Loris Raknian

Tristan Uthyr's page

8 posts. Alias of Brassonian.


Full Name

Tristan Uthyr

Race

Human

Classes/Levels

Ranger 1

Gender

Male

Size

Medium

Age

23

Alignment

LN

Deity

Erastil

Languages

Common, Elven

Occupation

Wandering Warden

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 14
Charisma 8

About Tristan Uthyr

Tristan Uthyr
Male Human Ranger
LN Medium Human
Init+4 Senses- Perception +6
Speed 30ft
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Defense
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AC 17 Touch 14 Flat 13
HP 12
Fort +3 Ref +6 Will +2
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Offense
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Melee
Greatsword +3 Atk, 2d6+3 Dmg, 19-20/x2, S
Ranged
Longbow +5 Atk (+6 w/i 30ft), 1d8 Dmg (1d8+1 w/i 30ft), x3, P
Ammunition
Arrows x60
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Statistics
STR 14 DEX 18 CON 12 INT 10 WIS 14 CHA 8
BAB +1 CMB +3 CMD 17
Feats - Point Blank Shot, Precise Shot
Languages - Common, Elven
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Traits
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Stolen Fury - You were forced to take part in a demonic ritual as a youth after having been captured by cultists. Whatever the ritual’s purpose may have been, it didn’t work out the way your captors envisioned—rather than corrupting your soul, you absorbed the ritual’s energy and made it your own before you escaped to safety. Ever since, you’ve been haunted by strange nightmares about the ritual, and have long felt that the energies it bathed you in have changed you. Recently, those energies have changed— it’s as if you’ve finally managed to come to terms with your past and have turned the ritual’s aftereffects to your advantage, following the old adage of what doesn’t kill you makes you stronger. You’ve been unable to learn more about the ritual or what it was for, but the question lingers in the back of your head to this day. This nagging has instilled in you a fury against demonkind. Today, when you face demons in combat, those energies bolster your fury, granting you a +2 trait bonus on all combat maneuver checks against demons. Associated Mythic Path: Champion. Multiple Characters: You and any other PC who takes this trait were all part of the same ritual, and it was only by working together that you managed to escape—further, the support of your fellow ritual survivors has played a key role in your coming to terms with it, and you retain a close bond of friendship (or perhaps a friendly rivalry) to this day.

Vagabond Child - You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Choose: Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 bonus on that skill, and it becomes a class skill.
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Skills
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Climb +5 (+1SP, +3CS, +2STR, -1AC)
Disable Device +7 (+1SP, +3CS, +4DEX, -1AC)
Heal +6 (+1SP, +3CS, +2WIS)
Knowledge (Nature) +4 (+1SP, +3CS)
Perception +6 (+1SP, +3CS, +2WIS)
Stealth +7 (+1SP, +3CS, +4DEX, -1AC)
Survival +6 (+1SP, +3CS, +2WIS)

+7/Lvl (+6 Class, +1 Human)
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Racial Abilities
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Bonus Skill - Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Bonus Feat - Humans select one extra feat at 1st level.
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Class Abilities
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Weapon and Armor Proficiency - All simple and martial weapons, light armor, medium armor and shields
Track - Add half level (minimum 1) to Survival skill checks to follow or identify tracks
Wild Empathy - Ability to influence initial attitude of an animal
Favored Enemy (Outsider [Evil]) - +2 bonus on Bluff, Knowledge, Perception, Sense Motive and Survival checks against enemy type. +2 bonus on weapon attack and damage rolls against enemy type.
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Equipment
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13 gp

Greatsword, longbow, arrows x60
Studded leather armor, explorer's outfit
Backpack, bedroll, belt pouch
Flint and steel, iron pot, mess kit
Rope, torches x10, trail rations x5, waterskin
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Background
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Looking back, it was the turning point of his life. Everything leading up to that point was slowly spinning downwards, leading to a life that was out of control. A streetrat who was pinching coppers from gutters and purses just to meet dues.

But when he got caught trying to break into the newest merchant's shop, his life was quickly on the fast track to suffering. Sold several times from master to master, Tristan finally ended up in a sticky situation. For his last master was a demonic cultist that looked at him like he was fodder. Strange rituals soon followed that caused great pain and subjected him to the whims of many demons.

It was a patrolling warden that freed him, having been on the trail of this cell of cultists for several months. Brudgar Uthyr was his name and he took young Tristan under his tutelage, training him in the ways of protector of the woods. But memories of the rituals he was subjected to never quite left him and haunted his dreams.

While his adopted father hoped that Tristan would take over patrol of the deep forest, something else has become Tristan's goal. Instead he heads for Kenabres, to join the Crusades into the Worldwound. While the nightmares will never fully leave him, he hopes his pledge to the Crusades can save others from having to be subjected to the pains of demons.
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Appearance and Personality
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A relatively spry man, Tristan is of middling height and forgettable. Except for the scars that cross his face, some from rival street gangs and others from the claws of demons. He keeps his sandy hair short, preferring to ensure that it remains out of his crystal blue eyes. Unless required to disarm, he is comforted by keeping his weapons close with his hand and a half sword and his warden's bow both in a shoulder scabbard.

Trying to forget his unruly youth that led to his capture, Tristan now strives to be a man upon whom can be depended. He is more than willing to follow orders and will to someone who steps up to take charge. With his talents being more along the lines of scouting, he is practiced at being quiet; though as he becomes more comfortable with someone his sense of slightly macabre humor begins to show.

Finding the facts so he can make informed decisions is paramount for him. While not the most comfortable with lies, if they aid in discovering the truth he is willing to play along.