Vagorg

Tsadok Stormborn's page

39 posts. Alias of Alec Colasante.


Full Name

Tsadok Stormborn

Race

Half-Orc

Classes/Levels

Bloodrager 3/ Guardian 1 | HP: 33/33 (39) | AC: 17 (15), T: 12 (10), FF: 15 (13) | Fort +5 (+7), Ref +3, Will +0 (+2) | Init +2 | Per +7, Darkvision 60 ft.

Gender

Male

Size

Medium

Age

18

Special Abilities

Bloodrage, Uncanny Dodge

Alignment

CG

Deity

None

Location

Border of Varisia and Belkzen

Languages

Common, Orc

Occupation

Traveling Hero

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 12

About Tsadok Stormborn

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Tsadok Stormborn
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Half-Orc Bloodrager 3/ Guardian 1
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
HP 33 (3d10 +6 Con +5 MT)
Fort +5, Ref +3, Will +0
Defensive Abilities uncanny dodge
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Offense
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Speed 30 ft.
Melee Greatsword +9 (2d6+6, 19-20/x2)
Ranged Heavy Crossbow (1d10, 19-20/x2)
Special Attacks bloodrage (10 rounds/day), destined strike (3/day),
Power Attack +8 (2d6+9, 19-20/x2)
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 8, Cha 12
Base Atk +3; CMB +7; CMD 19
Feats Endurance, Magical Aptitude, Power Attack
Skills Acrobatics +6 (1 rank), Climb +8 (1 rank), Perception +7 (3 ranks),
Use Magic Device +12 (3 ranks), Spellcraft +10 (3 ranks), Swim +8 (1 rank)
Languages Common, Orc
SQ fast movement, orc blood, weapon familiarity
Character Traits Fate's Favored (+1 to all luck bonuses),
Dangerously Curious (+1 Use Magic Device, always a class skill)
Racial Traits +2 Str, Darkvision, Shaman's Apprentice (Endurance bonus feat),
Orc Blood, Bestial (+2 Perception), Weapon Familiarity
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Mythic
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Bonus HP- 5 per tier
Base Myhtic Abilities- Hard to Kill, Mythic Power 5/day, Surge +1d6
Guardian's Call- Sudden Block
Path Abilities- Mythic Sustenance
Mythic Feats- Magical Aptitude
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Combat Equipment
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Scale Mail- +5/+3/-4, 50 gp
Greatsword- 2d6, 19-20/x2, S, 50 gp
Heavy Crossbow- 1d10, 19-20/x2, 120 ft., P, 50 gp
100 Crossbow Bolts, 10 gp
Wand of Cure Light Wounds (Cleric)- 50 charges, 750 gp
Wand of Enlarge Person (Magus)- 50 charges, 750 gp
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Other Gear
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1234 (Down from 1259 giving Flynt money) gp
Common Backpack- 2 gp, holds anything not in another bag
Bandolier- 5 sp, holds wands
Bedroll- 1 sp
Belt Pouch- 1 gp, holds money
Blanket- 5 sp
Block and Tackle- 5 gp
Compass- 10 gp
Crowbar- 2 gp
Flint and Steel- 1 gp
Journal- 10 gp
Ink- 5oz, 40 gp
2 Inkpens- 2 sp
Hemp Rope- 50 ft., 1 gp
Waterproof Bag- 5 sp, holds journal, ink and pen, rations, blanket, and cards
2 Waterskins- 2 gp
10 days Trail Rations- 5 gp
Cards- 2 sp

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Bloodrager Abilities
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Bloodrage- The same as barbarian rage, counts as such for feats and magic items.
Fast Movement- The same as barbarian fast movement.
Uncanny Dodge- The same as barbarian uncanny dodge.
Destined Bloodline- Bloodline powers are only granted during bloodrage.
Destined Strike- bloodline power, free action 3/day, grant insight bonus equal to 1/2 bloodrager level to a melee attack roll

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Mythic Abilities
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Sudden Block: As an immediate action, you can expend one use of mythic power to hinder a melee attack made against you or an adjacent ally. Add your tier to your AC or the ally's AC against this attack. The creature making the attack must make two attack rolls and take the lower result. Once the attack is resolved, you or your ally (your choice) can make one melee attack against the creature. The damage from this attack bypasses all damage reduction.

Mythic Sustenance: Your mythic power is enough to sustain you. You no longer need to eat, drink, or breathe to live. You're immune to inhaled poisons and any spell or effect that requires breathing, though you are still affected by any food or drink you intake.

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Appearance
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Eyes: Brown
Hair: Long, straight, unkempt black hair
Facial Hair: Shaggy, short black beard
Height: 6'6"
Weight: 290 lbs.
Description: Tsadok, is tall, broad-shouldered, and built. He appears very orcish, minus the tusks. He has many scars across his body, from both the fangs and claws of the beasts he has fought, and the beatings he took as a child. He has lived a life of hatred, prejudice, and mstrust, and it can be seen in his eyes.
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Tsadok's Life
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Tsadok was born in a small human town in Varisia, near the border of Belkzen. His mother was a human midwife and his father was an orc sorcerer. The two had been secretly having an affair, as his mother was married at the time. Tsadok was born under a total solar eclipse, which the humans believed to be an ill omen. They believed that Tsadok would cover the world in darkness, as his birth temporarily did, so they ordered his mother to take him into the woods and kill him. She could not bear to kill him, even knowing what might happen if he were to survive, but she was unable to return home with him, so she left him in the forest, and hoped that someone else would find him, and raise them as their own. As fate would have it, he was found by an orc shaman, who could sense he was destined for great things. The shaman trained him in the arcane arts as best as he could, but Tsadok was never interested or focused enough to learn the Shaman's art. He was always distracted with dreams of human civilization. Because of his love of human civilization, the other orcs pushed him around, so he had to learn to fend for himself. At first he tried to simply avoid them as much as possible, by staying in the shamans hut for long stretches of time. That changed when the shaman died in a raid on a nearby settlement. After the shaman died, Tsadok had nothing left to protect him from the others. Three of them came into the hut, pulled him outside, and started to beat him up. He tried to defend himself, but he couldn't stand up to them. During the fight, the others insulted Tsadok and the shaman, and as they flung harsh words towards him, the sky went dark. They all looked up, and saw that the moon had eclipsed the sun, and as it did, it awoke something deep inside Tsadok. As the eclipse reached its peak, he was filled with immense power, and quickly dispatched of his three assailants. When the rest of the orcs in the tribe saw him standing over the corpses of his assailants, they cast him out of the tribe. He left peacefully, not wishing to cause any more harm. He searched far and wide for months trying to figure out what had happened to him, but everywhere he went, he was faced with prejudice and hate, from both orcs and humans. The humans hated him for looking too much like an orc, and the orcs hated him for acting too much like a human. He tried as best as he could to get them to accept him, and helped them whenever he could, but he found he was still met with hatred and rejection. As he journeyed, he found himself wishing he had paid more attention to the shaman’s lessons. If he had the shamans’ power, he could make them accept him. He could make the hate go away. He tried his best to recall the teachings, and in doing so, unleashed the magical power coursing through his veins. During his travels, he heard tales of an island that had recently started emanating energy, the likes of which no one he spoke with could describe. He decided to venture to this island, to figure what was causing this, in the hopes that if he could solve this, maybe everyone would finally accept him for who he is, as opposed to what he looks like. So off he went, to face the Isle of Terror.

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Tsadok's Journal- "Account of Tsadok's Adventures on the Isle of Terror"

Prelude- WIP
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"On Meeting Elise and Jeremiah"
I nearly died last month. I was fighting a dragon. It was a vicious beast by the name of Slyssus, that had been plaguing the area for close to a year. Arrogant as all hell too. Kept shouting that he was Slyssus the Devourer, and that I will fall before him. And I would have too, if it weren't for two mercenaries that happened to hear my battle. They were both humans, a male and a female. The male was lean, and of average height for a human. He carried a strange device, the likes of which I had never seen. The female was tall, with blonde hair, and seemed quite strong. At first I hoped they would simply leave, so that they would not die from the foul beast as I was soon to do. But they did not. They joined in the fight, and I am very glad they did. By the time they had joined in the fight, The dragon had sliced a gash through my chest, and scarred my face with its acidic breath. With their help, the dragon was slain. The female, as I learned later was an Ulfen woman by the name of Elise, known as Elise of the Red Hill for a particularly savage and bloody battle she was involved with, showed great skill and strength during the fight. The male, who simply went by Flynt, although has since come to tell me that his full name is Jeremiah Flynt, hailed from a land called Alkenstar, far to the south of where I have been, and the strange device he carried, which was extremely loud, to the point of temporarily deafening me when used, was what is called a revolver. He maintained that it was a projectile weapon, although during the fight I could see nothing come out of it, though this could have been due to my exhausted and weakened state, or the supposed speed at which it could shoot. It is certainly something I will have to look into later, for it seems like a weapon that could be much more effective than my crossbow. Regardless of what it does, he seems quite effective at its use, for very shortly after the few times I heard that deafening sound, the dragon seemed to recoil, as if stabbed with spear. After the fight ended, and my berserker fury subsided, I collapsed from my wounds.

"On Meeting Calathar"
I awoke in a quaint but comfortable room, in an inn known, ironically enough, as the Green Guardian Inn. When I got up and left the room, a small Elven man, name of Keydrin Silverleaf, told me that he was the owner of this inn, and that the people who brought me here would be back soon. He directed me to lie back down, to prevent my wounds from reopening. I was reluctant, as I'm accustomed to merely walking my wounds off, but I went back to my bed, and waited for my saviors to return. Later that morning, Keydrin came into my room with some food, and while in there, I asked about the inn's name, and he said that he was a worshiper of Gozreh, and the name was symbolic of Gozreh guarding the green areas of Golarion. I couldn't help but to connect it with my recent events. Elise and Jeremiah returned that evening, and with them was a person I had never seen before. A man, known as Calathar the Golden. He seemed to be a religious man, or a knight, as he had an emblem of two snakes, intertwined around a wing, displayed prominently on his armor. Elise, who seemed to be the more talkative of my two rescuers, told me that they had met Calathar as they entered the town, and that he, upon seeing my grave wounds, offered to help. She told me that he tended to my wounds, and that without him, I likely would have died. She went on to explain that I had been unconscious for nearly a fortnight! She concluded by telling me that, now that they were sure I would live, they had to continue on their journey.As luck would have it, before they left, I heard them say that they were going to the Isle of Terror. I told them of my own plans to go there, and asked if I could accompany them. They said that I could, and I spent the rest of the day packing my things, and gathering supplies, so as to delay them as little as possible. Towards the end of the day, after I was done preparing, Calathar and I got to talking. We traded stories of our adventures, and we developed a mutual respect for one another. We both seemed to exemplify traits the other valued. He is able to see people for who they are, not who they look like, and I try to do what I believe is right, even though I normally don't get any thanks. I recommended that he, if Elise and Jeremiah were fine with it, should come with us to the Isle of Terror. When he and I finished talking, I went to discuss it with Elise and Jeremiah, and they were ok with Calathar coming as well. I returned to Calathar, and told him that they would have him, then went promptly to my room, as I needed as much rest as I could get if I was to leave tomorrow.

"On Meeting Alþórel and Dreyyn"
When I awoke the next morning, the sun was up, and had been for several hours. I grabbed my things as fast as my injuries would allow. My newfound companions were in the inn, ready to go. They had eaten, and were discussing the journey ahead as they waited for me. Keydrin brought me some food, and I wanted to decline, but the others assured me that they could wait, and told me that in my condition I ought to eat. So I ate as fast as I could, to keep them from waiting any longer, and we departed. As we traveled towards the Isle, we heard tales of a wise man who had been in the area. Elise suggested we find this man, and see if he knows anything about the Isle. After searching the area for a few weeks, a man approached us in our camp. It was hard to tell in the dark, but he appeared human. What was unmistakable, however, was that he was old. Once he got close enough to the fire for me to get a good look at him, he certainly seemed to match the description of the wise man we had been seeking. He spoke to us, and confirmed that he was in fact the man we were trying to find. We asked if he could give us any advice for when we got to the Isle, and all he said was "You will need more, and I know where to find them." After the conversation, Calathar and the wise man went off into the woods. I figured they knew each other, somehow, as they were gone for several hours. When they returned, Calathar told us that the wise man was Alþórel, someone he had known for a long time, and that we should listen to any advice he gives us. After that, we all went to sleep, as we had to get up early the next morning. When we woke, Alþórel led us to a nearby village, where an associate of his was staying. When we arrived, we were introduced to a man named Dreyyn. Dreyyn had sandy blonde hair, and seemed rather exotic, for a human anyway. After we introduced ourselves, Dreyyn explained how he came to be here. He was a prince, in a far off land known as Tian Xia, but he was driven out of his home, and has led a group of mercenaries ever since. Alþórel explained that with his tactical expertise, and experience as a leader, Dreyyn would help the group to fight as a unit. As he said this, I started thinking about my role was in all this. Alþórel is the wise one, the one who will guide us when we go astray. Calathar is the honest one, the one that will make sure we always do whats right. Jeremiah is the prepared one, the one that will do what needs to be done, even if it isn't the "right" thing. Elise is the determined one. Nothing short of death will stop her from achieving her goals. Me? I seem to be the one cursed to live through it all. No matter what happens to me, fate always seems to step in and save me, even if I don't want it to*.

*Side Note: This will be represented through mythic abilities, such as mythic sustenance and longevity, that make it harder for him to die. Essentially, his mythic power is as much a curse as it is a blessing.