Adowyn

Twilight Hunter's page

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4d6 ⇒ (2, 3, 6, 4) = 15 => 13
6d6 ⇒ (4, 4, 1, 2, 1, 2) = 14 => 10
4d6 ⇒ (6, 4, 4, 3) = 17 => 14
4d6 ⇒ (3, 5, 2, 4) = 14 => 12
4d6 ⇒ (4, 6, 2, 5) = 17 => 15
4d6 ⇒ (5, 3, 4, 5) = 17 => 14

would a gunpowder bombardier ninja be okay? i was going to submit one to a different campaign but that deadline is tomorrow, and you say you welcome gunpowder. they'd be flavored pretty much as a rogue that figured out how to make blackpowder but didn't know how to turn it into a gun so... just blows stuff up with it.


ill have a frozen shadow before the deadline. never built one before though.


i might want to throw my hat in the ring here. would a frozen shadow ninja be okay? the flavor texts specifically states theyre based in avistan. either that or gunpowder bomardier, but that ones less defensible.


It's not on AoN yet, but here is the updated version. It changes how the spell works, requiring essentially two turns to set up now, so I'd also like to switch a single spell if I'm allowed to use the updated version.


"Let's head south," Karina say as she continues playing her lute/familiar, her Viol "walking" its way towards her as she plays. (Again, specifically not manifesting any knew limbs)


Officially accepting. Looking forward to this campaign.


Karina, once again, silently strums Luther her lute as she tries to detect any magic in the air for a clue as to what's going on. Her singsong voice is gone, and she's sweating bullets at this point. She goes over to the townsperson that she knows, and looks them over for any clue as to what happened.

"Are... are they trying to," she gulps as she tries to regain her composure, but it's nigh-impossible to do so at this point, "Are they trying to birth their 'King' with... with the townsfolk? Any of you even hearing me?!"

Once Seoli said mentions the door, Karina looks ready to bolt to the other door to find out what's in that door, to see if the Kitsune woman was correct.


Karina lets the mask slip a little, and lets Luther her lute slip her grasp a little, floating in the air before she grabs it by the neck.

At this point, she's hyperventilating a little, holding the lute by its neck, and ready to let her lute do most of the talking. She decided to speak up, her singsong voice absent as she mentally prepares herself for what's beyond the left door as she takes up the back of the party.

"Left door it is. I'm... admittedly," she says, "A bit too frail to be near the front-line. All of you... all of you are right about needing to mark the door, and take the front of formation. We're only going to waste time and breath if we stand here deliberating. Let's get it over with. "


Karina silently plucks the air right above Luther her lute, seeing if there's any magic in the area behind either door. Assuming that gives no pertinent information, she speaks up, "Detect Magic seems to give me no new information, sadly. I'd agree with PhaseTwo here, the rusty-runed door."

She then turns to Seoli, although Karina hadn't commented on the barely-audible mumblings before, she decides to speak up this time: "Seoli, as the Iomedean said," she adds epithets into her speech to sound more poetic, all for selling the illusion of the source of her powers, "It could merely be the ravings of a madman! Nothing to worry about," She continues warmly smiling, putting up a front of a calm musician. That's all it is though, a front

She breathes a sigh of relief when she hears the android talk, "At the very least, it sounds to be metaphorical resurrection. We're unlikely to be ambushed if that's the case, as, I believe, someone would focus either on necromancy or transmutation to achieve such an effect. It's... admittedly still gutting though... like Anri said, it feels cult-like..." Her voice seems to be losing some of its melodic quality the more concerned the Witch Bard gets.


Karina turns to the android, probably the person which she was the most familiar with of the entire group, and began speaking once again in her practiced voice. "Leftwards sounds like a good option to me. We should just keep in mind which way we go, and mentally reverse it for when we hit a dead end, no?"


"Heard the same thing," Karina says to Seoli. "Pervasive rumours usually have at least some kernel of truth to them. I...," she pauses to collect herself for a minute, before resuming to speak with her trademark singsong voice. "Heard a similar rumour, perhaps the hermit and the bug are related? Your guess is as good as mine, for which way to go. I'm a bard," she says as she lies about the source of her magic, "not a diviner."


Turning to the Tien monk, Karina speaks up in response. "Well," she says as she begins dumping water out of Luther her lute once she's inside of the cave. "Unless they specialize in summoning or teleporting? They'll admittedly have a hard time ambushing us. Can never be too careful, though."

She's cold and shaking at this point, but only once she finishes emptying Luther her lute of water does she begin to wring her clothes.

She then turns to Zaria after finally wringing out her clothes, whispering "good point


Karina looks visibly shaken, her grip tightening on Luther her lute as she walks. She turns to Anri, lute in hands, as she begins to speak. Her voice carries some amount of charisma and outgoingness, and a sort of singsong quality she'd mastered as part of convincing everyone she was well and truly a bard.

"Oh, I'm fine, thank you for asking, Anri," she says with a warm smile, trying to hide her worry. "A bit nervous of a potential ambush if this is the hedge-wizard's hideout, though," she adds.


Hidden Priest, not false Priest. Wrong name, curse you Razmir. And thanks for the complement, MothDad. Could definitely see people having met the somewhat-outgoing Witch Bard (Cha +2, probably?), and maybe recognizing her from her performances at local taverns.

She probably wouldn't try to make a living off of being a performer, though, so she'd probably only be known about in Torch.


Based it off of the False Priest from 1e, actually! Clerics pretending to be Alchemists and Witches in places like Rahadoum. This is an easier job, though.

And as for how you'd have known her, as opposed to just her joining literally any party that'd save Khonnir? She'd probably be known as a local performer around Torch, owing to the whole Bard disguise.


The GM asked if there's anything I should ask in DMs, which there isn't because given the abilities, the players themselves would know that she's a witch. The characters very likely wouldn't, except barring maybe a Bard or a Witch who would know where the powers come from.

Like, the moment I bring up the Rimefrost Familiar ability out-of-character, you, the player, are going to be instantly aware that the character is a Witch.


Oh, I know that. It's the players who would find out straight out of the gate, the characters would presumably not know anything.
Even someone who knows about the spell traditions in-character wouldn't be able to tell: both are Occult!


DM DoctorEvil wrote:
Twilight Hunter wrote:

Alright... Think perhaps Baba Yaga patron would fit best, with an eventual Inventor Archetype, under the tutelage of Khonnir? That'd leave someone who a) doesn't have an animal familiar, leading to the credibility of being a bard, and b) has a reason to introject into any adventuring group as soon as it forms, once it's known they're going for Khonnir

Would that work? Could trade out the Witch patron for Resentment, but would lose some.flavor of a false Bard.

This looks like a sound concept. Why the fake bardness? Just to cover up from being exiled before?

also, if there are things the group doesn't need to know, you can either spoiler or PM them to me. Typically, I don't like having secrets from the get-go, but sometimes its needed.

Mhm, that's the major reason.

Out-of-character: it'll be fun to roleplay one class hiding as the other, haven't seen it done much.

In-character: She's extremely paranoid that she'll be kicked out for being a Witch, again.

As for things that'd be spoilered? I figure that it would be obvious to the players themselves from the get-go that she's a Witch due to the hexes. Figure I should be up-front about Karina being a Witch.


Figured more things out for Karina:

She'd be under the tutelage of Khonnir Baine, and would presumably be one of the first town members to offer herself up for the job, even potentially without a reward offered.

If she needs a proper job in town other than working with Khonnir, I could see her working with the church of Brigh. Something akin to a Clockmaker in terms of profession, but not (yet) dealing with the animating magic that fuels these clockwork constructs.

As a result, I imagine she'd be pretty well acquainted with anyone associated with the local Church of Brigh? That, so far, would only include the Android Cleric and potentially NPCs.


Tend to prefer martials, especially switch hitters. Decided to try a caster in PF2e, but needed something to tie an Occult caster to an Arcane one... hence the eventual Inventor Archetype.


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Alright... Think perhaps Baba Yaga patron would fit best, with an eventual Inventor Archetype, under the tutelage of Khonnir? That'd leave someone who a) doesn't have an animal familiar, leading to the credibility of being a bard, and b) has a reason to introject into any adventuring group as soon as it forms, once it's known they're going for Khonnir

Would that work? Could trade out the Witch patron for Resentment, but would lose some.flavor of a false Bard.


Androids, to be fair, don't have to know jack about their origins. But yeah waiting until DM DoctorEvil gives us more information to try collaborating with anyone.


There's also Construct Eidolons, for the record: also Legacy content... but I'd at least hope the GM would let us use classes that haven't been updated to Remaster.

And for tech level in Ustalav, I think the impetus is Stasian (i.e. 1918 Earth) tech being smuggled? But also, good point about the lawman. Imagine you'd be connected to the League or the Sovereign.

Considering a Witch exiled from Ustalav for being, well, a Witch. Unsure of which patron, but one of the Occult ones for sure to let them hide as a Bard. Will have more concrete ideas the more info given.


More interested in Iron Gods here.


Forgot one, whoops wrote:

Do you approach a game with a character idea in mind no matter what, or do you tailor your character to the campaign premise?

Same as Sir Longears here. Aside from when a specific concept I've already had fits with a canpaign. Always start with the campaign.


Further Discussion:

I think we're on the same page, Sir Long Ears? Players should probably discuss major themes of the AP beforehand, as well. Don't need to have a campaign collapse part-way through for those reasons.


Might as well answer the questions posed by other players.

Player Questions:

Oceanshieldwolf wrote:
Will you be playing a halfling, gnome or dwarf?

As much opposed to the ol' stereotypes as you are, mate.

Sir Longears wrote:
How thick is your skin and if you are overly sensitive about real life matters?

All I have to say is don't let that bleed through to your character too much. racial hatred in 1e is fine, but it's not something to base a character around. :)

Veniir wrote:
Can we trust all involved to stick with the game until its end?

I'll stick around at the least, this would be my only 1 or 2 PBP game's, so no chance of being overwhelmed.

scranton wrote:


Is your involvement with the game to develop a character to star, or to be a part of a team interacting with not only themselves, but the setting and success of the group?

Not planning to make anyone to star, and am certainly here to interact with others and the setting. 2e, at least on the mechanical end, kind of forces your hand in the team player aspect. Don't have any plans of trying to circumvent that in RP either.

Superveio wrote:


Are you okay with with characters "wasting turns" or otherwise performing unoptimally due to character backstory? As in, a low-level character spending their first turn in combat panicking because they're not used to fighting yet.

Should be fine. Depending on character, I did/will do that as well sometimes, so its fine by me.

Seth86 wrote:


Will you be making characters that help tell the story and not work against it to further own personal agenda on how the story ‘should’ be told?

Don't have an idea for how the story should be told in the first place, so don't think this is possible :)


Magus writing currently in progress now, likely going to have her be from Wateedeep.


1) What draws you to role-playing games in general? How long have you been playing RP type games?

If you don't count breaks due to having a horrible GM souring my experience, been playing for about 2 years. I want to be back to TTRPGs after that bad experience, maybe that wound can finally heal over.

2) Why do you want to join a long-term PBP game that may take several years to complete? Don't you have better things to do?

Had a... less than stellar experience with a horrible GM, and it soured me on TTRPG's for a good few years. I heard about PBP a few months ago, and wanted to try it out.

3) Who is your favorite fictional character? Why? (Doesn't have to be fantasy gaming related at all)

Honestly, too many to list.Have trouble picking favourites a lot of the time. Someone else said this: different characters scratch different itches.

4) How many PBP games are you playing now? How many do you apply to in a year?

Zilch. Applied to two-- got rejected. Aim for applying to as many as I can to get to two or three games at once? But none of them have piqued interest until now.

5) What is the best game you ever played? Why? (Can be any kind of game, not just TTRPG etc).

Recently? The Owlcat crpgs. I've had too many favourite games, so I'd have to break it up by genre-- we'd be here all day if I did that :)

6) What are the characteristics you think make a good PBP partner, whether DM/GM or PC? What do you do to encourage these characteristics in others?

Haven't been able to make it into a campaign yet-- but collaboration and engagement seem key in bith players and the gm.

7) How can I make a good decision about PCs without seeing a crunch and full background? Do you think this is an effective method of finding story-telling partners?

Veniir's opinion seems roughly where I'm at. Haven't been in enough (or any) campaigns to gain the experience to know-- but probably you'll know once recruitment ends.

8) What one question would you ask me, or other players to determine if they were a good fit with you?

Similar to Oceanshieldwolf, but perchance coloured by bad DM in the past: "traditional" wouldn't include those small-folk ancestry stdreotypes, right? Aren't going to harass female xharacters for not being a homebody?

Other than not wanting a repeat of that campaign and its misgivings, I haven't had enough experience to ask you that many questions. :)

Questions directed at players? Everyone else seems to have gotten mine before I could write them up.


that's why i asked "how traditional." a better way to phrase what i meant would be "what kind of traditional." your answer would seem like what i hope, long ears. he did mention build rules, though, so i immediately jumped to allowed sources.


depends on if we use remaster rules or not.

drow? what drow? ;p


(for the record, my ig is easily changeable to an actual bard, the witch was just a holdover from when the concept was more geared towards reign of winter.)

how traditional? you put the planet-hopping campaign and the robots from space campaign up as options.

i din't think psi-tech exists in 2e man.


iron gods - a "bard," being a baba yaga witch. inventor archetype. a conductor (pun on electrical terminology) wth a lute familiar and a flute-snake construct companion. In numeria to discover electrical secrets faster than their irriseni counterparts.

strength of thousands - unsure. might just go with a standard druid/wizard.


know what? screw it, changing my vote from reign of winter to iron gods. have a character concept that'd work well for both (assuming you allow a rare witch patron, that is).

changing my vote from kingmaker to strength of thousands as well; i just remembered my kingmaker concept i was going to import is uh. physically impossible in 2e. so yeah


adding my hat to reign of winter and kingmaker, as i got turned down and/or didn't have enough time for a character.


a combination of tank and ranged work?

if so, would a savage technologist / bolt ace be okay? there would be no gun involved, it'd only be to take advantage of savage tech's dex/str rage.


cant find a good way to tie this guy in well enough. withdrawing


didnt see you clarified firearm rules. will have a draft up eventually.


just because thats the minimum, doesnt mean everyone will post that slow. dotting. gunslinger okay? thinking of retooling my savage technologist that fled the technic league. numerias right next door, after all.


i guess i need to draft this barbarian up quickly then!

Hex Nails: 1d4 ⇒ 3


HP roll: 2d8 + 7d12 ⇒ (1, 3) + (8, 7, 3, 6, 4, 6, 5) = 43

the dice do not shine on me, it seems. when do you hope to close recruitment?


iobaria is fairly close to numeria, so would a savage technologist who fled the technic league be okay? obviously i'm not asking for tech weapons, i'd be mostly in it for the DEX rage for a rapier. you already have someone with a level in urban bloodrager, so i didn't want to take the same archetype.

i know a few beats:

i know a few beats to the campaign, mostly what happens in book 5... which, admittedly, influenced my archetype choice a bit here. hope it's okay that i know the vaguest of story beats to the campaign