Level 1
Class Features:
Deity: Sarenrae (Deity Skill: Medicine, Favoured Weapon: Scimitar)
Cause: Justice (Sanctification: none)
In your deity’s name you seek justice, following the law and punishing those who transgress it.
Edicts follow the law, respect legitimate authorities or leadership
Anathema take advantage of another, cheat
Champion's Aura:
You’re surrounded by an aura in a 15-foot emanation. It has the aura and divine traits. Any follower of your deity within the aura immediately knows you’re a champion of your deity. This aura is used as the range for your champion’s reaction and for various other effects. You can suppress or resume the aura as a single action, which has the concentrate trait, and it ends if you fall unconscious.
Deific Weapon:
You zealously bear your deity’s favored weapon. If it’s an unarmed attack with a d4 damage die or a simple weapon, increase the damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). If the weapon is uncommon, you gain access to it, and if it’s an advanced weapon, you treat it as a martial weapon for the purposes of proficiency.
Devotion Spells:
Lay on Hands ◆
Champion Feats:
Retributive Strike ⮌
Shield Block ⮌
Ancestry Feats:
Diehard
Orc Ferocity ⮌
Background Feats:
Hefty Hauler
Class Feats:
Defensive Advance ◆◆ (flourish)