Female Human

Trio Trinity Triad's page

6 posts. Alias of Goblins Eighty-Five.


Full Name

Trio Trinity Triad

Race

Green Widow Changeling

Classes/Levels

Ancestor Witch

Gender

Female

Size

M

Age

29

Alignment

CG

Occupation

Housekeeper

Strength 7
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 12
Charisma 18

About Trio Trinity Triad

Description:

Trio is rather plain looking as she does not go out of her way to embellish herself, and she is usually seen wearing a huge, tan leather cloak, a long dress (often with apron) with her hair tied into a ponytail. Her wardrobe appears to be mainly dresses of a dated fashion that would seem to be more appropriate for an older, married woman.Image

Personality:

Trio acts innocent and naive and is nice almost to a fault. She only gets mad at people who threaten those she loves and cares for. Otherwise, even when she is forced to be violent, she is still calm and happy. She can be so optimistic it makes people sick. Trio is a very good person, but her belief system does not prohibit her from lying or even killing someone.

Rule Related Details:

Hexes: Cauldron, Beatific Smile (From Advanced Options, Witches Hexes)(Su): The witch can boost the confidence and temper of an ally within 30 feet of her that she can see. The ally gains a +1 morale bonus to one of the following (witch’s choice): ability checks, attack rolls, damage, saving throws, or skill checks. A witch can have only one beatific smile active at a time. If the witch uses this ability again, the previous beatific smile immediately ends. A witch cannot use this ability on herself. At 8th level and 16th level the bonus increases by +1.
Feat: Extra Hex (Beatific Smile)
Traits:
Other class features:Bat Familiar (Alisha), Ancestor Patron

Skills with ranks in them:

Craft (Alchemy)
Bluff
Diplomacy
Heal
Profession (Cook)
Use Magic Device

Spells in Familiar:

Cure Light Wounds
Diagnose Disease
Fumble Tongue
Ill Omen
Interrogation
Remove Sickness

Starting Equipment:

Cauldron (1gp)
Wooden Holy Symbol of Desna (1gp)
Night Tea, 10 Doses (1gp for total. From Adventurers Armory)
Garlic, 10 Doses (1gp for total. From Adventurers Armory)
Belladonna 2 Doses (4gp. From Adventurers Armory)
Mistletoe (No Cost)
Tobacco 10 Doses (10gp. From Adventurers Armory)
Wolfsbane 10 Doses (5gp. From Adventurers Armory)
Bachelor Snuff 2 Doses (2gp. From Adventurers Armory)
Harpy Musk 2 Doses (4gp. From Rise of the Runelords Player's Guide)
Perfume 10 Doses (10 GP. From Pathfinder Campaign Setting)
Alchemist's Kindness, 10 Doses (10gp. From Adventurers Armory)
Cooking Kit (1GP. From Adventurers Armory)
Flint and Steel (1GP. From Adventurers Armory)
Empty Flask (3cp)
Artisan's Tool (5gp)
Starknife (24gp)
Club (No Cost)
Stake (No Cost)
2 PP, 4 GP, 9 SP, 7 CP

Old Character Background, expect world specific changes:
Goals: Trio searches for her brother Duo and her brother Apollo’s resting place, a way to remove both her curses, and her most lofty goal is to lift the ban against the use of magic. Additionally, she is a descendant of (her great, great grandmother). What this means is still unknown.
Fears: Trio most fears the discovery of her green skinned condition. Currently, she must cast the spell that maintains the illusion upon her once every 23 hours; she hasn’t mastered it past that. She also fears Daniel, who she knows must still be out there, seeking revenge.
Secrets & Who Knows: She is a descendant of an ancient and powerful witch, and in addition to the people who still hunt her for this reason, her living brother Duo knows this, as does her mother (if she is still alive), and her great, great grandmother’s bat familiar, Alisha, who also hunts for Trio, to teach her about her more mystic and powerful talents. She goes by the alias Trio, and never reveals her true name, for fear it would cause her discovery.
History: Trio was born Sophia Shamira to Berk and Dalia Shamira within her father’s father’s house, and had the privilege of being their firstborn. She soon had two younger brothers, Apollo and Abel. Her father worked as a carpenter and her mother, a seamstress. Her early days were spent with her grandmother, Melanie, who taught her the simple, secret magiks of the hearth witch, mastering the abilities needed to heal sickness, mend wounds, and strengthen and defend the body and soul, along with being able to protect a residence from harm and being highly skilled with the culinary and homemaking arts. By the time Melanie passed away, when Sophia was 11, she had learned enough to be the perfect magical homemaker and midwife. She would never learn the truth of who her grandmother truly was: A powerful witch who was actually her great, great grandmother, and had been protecting her descendants for all these years.

And so it came to pass that, when Sophia was twenty something years old, that the Witch Hunters came to her town, searching for the descendants of (Trio’s grandmother’s real name). As they went from house to house, Dalia, realizing that they’d find her children, told them to flee. As her brother’s packed their belongings, Dalia pulled Sophia aside, and told her the truth about her bloodline, and also told her that long ago, the family had been cursed so that their skin would be green and that their eyes would glow red. When Sophia challenged her mother that she had never had such traits, she was told that her mother had been casting a spell on Sophia and her siblings once a month that would disguise them with an illusion. Dalia passed Sophia a scroll that would teach her the same spell, and they left their parent’s home, never to return.

And so it was that Trio and her brother’s would run from one place to another, never being able to stay in one spot too long, as the Witch Hunters would always find them, and cause the siblings to continue their flight. Their largest conflict came from a tracker the Witch Hunters employed, Daniel Ducost, who, one rainy night, ambushed the siblings. In a fight with Apollo, the tracker’s right eye was damaged. Daniel reached to his belt, and grabbed a trinket that the Witch Hunters had given him. The trinket contained a curse, and he unleashed it upon the siblings. But Daniel had unleashed a rather mild curse; he had grabbed the wrong trinket; a broken one he had gotten off his last bounty. As more Witch Hunters came, Apollo told his siblings to run as he held them off by holding Daniel hostage, his words coming slowly and stunted. Sophia and Abel ran off into the rainy night. From what they gathered later, the two siblings would discover that Apollo had met his end that night.

It was within days that Sophia and Abel found themselves cursed. The curse changed how each sibling spoke. Abel had to say everything twice using the same words, but could change how he said it. (Like: Hey how you doing? Hey! How YOU doing?) And Sophia had to speak the first or last part of a sentence three times three different ways. (Like: Hi, hello, howdy, or You might say I'm cursed, magically injured, hexed!) Each changed their names so that the Witch Hunters would have a harder time finding them Duo for Abel, Trio for Sophia. Soon after the loss of their brother, Duo skipped out on Trio.

Now Trio travels alone. For now, she retreats from the witch hunters, going into an urban setting; Caften City. She hopes to find a cure for her new curse, but knowing her luck, she'll just get herself into more trouble.