Neutral Good. Catfolk Swashbuckler 3
Str 11
Dex 17 (+3)
Con 14 (+2)
Int 13 (+1)
Wis 12 (+1)
Cha 17 (+3)
Init +3 (+5)
hps 31 (3d10 +6 con, +3 favored class)
AC 19 FF 15 Touch 14 (armor +4, Dex +3 Shield +1 Dodge +1)
Saves: Fort +3 Reflex +6 Will +2
Perception +6 (low light vision)
Move 30', Climb 20'
BAB +3 CMB +3 CMD 16
Attacks:
Masterwork Jian (Rapier) +8 1d6+3 (+6) 18-20x2
Light Crossbow +6 1d8 19-20x2
Skills: Acrobatics +8, Bluff +9 Climb +11, Diplomacy +4, Knowledge (Local) +6, Perception +9, Sense Motive +5, Stealth +10, Survival +3
Feats & Traits: Weapon Focus: Jian, Fencing Grace, Friend in Every Town, Bandit (Stealth),
Class Abilities:
Swashbuckler Finesse
Panache (3)
Deeds: Derring Do, Dodging Panache, Opportune Parry and Riposte, Kip Up, Menacing Swordplay, Precise Strike, Swashbuckler Initiative
Charmed Life Three times per day as an immediate action before attempting a saving throw, she can add her Charisma modifier to the result of the save. She must choose to do this before the roll is made. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level).
Nimble: At 3rd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the swashbuckler to lose herDexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level).
Racial Abilities:
Climber
Cat's Luck
Natural Hunter
Low Light Vision
Gear: Masterwork Rapier (jian), Masterwork Chain Shirt (kusari manchira), Buckler, Light Crossbow + 20 bolts, Swashbuckler's Kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin)