Turk Bellowpiper's page

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About Turk Bellowpiper

Sythesist Summoner 1

AL NG Size Medium

Init

Senses; Perception

HP:

Scar Record

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=====Defense=====

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===== Defense =====
AC 1 (+4 vs. Giants)

Touch: 1

Flat Footed: 1

+ Fort (+ class, + con)
+ Ref (+ class, + dex)
+ Will (+ class, Wis)

Circumstantial/additional bonuses-
+2 vs. Spells and spell like abilities
+4 bonus vs. poisons

=====Offense=====

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Spd 20 ft.

BaB +

CMB +

+1 atk vs. Orcs and Goblinoids

[b]=====Traits=====

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=====Feats=====

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=====Skills=====

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Skill points:

Armor Check Penalty:

===== Racial Abilities=====

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Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

=====Class Abilities=====

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Spell list

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1st level x per day

=====Equipment=====

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Armor:
Shield:
Head:
Eyes:
Neck:
Cloak:
Waist:
Body:
Vest:
Wrist:
Hands:
Ring:
Ring:
Feet:

Bandoleers

Belt/Potion Pouches:
signal horn
marking chalk
1/2 lb pouch of chalk dust

On Back/In Pack:

In Wagon:

background

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Cash

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