Irabeth Tirabade

Trildyn Kingslake's page

47 posts. Organized Play character for Kate Baker (Contributor).


HP19/19 | AC 19 (21 with shield raised) | F +6 R +4 W +6 | Perc +3 | Stealth +1 |


speed: 20 ft (25 without armor) | focus 1/1 | Active Conditions: ---


LG female human (half-orc) champion 1 |

About Trildyn Kingslake

PFS Information:

PFS Number: 215650-2001
Experience: 4 xp
Fame: 4 fame
Gold: 1 gp, 4 sp, 2 cp

Training: Swords (3)

Major Factions
Envoy’s Alliance: 4
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 0
Minor Factions
Radiant Oath: 0
Verdant Wheel: 0
All Faction Reputation
Total (Sum of the Above) Reputation: 4

Purchased Boons
(Envoy’s Alliance Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)

Trildyn Kingslake
Birthplace: Averaka, Land of the Linnorm Kings
Age: 26
Gender & Pronouns: Female, she/her
Physical Appearance: Broad and muscular, Trildyn has clearly spent years swinging hammers around in her parents’ smithy. Her greenish skin and small tusks indicate her half-orc heritage.

Human (half-orc)
Champion (paladin); Level: 1; Experience: 4
Medium Humanoid Human Orc
LG; Torag
Languages: Common, Orc
Perception: +3 [T/E/M/L]
Special Senses: darkvision


AC: 19 [T/E/M/L]
Shield: +2 Hardness 5 Max HP 20 / BT 10 Current HP 10

Unarmored: [T/E/M/L], Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]

Fortitude: +6 [T/E/M/L]
Reflex: +4 [T/E/M/L]
Will: +6 [T/E/M/L]

Class DC: 16 [T/E/M/L]

Speed: 20 ft (25 without armor)

Melee Strikes
Warhammer +7 [T/E/M/L]
damage 1d8+4 shove

Dagger+7 [[b]T/E/M/L]
damage 1d4+4 [P] agile, finesse, thrown 10 feet, versatile S

Ranged Strikes
weapon +4 [T/E/M/L]
damage 1d6+4 [P] thrown

Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L],

Spell Attack Roll: 6 [T/E/M/L]
Spell DC: 16 [T/E/M/L]

Focus Points: 1/1 (maximum)

Spells Known
1st: Splash of Art
Cast [[two-action]] somatic, verbal
Range 30 feet; Area 5-foot burst
Saving Throw Will; Duration variesA deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color.


Acrobatics: +1 [T/E/M/L]
Arcana: +0 [T/E/M/L]
Athletics: +7 [T/E/M/L]
Crafting: +3 [T/E/M/L]
Deception: +3 [T/E/M/L]
Diplomacy: +6 [T/E/M/L]
Intimidation: +3 [T/E/M/L]
Lore (Guild):+3 [T/E/M/L]
Lore (Scouting):+3 [T/E/M/L]
Medicine: +3 [T/E/M/L]
Nature: +0 [T/E/M/L]
Occultism: +0 [T/E/M/L]
Performance: +3 [T/E/M/L]
Religion: +3 [T/E/M/L]
Society: +0 [T/E/M/L]
Stealth: +1 [T/E/M/L]
Survival: +0 [T/E/M/L]
Thievery: +1 [T/E/M/L]

STR 18, DEX 12, CON 12, INT 10, WIS 10, CHA 16

Ancestry Feats and Abilities
Special 1st:
Heritage 1st: Half-Orc (low-light vision)
1st: Orc Sight (darkvision)

Skill Feats
Background: Specialty Crafting (Blacksmithing)
Your training focused on Crafting one particular kind of item. Select one of the specialties listed on page 267; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.

General Feats

Class Feats and Abilities
Feature 1st: Retributive Strike
Feature 1st: Paladin’s Code
1st: Deity’s Domain (creation)

Bonus Feats
Shield Block

Gear: Splint Mail, Steel Shield, Warhammer, Dagger, 3xJavelins, Adventurer’s Pack, Crowbar, Hammer, Grappling Hook, Signal Whistle, Repair Kit, Healer’s Tools, Lesser Elixir of Life
Items from PAthfinder Training: Minor Healing Potion, potency crystal

Bulk: 8 (Encumbered at: 9; Maximum at: 14)

Coins: 2 copper 4 silver 1 gold


1. PFS(2) 1-00: Origin of the Open Road:

Boon: Nexian Researcher
You can check a box next to this boon whenever you attempt a Pathfinder Society Lore check as part of the action required for the check. If you are Untrained in Pathfinder Society Lore, you can add your level to your Intelligence modifier when determining your bonus for this check. If you are at least Trained in Pathfinder Society Lore, you gain a +2 circumstance bonus to this check instead. If the check is made in relation to Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar, you do not need to check a box to use this boon.
Reputation(s): +4 (Envoy’s Alliance)
Fame Earned: 4
Fame Spent: 4
Gold Earned: 14
Downtime: 0.4

bot me!:

[dice=Hammer, first attack]1d20+7[/dice]
[dice=damage, bludgeoning]1d8+4[/dice]

[dice=Hammer, second attack]1d20+7-2[/dice]
[dice=damage, bludgeoning]1d8+4[/dice]

Raise Shield