Amin Jalento

Tristan Surovati's page

23 posts. Alias of Galahad0430.


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Lol, I should have looked at the game thread. I see what you are talking about. But Kingmaker is made for an Aldori Swordlord after all. :) I'm also much less of a charisma guy, more of an intimidator.


I believe Tristan was complete. As to motivation, my intro covered that. If you want more specifics, let me know. At the moment Tristan's primary motivation is starting his own noble house.


Khargol Uzgurn wrote:
To further reinforce our illustrious DM's statement, I do intend to basically rebuild Khargol into a bow-quisitor after the first book is over, using the downtime between them to explain the significant build changes that will take place. The party is sorely lacking in the Ranged department and it is my intention to fill that gap at the earliest time I can.

Looking at who's left, it looks like you are short in both martial and divine, especially if you are converting to ranged based.


DM Tuyena, let me know if there is anything amiss with my submission. I think I hit everything though.


Tristan:

Tristan Surovati
Male Human (Taldan) Fighter (Weapon Master) 3/Monk (Master of Many Styles) 1
CG Medium humanoid (human)
Init +4; Senses: Perception +7
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +4 Dex, +1 dodge)
hp 31 (3d10+1d8+4)
Fort +6, Ref +7, Will +3; +1 bonus vs. effects targetting a Sword, Aldori dueling held by you
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Offense
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Speed 30 ft.
Melee dagger +7 (1d4+2/19-20) and
. . masterwork sword, aldori dueling +11 (1d8+4/19-20) and
. . unarmed strike +7 (1d6+2)
Special Attacks stunning fist (1/day, DC 12), weapon training
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Statistics
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Str 14, Dex 19, Con 12, Int 14, Wis 10 Cha 8
Base Atk +3; CMB +5; CMD 20 (21 vs. disarm, 23 vs. grapple, 21 vs. sunder, 23 vs. trip)
Feats: Crane Style, Dodge, Exotic Weapon Proficiency (sword, aldori dueling), Improved Unarmed Strike, Power Attack, Stunning Fist, Weapon Finesse, Weapon Focus (sword, aldori dueling)
Traits: bruising intellect, dominator, sword scion
Skills: Acrobatics +10, Climb +5, Intimidate +9 (+11 to demoralize), Knowledge (nobility) +5, Perception +7, Sense Motive +7, Swim +6
Languages: Common, Sylvan, Aklo
SQ: fuse style, stunning fist (stun), unarmed strike, vain, weapon guard
Other Gear: +1 chain shirt, dagger (x2), masterwork dueling sword, adventurer's sash, backpack, masterwork, rope, silk 100', signet ring, sunrod(x3), wrist sheath, spring loaded (x2), 319 GP
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Special Abilities
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Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Dominator You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using your Intimidate skill.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stunning Fist (1/day) (DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Vain -2 to Cha checks for 24h after failing an opposed Cha check
Weapon Guard +1: Sword, Aldori dueling (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +1: Sword, Aldori dueling (Ex) +1 to hit and damage with your chosen weapon.


Tristan's intro:
The smoky tavern was filled with noise, most of it coming from the large table in the back corner of the room. A large group of young toughs were gathered there drinking and engaged in boisterous conversation. Their dress marked them as young nobles, while their swords marked them as probable students of one of the dueling academies that Restov was famed for.
"But Tristan, where could you possibly go from here? Surely you can make amends at home, afterall your father is stinking rich!"

"I've burned that bridge as thoroughly as could be." Responded the one that had been questioned. He was slightly older than the rest of the group and appeared to be its nominal leader.
"First, I'm the fourth son so I wouldn't be looking forward to much involvement in the family business even if I had the interest. Second, after I escaped that accursed monastery my father stuck me in...."

"Wait! What monastery? You were a monk?!?" interrupted one of the youngest at the table.

Tristan sighed. "Yes, for about a year. My father thought it would be a good idea to have kin in the monastery of Irori in the Icerime Peaks that overlooks one of the only trade routes through there. It didn't matter to him that I was completely unsuited for that lifestyle. Of course, back then was when I still believed all that "honor of the family" stuff. It was the most hellish year ever. Can you believe they expect you to drink water with dinner?"

The table burst out in laughter at that and Trsitan punctuated the ridiculousness of the idea by taking a long draught from his tankard.

"Well, needless to say, I stole out of that place as soon as I could. Although, I have to admit that some of the stuff I learned has been very useful here at the academy."

At that comment, there were several nods around the table. They all had seen Trsitan use techniques that were unique and even the instructors had commented on.

"Father was none too pleased when I returned and then when I sort of borrowed some family funds to come here, I believe that was too much for him. So, now I'm looking into some things I've heard and will strike out on my own. Besides I was getting sick of my family's insipid fawning over the Surtovas."

Several of the Rostlanders smiled at that. One of them responded.

"I hear rumor that the Restov council is going to offer charters to explore the Stolen Lands, perhaps you would be interested."

"Yes,"replied Stefan."I had heard the same. With such charters come lands and titles. With those I could completely sever my ties from here and begin a new House. Who knows, years from now you all could be visiting Lord Tristan."

Tristan beamed at the table. And was rewarded with good natured chuckling from the rest.

They think I'm joking, but I will found a new noble house and be remembered in the histories.


Wow, a chance to finally play Kingmaker! Will have a human aldori swordlord fighter up this evening!


perception 1d20 + 7 ⇒ (10) + 7 = 17


:)


Putting one hand against the wall of the pipe, Tristan moves further into the pipe.


"Quick to the pipes before they arrive."


Oh, if needed, acrobatics roll 1d20 + 12 ⇒ (13) + 12 = 25


Tristan moves to the fallen soldier and attacks, wary of the two vermin protecting him.

Not sure of exact positioning, so let me know otherwise

actions:

Move- move to soldier in a way to avoid AoOs from rats if possible, if not, I will acrobatics last 5'. Standard- attack prone soldier, fighting defensively and using Combat Expertise.

Attack vs prone soldier (+11, -4 FD, -2 CE, +4 prone target) 1d20 + 9 ⇒ (20) + 9 = 29
confirm crit 1d20 + 9 ⇒ (16) + 9 = 25

damage 1d6 + 6 ⇒ (6) + 6 = 12
If crit confirmed, add.. 2d6 + 12 ⇒ (4, 4) + 12 = 20

status:

AC-26
hp-33/33
status- fighting defensively, combat expertise

Nice 32pt hit if I confirmed :)


Tristan shrugs his shoulders and advances on the guards.

"Well, this is an auspicious beginning." He thinks to himself.

Sense Motive on guards 1d20 + 8 ⇒ (12) + 8 = 20

"Jack, I do not believe those guards are going to bother with any discussion. I would prepare myself if I were you."

actions:

Move 30' towards the guards, while drawing rapier. Ready an attack, using Combat Expertise against first enemy that moves into a threatened square.


"Well, it looks like they aren't accepting visitors after all. I guess night would be best, through the pipes. I hope none of you are too averse of sewers."


"T
he rest of the day should be enough. That way we can determine if a night approach might be better."


"Perhaps we should just observe them for a while and discern their routines. See what kind of traffic, if any, is going into the city, how they are checking incoming groups, or any other information we can find."


"I don't think you will outdistance a horse in overland travel. You definitely won't be carrying the load they do. Tal is exactly right, better to have one and not need it, than need it and not have it."


Ready, got rations. Are we taking horses?


"I know not about showing anyone up. All I do is kill the enemies of Andoran. If they happen to be Chelaxian, so much the better."


Tristan rises at the dismissal and glances at the others. Watching the byplay, he scowls slightly.
"Save that for the Chelaxians. We will need to cooperate if we wish to succeed. Andoran's needs come first."
With that he strides from the tent to visit the supply wagons to prepare for the journey.


Tristan will be focusing on spell casting :)


Ok, here he is. I went down to a 21 point buy (took an extra 1 point worth of buy) and removed Adventurer's Handbook from my list (replaced Expand Horizons with Flurry of Strikes).