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![]() 1) Character name: Trurl 1.0
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SRO Mechanic/1 EAC 11 KAC 12 SP 8 HP 8 RP 4 FORT +3 REF +2 WILL +0 PERC +4 INIT +0
![]() "Hmmm. It seems there are footprints in this room. Barefoot, it appears. Oh, and the wiring we seek is over there. I'll go to pick it up." You may all read the spoiler for room 1 if you haven't--Trurl will relate all he knows. More information is available if someone can do a mysticism check. ![]()
SRO Mechanic/1 EAC 11 KAC 12 SP 8 HP 8 RP 4 FORT +3 REF +2 WILL +0 PERC +4 INIT +0
![]() "I find this creature to be most irritating. I recently cleaned and polishing all of my coverings, and his violent outbursts are ruining my labor!" With that, Trurl swings his wrench again. to hit vs. KAC: 1d20 + 2 ⇒ (6) + 2 = 8
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SRO Mechanic/1 EAC 11 KAC 12 SP 8 HP 8 RP 4 FORT +3 REF +2 WILL +0 PERC +4 INIT +0
![]() Trurl moves toward the malfunctioning generator and assesses it. GM: not sure if the generator in question is in the first room, or in this area where we talked with the hesper. You may move Trurl's token as needed. computers: 1d20 + 8 ⇒ (20) + 8 = 28
"I can turn this apparatus back on, but it appears it will need a flush. There is residual magical energy within this machine that will need to be eliminated. I may be able to accomplish this, or perhaps those of you who have a greater understanding of mysticism may be able to perform the task." Trurl goes to work at his attempt to flush the system. engineering: 1d20 + 9 ⇒ (17) + 9 = 26 "Though the flushing operation was successful, there are parts we need to acquire. Perhaps spares can be found somewhere here in the building." Everyone can read the full spoiler above. Looks like we need to do some searching for parts. ![]()
SRO Mechanic/1 EAC 11 KAC 12 SP 8 HP 8 RP 4 FORT +3 REF +2 WILL +0 PERC +4 INIT +0
![]() Trurl enters the area and circles around to his left, settling next to Anock. physical science: 1d20 + 7 ⇒ (12) + 7 = 19 Trurl's head snaps back and forth, taking in his surroundings, and examining the flora that this woman has brought into the power plant. As he listens to her words, he considers the science and consequences of making up for this currently out of commission power plant if this problem isn't rectified. "You understand, of course, that the municipal government must make up for this lack of power output in some way. By insisting that this site become some sort of nature preserve you may actually be causing more harm than good. It's my belief that you are choosing your battles poorly. Perhaps you should put your otherwise admirable beliefs to better use by advocating for more parkland and other green spaces in other parts of the city." ![]()
SRO Mechanic/1 EAC 11 KAC 12 SP 8 HP 8 RP 4 FORT +3 REF +2 WILL +0 PERC +4 INIT +0
![]() Trurl attempts to diffuse the electrified puddle. engineering: 1d20 + 9 ⇒ (20) + 9 = 29 After successfully doing so, he makes his way toward the doorway to the generator. acrobatics: 1d20 ⇒ 18 He attempts to assess the function of this generator. computers: 1d20 + 8 ⇒ (20) + 8 = 28 "There is something in this room affecting the function of the generator. It's likely we can get it functional once again once we find the cause of the problem. Otherwise, the basic functions of the generator seem sound." ![]()
SRO Mechanic/1 EAC 11 KAC 12 SP 8 HP 8 RP 4 FORT +3 REF +2 WILL +0 PERC +4 INIT +0
![]() -EARLIER- A well-polished SRO comes into the room, his small electric motors and actuators announcing his presence. As his head turn to look at each of you, there is an unmistakable whirring sound. His head is oddly shaped, and his body seems a patchwork of various components. If he wasn't so perfectly polished and clean, the rest of you might think he had come straight from a junk pile. Turning the halfling, he finally speaks with a metallic, yet gravelly voice. "You seem as if you may have an understanding of certain technical matters. I am hopeful that you might be helpful if this work turns out to be dangerous and I end up somehow mangled. Simply apply the nanite patches I carry with me in this pouch, and perhaps I can be salvaged." The SRO's tone is almost depressing. -NOW- Trurl looks over the tourism brochures, but quickly sets them aside. He takes his time with the logs, attempting to look for any sort of pattern or clues to what may be going on. computers: 1d20 + 8 ⇒ (20) + 8 = 28 ![]()
![]() Morela wrote:
If your character has a "profession" skill, you can roll that, double the results, and that determines how many bonus credits you get at the end of the adventure from down time where you are working at your day job. For example, Trurl has profession (plumber) +7. I rolled a total of 15, so Trurl will receive 30 additional credits at the end of the adventure (for low level adventurers, this can be very helpful). It appears that the other adventurers who have joined don't have a profession, and that's just fine. There are probably good reasons not to put a skill point into profession, particularly if you don't have many. ![]()
![]() This is Quirk, and here is my new character, as promised...
Trurl is an SRO. Yes, I earned this boon from a super-secret adventure I played last year. The name Trurl comes from a well-known Polish sci-fi writer named Stanislaw Lem. I have a great physical mini I will be using for Trurl for in-person games. The Cyberiad is a charming little book. Look for it at your local library. |