Hey, I just wanted to jump on here and personally apologize for needing to quit. I actually feel really terrible about this. I've never had to quit from something like this and I know from the other end that it always sucks when other people do quit, so I hate to be that person. I just have so much going on (some bad some good) that I'm just not able to post consistently enough. Add to that the fact that Aurelion already had to quit because of his circumstances so I've been trying to post for him too, and I feel like I'm just making the experience worse for the rest of you. I hope your replacements will work out better, and I wish you guys the best with the adventure. Hope everything works out OK with your game, GM. Thanks for the fun times!
At Valdr's call, Tunny leaps into action, drawing his blades and charging forward to strike at the odd dwarf.
Assuming Tunny is able to attack...
Right Blade Attack: 1d20 + 7 ⇒ (3) + 7 = 10 (+2 if able to charge, +3 if flanking with Valdr.) Left Blade Attack: 1d20 + 7 ⇒ (9) + 7 = 16 (+2 if able to charge, +3 if flanking with Valdr.)
If not able to attack, then move to near the odd dwarf, drawing blades along the way. Preferably move to a spot that will allow Tomlin to get in a flanking spot easily. Even if that means moving through a threatening square. AC 24 vs AoO (just in case).
Tunny move silently into the tower, making his way carefully around the west side as far as he can see. "Some light would be helpful," he quietly mentions.
I'm considering it safe to assume that Aurelion and Tunny will be attending the trip to the Tower. Unless Aurelion would prefer to speak with the dead. I don't see any reason not to at least check up on the Tower, knowing the grounds ahead of time could be beneficial.
@GM: That's fine. If you just want to assume we went and tell us what we found, I wouldn't mind that either (assuming there was no real potential danger that we'd have to deal with). We could also just send guards to do the same thing, but without a care for stealth.
Tunny is noticeably relieved at Aurelion's return. After listening to him he responds in his quiet tones, "Your father is certain that Draev must be lying. He has had no troubles with Drail Banden, and was very sad to hear of his death. Also, he seemed very skeptical of Drail having any family at all. Even more..." he pauses and looks to the others, "The man in that first scrying of the feather, that was Draev Bandon." He looks directly at Tomlin now. "Tonight, you and I should scout out the warehouse, and Draev's office, see what evidence we might find. He is clearly connected to these murders."
Not sure what Tunny might know about pesh, with his background. Knowledge Local 1d20 + 3 ⇒ (15) + 3 = 18. I'll also do a knowledge Nobility/Royalty to know of anyone suspected (or that I might have more intimate knowledge of) dealing with pesh. Knowledge Nobility/Royalty1d20 + 1 ⇒ (16) + 1 = 17
Tunny starts picking at his dry lips, still not appearing to be paying any real attention to the conversation. He does not offer his name, but neither does he seem to think that he was ever meant to be included in the request.
Tunny suddenly sneezes very loudly. Pulling a small handkerchief from his coat pocket he brushes at his nose, blows, and then puts the cloth back in his pocket.
Tunny stays back a bit behind Valdr, appearing as no more than the simple servant he usually appears to be to Aurelion. Every once in a while he sniffs, though not too loudly, and every third or fourth time he puts a finger to his right nostril and sniffs a tad harder, then blinks hard. Otherwise he appears to be casually glancing around, apparently not really interested in the meeting taking place.
Unsure of what the timing is here. I assume I'll be getting back to the tower after Aurelion, so I will most likely be unavailable to go on the trip. If Aurelion and are back in time, we may want to join.
I like Tomlin's plan. Certainly we don't want to put the drow at real risk, and putting out multiple rumors would only lower the chances of success on our part, as we would have to split up to keep an eye on both locations.
Tunny drops by the warehouse to ensure that Aurelion is no longer there before returning to the tower.
Although Aurelion's conversation is unfinished, I would guess that time-wise he will finish before I stop by, but just in case he gets into some kind of trouble, Tunny will be walking past to ensure he is no longer present.
Sadly, Aurelion is out of town again for the rest of the weekend (yes, he travels a lot). GM, would you like me to just take over for him for the weekend? He did say he would post but...well, he hasn't been. I'm sure he wouldn't mind me posting for him, but I won't if you would prefer to. I hate having everyone wait for us. I really do feel bad guys! =\
Tunny nods. "Tonight, I and one of the Tower's men are going to be looking in Drail's old office and his warehouse for evidence that might lead to his murderer. I hope that we can find evidence that doesn't point to the Guild. Your son would be certain to assume your involvement."
Tunny frowns, then explains the situation to Anton. "Drail Banden was murdered last night. A man I met today, Draev Bandon, claims to be Drail's son. He is putting blame on the The Guild, claiming that his "father", Drail, was being threatened to lower his prices, which he refused to do. Draev is now the owner of the business, but Talor will be in charge. I have my doubts about Draev's claims, and suspicions about his and Talor's involvement." While he speaks, Tunny gauges Anton's reactions.
Tunny may be short on words, but he is being very open and honest with Anton, as he expects Anton to be with him. He considers the man to be as close to kin as his own brother.
"Alive, and... adventurous." Tunny comments with a slight, reassuring smile, before bluntly asking, "What do you know of the murders last night? Particularly of Drail Banden."
Tunny follows obediently. Once they are away from the office he speaks quietly to Aurelion, "Well played. He had no love for his father. He's hiding something. Talor knows it as well. I would suggest three courses of action. I should return to your father and speak with him. He will be able to verify the pricing disagreements Draev claims his father had with The Guild. While I do that, perhaps you should return to the warehouse and question the workers a little more. They would know if he was acting strangely before his death. A man who fears his life is in danger would show it. Then you will need to convince the guards that Draev's life is in imminent danger. He will have troubles acting if the city guard are following him around. That was good thinking, boy." All of this is said as if in consideration, rather than in command, as he looks to Aurelion for approval of the plans. Then he adds, as a matter of fact, "Tonight, I'll see what I can find in his office. Maybe do a more thorough search of the warehouse. Probably take the halfling with me. Be quicker that way."
Tunny furrows his brow in deep confusion. "Why would that motivate you to get an office in Coran?" Scratching his head Tunny shakes it, with a look on his face that seems to say "I'll never understand some people."
"You have a very nice office." Tunny suddenly blurts out obnoxiously loud, just as Draev finishes speaking. As he turns his head around--his finger stuck into his ear, twisting around in an attempt to pry loose some obnoxious wax--he nods approvingly. Suddenly his face grows, amazingly, stupider in appearance, then he asks in the same obnoxiously loud voice, "Why do you have an office in Coran if you live in Gumlat?"
GM:
Tunny is also taking note of the entrances to the office. Windows, doors, etc., and whatever real security they may provide. And did he notice anything of value?
Tunny paces dumb faced around the office as Aurelion and Draev speak. He seems to be oblivious to the other two men.
Tunny continues to stay focused on Draev Banden, seeing if he can determine any guilt in the man's attitude. He is also habitual scanning the office for anything that appears to be of value.
Tunny nods dumbly then turns back to the guards, approaching closely to them and saying in his usually quiet, calm voice, "Remain here, but stay out of the way. Keep an eye on things. I'll return shortly." Waiting a moment for acknowledgement, he turns back to the crate of silks. He lifts up the first bolt of cloth to see what lies beneath.
Assuming Tunny finds nothing suspicious, he will turn and follow Aurelion out of the warehouse. If there is anything other than more silk cloth beneath, however... well... we'll see.
Tunny points to one of the newest looking crates and motions to the guards to open it.
Aurelion: "My condolences for the lost of your employer. Did you happen to notice any strange behavior in recent days? Has he been working with new customers, or carrying new product? Did he have any enemies or shady dealings? Any information you could provide us may be useful to finding his killer."
Tunny follows Aurelion into the warehouse, city guards following close behind. As Aurelion approaches the workers to question them, Tunny wanders a bit further into the warehouse, looking around.
Tunny checks in whatever crates or boxes that he can without prying stuff open while Aurelion questions the workers.
Aurelion:
Aurelion approaches the warehouse workers. "Excuse me gentlemen. I am here on behalf of the Tower, investigating last nights murders. I need you to answer some questions about Drail Banden."
Hey guys, back now. Sorry again for not being able to post for the last week, it was pretty hectic. I'll do the best I can to catch me and Aurelion up to speed. As I mentioned he is still out of town, but I'll be posting for him when he is unable to do so. I'll try and get him to post if he can, though.
And as a heads up, both myself and Aurelion will be out of town for the next week, although he will continue to be out of town for a week following that. We will do our best to post while away!
Tunny makes no comment on the orders, not even appearing to have heard them as he begins picking at his back teeth, a look of annoyance on his face at whatever must be stuck in them. Clearly he is waiting for a word from Aurelion.
During a pause in the conversation Tunny mutters quietly, as if to himself, "Possible some of the murders are random. Intentionally, to add confusion, or distraction, or even unrelated. People taking advantage of the alarms and confusion to settle their own debts. Drow might know who the important targets were."
Tunny is his usual self during the meeting. Which is to say, he seems to only be there physically, and is more interesting in a stain on his sleeve, which he constantly rubs at, then spits on, and rubs some more, frowning all the while.
Tunny leaves the scene, no longer interested in the event, beyond a curiosity that there were multiple events at once, which he quickly dismisses as "Not his business" and returns to his quarters for the rest of the evening.
Relieved to see that whatever happened here is over, with no apparent risk to his charge, Tunny takes a second glance at the woman. Wondering who she might be, he works his way a little closer to see if he can catch a glimpse of her face.
Knowledge Local check (+3) if Tunny can see her face, on the off chance he might recognize the woman.
Tomlin, I wasn't suggesting that we just roll away items without thought for who needs them more or has more practical use for the item. I only mean as a way of finalizing things. I think that in the Invisibility Ring case it would be pretty obvious to everyone that Tunny or Tomlin would have the more practical use of the item. I think that the old "need over greed" system would take care of most issues.
Additionally, I would expect other players to not get greedy. Honestly, I don't think that loot will be a major concern. It's mostly up to the GM to make sure we get a good balance, am I right =). I'm just saying that rolling for it as a final decision in situations where multiple people want a single item that they both have a legitimate and equal use for is, in my opinion, the best option.
As for people "cheating" on rolls.. you know what, I came here to enjoy the game, and I'm not going to cheat. Period. I expect others to do the same.
Knowing that Aurelion is at the tower, he heads in direction of the horns in the center of the city, curious about what the trouble is. Although he is fairly certain it is no big deal, his concern for his charge makes him move at a greater speed than he would otherwise.
Hrm.. I'm really not trying to be argumentative, but I couldn't disagree with you more on the idea of selling such a valuable item. If something excessively expensive could be of real use to a party member the last thing we should do is sell it. That would be like throwing away gold, in the hypothetical case it would be throwing away 22k gold.
And to continue being non-argumentative but somewhat disagreeable =)...
The more I think about your proposed loot rules the less I like them. At first glance they seem fair, but in all honesty I think the dice rolling is more fair. For instance, let's take the current situation. By my saying that I would also like the Ring of Featherfall, you no longer get it because you aren't willing to pay a little more for it. How is that fair to you? What if all 6 of us wanted it, but none of us wanted to pay more than the 1100 for it, then the winner is the one who doesn't admit he isn't willing to pay more until everyone else just gives in and he gets it for the desired price. =) You see where I'm going with this? This turns more into a game of poker, where you call other's bluffs.
Honestly, this is a game of dice. When you play any tabletop game you go into it knowing that the roll of dice will decide your fate. I think it's far more fair to let it decide the fate of loot as well. As long as we make sure that no one is rolling on items that won't be of any use to them (such as me rolling for the power orb, or you rolling a spellbook, etc). Then if you win, you get the item and pay for it, if you lose you can buy the item at full price if you really want it.
Ok, now we really do need input from everyone to settle this... =\ Again, I'm sorry, I'm not trying to cause trouble, I'm just trying to make sure everyone gets a fair chance at getting the loot they want/need.
Tomlin, I do understand, and I'm not against it so long as it works (but I can see many situations where it will not work, and rolling for items will become necessary), but I think we should indeed decide as a group. Is anyone apposed to the idea of splitting costs for multiple items of treasure if more than 1 person wants the item, so long as that is a reasonable option?
Also, Tavrus, everyone gets 2266 Gold 6 Silver 6 Copper, unless they take an item, then they will minus that item's sell worth from that amount. For instance, I am taking the Ring of Featherfall, so I will only get 1166g 6s 6c, because the ring can be sold for 1100g. Make sense?
Since we include the sell price of items in the overall pot, there is no additional dividing necessary when someone "buys" an item from the pot. They simply subtract that items sell value from what they get in gold. If this ends up being negative than they subtract that gold from what they currently have.
So there is one more situation we need to consider now before it comes up. What do we do if there is an item of greater value than the pot and what we may individual have on us? Who then gets the ring? Then shall we roll? Would we then take that additional value into account and that person won't get additional loot until they have payed the difference? Any other ideas?
For instance, if a Greater Ring of Fire Resistance (sell worth of 22k) had been found in the dragon's lair, then what?