Full Name |
Sil'tchaak |
Race |
HP 51/51 | AC 24 T 10 FF 24 | CMB +11, CMD 22 | F: +8, R: +4, W: +8 | Init: +1 | Perc: +11, SM: +2 | |
Classes/Levels |
Goliath Druid 6 | Speed 40ft | Space: 10' Reach: 10' | Active conditions: Barkskin, Greater Longstrider | |
Gender |
Moss Troll |
About Troll'chaak
Sil'tchaak
Locathah pc druid (goliath druid) 6 (Pathfinder Player Companion: Giant Hunter's Handbook 20)
NG Large humanoid (aquatic)
Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +11
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Defense
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AC 24, touch 10, flat-footed 24 (+8 armor, +1 deflection, +6 natural, -1 size)
hp 51 (6d8+18)
Fort +8, Ref +3, Will +8; +4 vs. spell-like and supernatural abilities of giants
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Offense
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Speed 50 ft. (40 ft. in armor)
Melee +1 seaborne greatsword +10 (3d6+10/19-20) or
. . club +9 (1d8+6) or
. . dagger +9 (1d6+6/19-20) or
. . bite +9 (1d8+6)
. . 2 claws +9 (1d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks destructive smite (+3, 5/day), wild shape 2/day
Druid (Goliath Druid) Spells Prepared (CL 6th; concentration +10)
. . 3rd—bull's strength[D], greater longstrider[ACG], sky swim
. . 2nd—barkskin, barkskin, bull's strength[D], ironskin, produce flame
. . 1st—stone shield[ARG], stone shield[ARG], thunderstomp[ACG], thunderstomp[ACG], true strike[D]
. . 0 (at will)—create water, guidance, know direction, stabilize
. . D Domain spell; Domain Destruction (Rage domain[APG] subdomain)
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Statistics
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Str 23, Dex 10, Con 14, Int 8, Wis 14, Cha 7
Base Atk +4; CMB +11; CMD 22
Feats Heavy Armor Proficiency, Martial Weapon Proficiency (greatsword), Power Attack
Traits desperate focus, set mind
Skills Acrobatics -5 (-1 to jump), Climb +5, Diplomacy +2, Handle Animal +5, Heal +6, Knowledge (nature) +3, Linguistics +0, Perception +11, Survival +8 (+10 to avoid becoming lost)
Languages Aklo, Aquan, Common, Common, Druidic
SQ change shape (mossy tree; tree shape), face nature's might, nature bond (Rage domain[APG]), primal bond, primal empathy, primal size, primal summons, trackless step, wild empathy +4, wild shape (giant), woodland stride
Combat Gear ring of ferocious action[ARG], scent salts; Other Gear coral coral heavy armor[UE], +1 seaborne greatsword, club, dagger, cloak of resistance +1, necklace of air adaptation, ring of protection +1, backpack, bandolier[UE], bell, box of fishing tackle (2 lb), candle, canteen[UE], chalk (2), click-claw, earplugs[APG], fishing net, fishing pole, simple (1 lb), hammock[UE], hot weather outfit[APG], ink, kelp tea, llyu-llyu in large jar (2 lb), luminous jellyfish, mundane sureseal bladder, parchment, piton, potion sureseal bladder, signal whistle, underwater compass, woven kelp marine rope, wrist sheath, spring loaded, 22 gp, 9 sp, 9 cp
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Special Abilities
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Change Shape (Mossy tree; tree shape) (Su) You can change your form.
Darkvision (60 feet) You can see in the dark (black and white only).
Destructive Smite +3 (5/day) (Su) Make a melee attack with morale bonus to damage.
Druid (Goliath Druid) Domain (Rage) Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not been implemented yet.
Face Nature's Might (Ex) +4 to saves vs. spell-like and supernatural abilities of giants.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (6 hours, 2/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Alter Self: Large giant) (Moss Troll) (Su) As a standard action, take humanoid (giant) form.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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