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Organized Play Member. 32 posts (33 including aliases). 4 reviews. No lists. No wishlists. 3 Organized Play characters.



Vigilant Seal

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The new Dragonblood heritage has a level 1 feat called Scaly Hide that gives the character a +2 item bonus to AC with a dex cap of +3 when unarmored, with the item bonus being cumulative with armor potency runes, mystic armor, and bands of force. With this feat, any monk or cloth caster with at least +3 dex can hit the +5 AC cap at level 1, when previously they'd have had to wait until level 10 (for a dex monk starting with +4 dex) or level 15 (for a cloth caster or Strength monk not using Mountain Stance) to do so. Since the effect is cumulative with mystic armor, a cloth caster willing to spend a level 1 slot on that spell can even reach the cap when starting with just +2 dex.

This has two interesting consequences - first, Monk becomes hands down the tankiest class at low levels due to the combination of Expert unarmored proficiency from Level 1 and the +1 or +2 AC granted by this feat. Second, all cloth casters become just as good as regular martials at avoiding hits.

Vigilant Seal

I've been running Mantle of Gold (book 1 of the Sky King's Tomb AP) with my group, which features half a dozen or so quests that are resolved using some variant of the Victory Point subsystem. I've found that the presentation of these quests makes them quite hard to run because the details of the quest and the progression of the subsystem are spread over 5-6 pages. While the wealth of detail given on those pages certainly helps flesh the quests out, it makes it very difficult to quickly discern the quest's structure or refer to the text when running it. In addition, points that tie into other quests or future events can easily be overlooked, especially if they are not highlighted. I therefore think it'd be good to include a one-page cheat sheet that outlines the flow and structure of the event (i.e., the number of tasks available to the PCs, the number of VPs to earn in each one, and the number of rounds of checks that the PCs can perform), any unique features of the quest, points that tie into other quests or events in the AP, and the rewards available to the PCs if any. To show how this could work, I've created such a cheat sheet for the *Burntown Temps* quest from the first chapter of Mantle of Gold, which takes up 5.5 pages in the existing text. The cheat sheet can be seen here (minor unavoidable spoilers for Sky King's Tomb): https://i.gyazo.com/d8728648b128929f3f7189f9053d9d4e.png

I really think that including cheat sheets like this would make it a lot easier to run subsystem events in general and greatly reduce the amount of prep GMs need to do to run them well.