Android

Triax Null's page

148 posts. Alias of Tangaroa.


Classes/Levels

Neuter Android Slayer (Cleaner) 2 N humanoid (android) | HP: 22/22 | AC: 21 T: 13 FF: 18 | Fort +5, Ref +6, Will +1, +4 vs mind-affecting, paralysis, poison and stun. Init: +3 Perc: +8

About Triax Null

gear and money:

17 silverdisks
80 gp
masterwork sap
silver pick axe

Triax Null
Android slayer (cleaner) 2
N Medium humanoid (android)
Init +3, Senses darkvision (60 ft.), low-light vision; Perception +8
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DEFENSE
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AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)
hp 22 (2d10+6)
Fort +5, Ref +6, Will +1, +4 vs mind-affecting, paralysis, poison and stun.
Immunities disease, emotion, exhaustion, fatigue, fear, sleep
Defensive Abilities +1 dodge bonus to AC vs. robots
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OFFENSE
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Speed 20 ft.
Melee morningstar +4 (1d8+2)
Melee mwk. longsword +5 (1d8+2/19-20)
Ranged shortbow +5 (1d6/x3)
Special Attacks +1 on attack roles against robots, studied target (+1)
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STATISTICS
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Str 15, Dex 16, Con 14, Int 13, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 17
Feats Combat Expertise, Deceitful, Power Attack
Skills
Acrobatics +1 (-3 to jump) (1 rank +3 Dex +3 trained -6 ACP)
Bluff +6 (2 ranks -1 Cha +3 trained +2 feat)
Climb +0 (1 rank +2 Str +3 trained -6 ACP)
Disguise +7 (1 rank -1 Cha +3 trained +2 feat +2 circumstance)
Heal +7 (1 rank +1 Wis +3 trained +2 circumstance)
Knowledge (dungeoneering) +5 (1 rank +1 Int +3 trained)
Knowledge (engineering) +2 (+4 to identify robots and Numerian technology) (1 rank + 1 Int)
Knowledge (geography) +5 (1 rank +1 Int +3 trained)
Linguistics +2 (1 rank +1 Int)
Perception +8 (2 ranks +1 Wis +3 trained +2 racial)
Sense Motive +1 (1 rank +1 Wis +3 trained -4 racial)
Sleight of Hand -2 (1 rank +3 Dex -6 ACP)
Stealth +2 (2 ranks +3 Dex +3 trained -6 ACP)
Survival +5 (1 rank +1 Wis +3 trained)
Swim +0 (1 rank +2 Str +3 trained -6 ACP)
ACP -6
Traits Adopted (Kellid), Born Under the Stranger, Divine the Mystery, Robot Slayer
Drawback Paranoid
Languages Common, Hallit, Orc
SQ constructed, deceitful, emotionless, nanite surge 1/day (+5)
Combat Gear potion of cure light wounds, acid (2), alchemist's fire (2), alkali
Other Gear breastplate, heavy wooden shield, mwk. longsword, morningstar, shortbow with 20 arrows, backpack, bedroll, belt pouch, cold-weather outfit, disguise kit (10 uses), flint and steel, grappling hook, healer's kit (10 uses), manacles, mess kit, iron pot, hemp rope (50 ft.), rations (5), silk rope (50 ft.), torch (10), waterskin, 181 gp
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SPECIAL ABILITIES
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Adopted You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race.
Born Under the Stranger Your birth was marked by the alignment of Aucturn with your birth sign and by strange happenings, giving you a link to alien beings. When feinting against aberrations, you do not take a –4 penalty for feinting against a non-humanoid creature, and you take only a –4 penalty if you feint against an aberration of animal Intelligence (instead of –8). You still cannot feint against mindless creatures.
Constructed For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Deceitful At 1st level, a cleaner becomes skilled at deceiving others, and gains Deceitful as a bonus feat. This ability replaces track.
Emotionless Androids have problems processing emotions properly and thus take a -4 penalty on Sense Motive checks.
Divine the Mystery (Kellid) Your time spent exploring the ruins of Silver Mount has taught you much about the strange ways of the metal creatures from the stars. You gain a +2 trait bonus on Knowledge (engineering) checks to identify creatures with the robot subtype and relics of Numerian technology. When using Bluff to feint against an intelligent construct, you do not take a penalty for feinting against a non-humanoid.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Immunity to Disease (Ex) You are never subject to disease effects.
Immunity to Emotion Effects (Ex) You are never affected by emotion-based effects.
Immunity to Exhaustion (Ex) You can never be exhausted.
Immunity to Fatigue (Ex) You can never be fatigued.
Immunity to Fear (Ex) You are never subject to fear effects.
Immunity to Sleep (Ex) You are never subject to sleep effects.
Nanite Surge An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus of +3 + character level on any one roll which must be activated before the roll is made. This ability causes the android's circuitry tattoos to glow equivalent to a torch for 1 round.
Paranoid You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone. Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.
Robot Slayer The strange automatons that plague the wilds of Numeria are a blight upon the world, and the idea that there could be countless more of these creatures lying in wait in the unknown ruins scattered throughout the region chills your blood. Khonnir's recovery of a deactivated robot from the caves below Torch worries you-not only could that thing wake up and run amok in town, but there may well be more lurking below! You want to explore the caves under Torch to determine if there is indeed a lurking robot threat below town. You gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.
Studied Target (Ex) A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack rolls and weapon damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can maintain these bonuses against only one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to the DCs of slayer abilities against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

background:

"Let me tell you about the created, the machine-born... ay, I suppose you would call them androids. They aren't like you and me; they don't feel sadness, fear, or fatigue. It's a good thing too, for they are more alone then any other thing in the universe. We know we have souls, we know something will be waiting for us when we pass beyond. What can a created thing look forward to when it dies? Certainly not its maker..."

Triax wandered out of the wastelands of Numeria one winter day and into the midst of a stunned Raptor's Claw Kellid tribe. It was naked save for the fine tracery of silver tattoos covering its body, curious about its environment and eager to learn. The chief granted the creature shelter, teaching it Kellidite lore and how to fight. Although incapable of love, Triax determined that a life with these humans was adequate for its continued prosperity. The gaps in Triax's memories regarding its origin and maker were non-ideal, but it determined the information to be secondary to survival. Instead, the creature learned how to fit in to its new tribe, practicing hunting, survival, and the skills of imitating its fellows mysterious "emotions".

Then the robot raids started - and Triax began to re-evaluate its position with the Raptor's Claws. Like itself, they appeared without warning. Triax decided it was ideally suited to fighting this menace, sharing many of the same skills and strengths as robots. It fought with the tribes people, hunting against the metal monsters and dodging their increasingly extensive patrols. The flow never seemed to stop, however, and the Raptor's Claws were eventually decimated and dispersed. Triax fled.

It wandered for a time, visiting Chesed and Starfall, trying to learn more of humanity. In Chesed, it found new opportunities, falling in with criminals and putting its hard-earned combat skills to use. However, it also found new dangers - the Technic League has learned of Triax's existence, and has tried to abduct him several times. He has so far evaded the humans, but the strain of doing so has left the android wary of its allies, expecting betrayal at any moment. It continues to perfect its skills of deception and faking human emotions to keep one step ahead of its pursuers.

Most recently, Triax has wandered south to Torch. Alone again, it currently seeks new allies to assist in its survival. It is also considering pursuing further research into its mysterious origins, having decided that no other activities seem more critical in the moment.

dice rollers:

Hyperspectral imaging (active, scanning)[dice=perception]1d20+8[/dice]
Threat analysis[dice=sense motive]1d20+1[/dice]

[dice=combat expertise, power attack]1d20+3[/dice] vs flat footed
[dice]1d8+4[/dice]