Kazaven

TrustNo1's page

Organized Play Member. 85 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.



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I am in the market for a 3D printer to make minis for my pathfinder games. Does anyone else have a 3D printer that they use to create gaming minis? What printer did you get and how detailed are the minis it creates?


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I am an avid Starcraft 2 player and I love the Zerg. I was thinking about creating a campaign revolving around the race. There are a lot of insect creatures in Pathfinder and I was thinking about finding a way to bring them all together for a Zerg centered campaign. Here are some ideas that I had to make the campaign.

I see the Zerg as a reactionary race. If you have a ranged heavy party that uses a lot of piercing weapons, after several encounters, they would develop DR5/bludgeoning. If you have a caster that is specifically using fire magic, they would spawn a squad of assassins that are specifically resistant to fire. I want the swarm to adapt to perceived threats. I know that I would be walking a thin line with this type of ability, but I think that it would be good for flavor. How do I make sure not to let the swarm get too out of control?

Next, I wanted to figure out how to create creep. For those of you who are not aware, creep is a biomass that spreads along the ground where ever the swarm spreads. Mechanically, in Starcraft, the creep allows Zerg units to travel faster. I was thinking about making the creep difficult terrain for the PCs and not the swarm. Any ideas about how I could make this work? I also wanted to make sure that there was a way to destroy the creep or make it recede.

Also, I am not sure what the endgame would look like. I was thinking that a neighboring town would come under attack and the PCs would have to save the town, only to find that the town is fully infected and nothing can be done to reverse the infection. But I am not sure what type of boss the campaign would have. Any ideas?

Finally I wanted to get your thoughts on creatures that would represent the Starcraft Zerg. I was going to make each creature embody the traits of the creatures they represent... for instance, I would make the Giant Wasp have a ranged attack. (Let me know if these small modifications would break the creatures) I have only found a few so far. Here is what I have:

Zergling:
Roach: Giant Boring Beetle
Baneling:
Queen:
Overlord:
Mutalisk: Giant Wasp
Hydralisk:
Infestor:
Swarm Host:
Corrupter:
Broodlord:
Ultralisk:

So what do you guys think? I am looking for any recommendations or thoughts please.


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Let me start by saying that I am the GM in question. (AWKWARD) I do not like evil characters in my games because, as a GM, I always have to make a contingency plan for evil characters. For example, I had a game where the PCs met the king of a town and one character decided that rather than accept the quest of the king, he was going to try and assassinate the king. At that point I was left completely unprepared. A good GM is ALWAYS prepared. As a GM, I don't want to have to worry that the PCs are just going to kill the shop owner so that they don't have to purchase the +4 weapon. In my experience, evil characters do not work well together unless their is some sort of third party cohesion. With that being said, I loath PVP combat. I play this game to relieve stress and take a load off after a long week's work. When that peace is disturbed by players attempting to kill each other or work against each other, I don't enjoy the game. This game is built around the party dynamic. You have to work together to beat the encounter. PVP creates real-life tension, which degrades the enjoyment of the game. That is not to say that I don't EVER allow evil characters, but I have to set ground rules for those who do. Most of the time I do not allow it unless it is a specifically evil campaign (which i do run from time to time). This is not to say that ALL evil characters are game breakers, but, as was stated earlier in the thread, game-breakers are drawn to the evil alignment.

Secondly, I try to remain as close to the rules as I can. That is not to say that I don't have house rules or deviate from time to time. I will listen to arguments about rules and will even take the forums into consideration. However, unless a developer clarifies a rule, I have a hard time accepting the ruling of the forums. No offense guys, but you are just a drop of sugar in a sea of vinegar. By that, I mean that anyone can have an opinion, but I prefer an official ruling before I change the rules. I really have a difficult time with players who do not accept GM rulings on a matter and excessively argue their point.

Finally, the reason why I determined that it was an evil act to kill the ringmaster was the method in which they did it. In the dark of night they broke into his wagon and secretly killed him while he was helpless (sleeping). Then they framed an innocent man who in turn was jailed for their actions. This is in no way a neutral action. Also, to clarify, I did not shift their alignment. I told them that their action was evil and that it would play a part in a future alignment shift if their actions did not change.