Gambler

Turk Thundershield's page

No posts. Organized Play character for Black Powder Chocobo (RPG Superstar 2015 Top 16).


Full Name

Turk Thundershield

Race

Dwarf

Classes/Levels

Guntank 10 HP: 84/84 AC:27 Touch: 15 FF: 20 F/R/W: +9/+12/+7 (+2 on saves vs poison, +4 on saves vs spells) CMD: 26 Percep: +15 Init: +7 Grit: 4/4

Gender

M

Size

M

Age

62

Special Abilities

Grit, Deeds

Alignment

N

Location

Absalom

Languages

Dwarven, Common, Varisian

Occupation

Mercenary

Strength 12
Dexterity 22
Constitution 15
Intelligence 12
Wisdom 18
Charisma 6

About Turk Thundershield

Character Sheet:

Turk Thundershield CR 9 PFS# 43025-8
Male Dwarf Gunslinger (Guntank) 10
N Medium Humanoid (Dwarf)
Faction: The Exchange
XP: 27
Fame: 40 Prestige: 32
FCB: -2 misfire (double-barrel musket), -1/2 misfire (buckler gun)
Init +8; Senses Darkvision 60 ft.; Perception +17
--------------------
DEFENSE
--------------------
AC 31, touch 16, flat-footed 26
hp 84 (10d10+20)
Fort +9, Ref +13, Will +7; (+2 vs poison, +4 vs spells)
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee
mw cold iron maulaxe +12 (1d6+1, x3)
mw dwarven waraxe +12 (1d10+1, x3)

Range
+1 lucky double barrel musket +17 (1d12+7, 40',19-20, x4, misfire 1)
+1 buckler gun +17 (1d6+7, 10', x4, misfire 1)
mw musket +17 (1d12, 40', x4, misfire 1)
--------------------
STATISTICS
--------------------
Str 12, Dex 20, Con 15, Int 12, Wis 18, Cha 6
Base Atk +10; CMB +11; CMD 26 (30 vs trip/bull rush)
Feats: Gunsmithing, Rapid Reload (double-barrel musket), Point Blank Shot, Deadly Aim, Vital Strike, Improved Critical (double-barrel musket)
Traits: Armor Expert, Bad Reputation
Skills: Acrobatics +19 (8R), Craft Alchemy +6 (1R), Heal +8 (1R), Intimidate +10 (7R), Knowledge: Eng +5 (1R), Knowledge: Loc +5 (1R), Perception +17 (10R), Profession: Sailor (+8), Sleight of Hand +19 (10R), Stealth +10 (4R), Survival +8 (1R), Swim +5 (1R)
Languages: Common, Dwarven, Varisian
SQ: Deeds (Deadeye, Gun Tank's Resolve (50%) Target Shot, Startling Shot, Quick Clear, Deadshot, Pistol Whip, Utility Shot), Armor Training 2, Bullet Deflection +6, Gun Training (Double-barrel musket, buckler gun)
--------------------
SPECIAL ABILITIES
--------------------
Grit 4/4
[list]

  • Deadeye: Use grit to resolve an attack beyond first range increment as touch.
  • Guntank's Resolve: Spend 1 grit as immediate action to negate critical hit or sneak attack (50% chance)
  • Quick Clear: standard action to undo broken condition from misfire. 1 Grit to do so as a move action
  • Gunsliger's Initiative
  • Pistol Whip: 1 grit to use firearm for melee attack
  • Utility Shot
  • Deadshot: 1 grit to spend a full round action to vital strike; crits confirm at BAB -5
  • Startling shot: Standard action to purposely miss a creature and make it flat footed until its next turn
  • Targeting: 1 grit to spend full round action to deal damage and cause secondary effects

    --------------------
    EQUIPMENT
    --------------------
    +1 noqual fullplate
    +1 dwarven maulaxe
    +1 lucky double-barreled musket
    +1 buckler gun (+1 AC)
    mw musket

  • General:

    Chronicles:

    1. Delirium's Tangle (1XP, 2PP, 512gp)
    2. Quest for Perfection pt2 (1XP, 2PP, 501gp)
    3. We Be Goblins! (1XP, 1PP, 500gp)
    4. We Be Goblins, TOO! (1XP, 1PP, 1237gp, GM)
    5. The Confirmation (1XP, 2PP, 508gp)
    6. Thornkeep: Forgotten Laboratory (3XP, 4PP, 3711gp, GM)
    7. You Have What You Hold (1XP, 2PP, 1274gp, GM)
    8. The Enigma Vaults (1XP, 2PP, 4800gp, GM)
    9. Bonekeep lvl 1 (1XP, 2PP, 2561gp, GM, **Replay 2014)
    10. Thornkeep: Dark Menagerie (3XP, 4PP, 8712gp, GM)
    11. Bonekeep level 3 (1XP, 2PP, 3997gp)
    12. The Paths We Choose (1XP, 2PP, 3200gp, GM)
    13. Thornkeep: Sanctum of a Lost Age (3XP, 4PP, 11787gp, ***Replay 2014)
    14. Waking Rune (1XP, 2PP, 4520gp, GM)
    15. No Plunder No Pay (1XP, 2PP, 4457gp)
    16. RotR pt3: Hook Mountain Massacre (3XP, 4PP, 17766gp)
    17. Year of the Shadow Lodge (1XP, 2PP, 5334gp)