Thousand Bones

Tusilak Stalks Twilight's page

150 posts. Alias of michaelane.


Classes/Levels

Stats:
AC 13/10/13 HP 8/8 F+2 R+0 W+7 Init +0 Per +3

About Tusilak Stalks Twilight

Tusilak Stalks Twilight (Level 1, 15 point)
Human (Shoanti) Cleric (Evangelist, Shoanti Shaman) 1
LN Medium Humanoid (human)
Init +0; Senses Perception +3
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Defense
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AC 13, touch 10, flat-footed 13 (+3 armor)
hp 8 (1d8)
Fort +2, Ref +0, Will +7; +1 trait bonus vs. fear
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Offense
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Speed 30 ft.
Melee Quarterstaff +1 (1d6+1/x2)
Ranged Bola, shoanti +0 (1d4+1/x2)
Special Attacks Sermonic Performance (7 rounds/day, Counterspell, Fascinate (DC 13), Inspire Courage +1)
Spell-Like Abilities Touch of Darkness 1 rounds (6/day)
Cleric (Evangelist, Shoanti Shaman) Spells Prepared (CL 1):
1 (2/day) Cause Fear (DC 14), Bless, Obscuring Mist
0 (at will) Light, Enhanced Diplomacy, Stabilize
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Statistics
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Str 12, Dex 10, Con 10, Int 8, Wis 16, Cha 16
Base Atk +0; CMB +1; CMD 11
Feats Blind-Fight, Selective Channeling, Skill Focus (Perform [oratory]) (Focused Study)
Traits Auspicious Tattoo (Shoanti), Missing Child (Son or Daughter), Shoanti Tattoo
Skills Acrobatics -1, Climb +0, Diplomacy +7, Escape Artist -1, Fly -1, Knowledge (religion) +3, Perform (oratory) +10, Ride -1, Stealth -1, Swim +0
Languages Common, Shoanti
SQ Aura, Domain (Darkness), Public Speaker (-4 DC to hear), Spontaneous Casting, Variant Channeling (Darkness Variant Channeling [Low-light / Darkness )
Combat Gear Smokestick, Sunrod; Other Gear Studded leather armor, Bola, shoanti (2), Quarterstaff, Hip flask, Skoan-Quah symbol, Signal whistle, Spell component pouch, 55 GP, 2 SP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Blind-Fight Re-roll misses because of concealment, other benefits.
Cleric (Evangelist, Shoanti Shaman) Domain (Darkness) Granted Powers: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Darkness Variant Channeling (Low-Light / Darkness 1 step) Grants low-light vision & darkvision or lowers the light level.
Public Speaker (-4 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Selective Channeling Exclude targets from the area of your Channel Energy.
Sermonic Performance (standard action) (7 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Sermonic Performance: Fascinate (DC 13) (Su) One or more creatures becomes fascinated with you.
Sermonic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Shoanti Tattoo +1 trait bonus on saving throws against fear effects.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:
Touch of Darkness 1 rounds (6/day) (Sp) With a melee touch attack, target suffers 20% miss chance

Crunch:

Tusilak is an evangelist cleric so he trades out a domain and some channeling ability for bardic performance (including inspire courage). He is also going with Eldritch Heritage with the Imperious bloodline which will eventually further improve that buffing. I'm also looking for him to play an enemy debuffing role with touch of darkness and spell selection. I'd like to use deeper darkness too, but well need to come up with ways for the rest of the group to deal with it.

Story:

I'd like to make Tusilak a pupil of Thousand Bones, a Shoanti shaman who plays a role in the AP, but he could just as easily be part of the small Shoanti community in the nearby Skaldwood.

My Lamm tie would be to have him tracking down a missing Shoanti youth that has been abducted or joined the Lambs.

Backstory and what your character does in a typical day. Also please provide the description of an NPC and two locations in Korvosa that your character has close ties to.

Typical Day
Rises early.
Looks for the missing Shoanti youth.
Ignores barbs of Korvosans - call Shoanti Horsers.

NPCs

Thousand Bones
Skoan-Quah

Telmayne Fire-Eyes
Young female Sklar-Quah shaman who dwells in the Skaldwood and tends to the Sklar-Quah who dwell in and near Korvosa - their ancestral home. As far as the Sklar-Quah go, Telmayne Fire-Eyes has been one of the more patient, but she loses patience with every act of insult and violence against the Shoanti in Korvosa.

Cataree Night Thrush
Cataree is a very young female Shoanti (perhaps 10-12) who has recently gone missing. Tusilak has been tasked with finding her, but the only hints he has been able to pick up have had to do with this elusive criminal - Gaedren Lamm.

Locations

The Green Market

The Skaldwood