained in the ways of the Feywarden. A great evil is growing, though I don't know when it will appear."

Arwyne had a million questions - literally, she had a migraine for several days afterwards - but she was hushed by the pixies and led into a small treehouse, where animal pelts and various plants made a comfortable living space. Perhaps this wouldn't be so bad.

A few hours later, she woke up to the glow of torches and the soft scream of the faeries. "Young one!" the ruler faerie screamed, "We must flee!" Arwyne was too bewildered to respond, until one of the villagers - undead-like in countenance - broke down her little door.

As she ran, she realized that she hadn't learned anything about being a Feywarden; but then, what about her past? She thought hard as she ran. She didn't think anymore, however, as the forest burned up behind her, getting hotter and hotter, and she heard the agony of nature clearly. Perhaps she was already one?

goals:
Arwyne has a dual purpose in life - to find out about her past before her days as a Feywarden, and to train to avenge her village of whatever compelled those simple villagers to maliciously burn her new friends.

Items:

Masterwork Leaf Armor (500 GP)
Small Masterwork Greatsword (350 GP)
Small Masterwork Composite Longbow (400 GP)
Hammock (1 SP)
Gnome Trail Rations (5) (10 GP)
300 Arrows (30 GP)
Quiver
Masterwork Bizarre Creature Leaf Armor (1000 GP)
Trailblazer's outfit (free)
exotic saddle (50 GP)

Feats:

Trick Riding, Still Spell, Point-Blank Shot, Eschew Materials

Traits: Naturally Gifted, Equality For All, Wilderness Runner's Hardiness

Skills:

Acrobatics 9
Disable Device 9
Survival 7
Craft (Bows) 6
Stealth 9
Ride 9
Bluff 9
Intimidate 9
Perception 8

stat block:

CN Small Humanoid
initiative+3
Low-light vision
perception 8
_________________
DEFENSE
AC 17 (19 in forests), FF 14, Touch 14 (16 in forests)
Fort 1 | Ref 6 | Will 4
HP 24/24
_________________
OFFENSE
Speed 20 ft.
Melee: Masterwork Greatsword (1d10+1)
Ranged: Masterwork Composite Longbow (1d6+1)
Spelltricks

Spelltricks:

Max # of Spelltricks: 3
Faerie Fire
Wilderness Soldiers
Greensight

notable quotes/exclamations(this is how I like to get a sense of her personality):

"Thank the Lords of the First World."
"What in the name of the Wilds...?"
"This is a new beginning for you."
"Be prepared for literally anything. Especially those damn two-headed five-footed ostriches."

Appearance:

Standing before you is a female Gnome of average height. Her obviously well-toned body is covered by a protective layer of giant leaves from the canopy of some far-away forest. She gazes piercingly through a tangled mass of streaked green-and-pure-white hair with bright purple eyes. Her hair is done up in a long, braided ponytail decorated with exotic leaves and small flowers that extends past her hips. Her skin has a very slight tan, owing to her constant hunting underneath the cover of the forest. She wears fingerless leather gloves, a thick leather belt, and leather boots to aid in climbing while still giving the maximum possible amount of dexterity. To further aid in her camouflage, she wears a darkened green veil over most of her face.
Over her back is slung a runed wooden greatsword sized for her. On her belt hangs a set of a well-made composite bow and several dozen arrows in a quiver.

Faerie Beast:

Arwyne is friends with a Faerie Beast known as Xerxes.