Hommelstaub

Trial 7: Raijin's page

23 posts. Alias of Hordshyrd.


About Trial 7: Raijin

Race:

Elemental Infusion Trial 7:
~1ft tall, scrawny digitgrade legs ending in small feet with blunt claws, similarly scrawny torso showing firm muscles and ribs that defy typical arrangement, three digit hands with a single opposable digit, a small lower jaw with beaklike upper lip, three eyes the flavour of lightning and thin whispy hair like formation drifting up from the bake of the head, entire body is covered with jagged designs that glow with a pure silver light.
Type:Outsider (Native) Air (3rp)
Size:Tiny (4rp)
Speed:Average 30ft (0rp)
Languages:Standard (0rp)
Ability Scores:Tiny, Advanced (4rp), Advanced Strength (4rp)
+2str +4dex +2con +4wis +0int -2cha
Defensive Abilities:Energy resistance lightning 5 (1rp), Breeze Kissed (4rp), Mist-Child (1rp)
Offensive Abilities:Elemental Weapons (6rp,
Other Abilites:Fleet Footed (3rp)

Elemental Infusion Trial 7, Codename: Raijin
Indeterminate Gender, Monk of the Four Winds 5
LN Tiny Outsider (Native)
Init +7(3dex+2fleet footed+2reactionary)

Defense:
AC 23(10+2tiny+3dex+5Monk+1Dodge+2bracers)
HP 36 (5d8+5+5favored class)
Fort +5, Ref +7, Will +8
Resistances: Lightning 5
Special:Breeze kissed, Mist Child

Offense:
Speed:40ft
Meelee: Unarmed strike +10 (1d4+6 +1d6electrical) Flurry +10/+10
Range
Space: 2.5ft Reach: same square

Statistics:
20str 16dex 12con 18wis 13int 8cha
BAB +3 CMB +9(+5monklvBAB+5str-2tiny) CMD 24(10+3BAB+5str+3dex-2tiny+5Monk)
Feats:Dodge(mnk1), Mobility(lv1), Combat Reflexes(mnk2), Snake Style(lv3), Underfoot(lv5)
Class Abilities:Monk AC Bonus wis+1, Evasion, Elemental Fist(5/day 2d6), slow fall 20ft, Fast Movement +10ft, Still Mind, ki Pool, High Jump, Purity of Body

Traits:
Reactionary:Due to a consistent regimen of surprise testing during the subjects initial training period it has become quite adept at anticipating danger (+2 to initiative)
Eyes and ears of the City:An additional effect of non-scheduled training, small details rather than direct information used to explain training exercises (+1 perception, always a class skill.)

Skills:
Acrobatics +11(5ranks 3dex 3cls), Sense Motive +12(5ranks 4wis 3cls) (+14 in snake style), Perception +13 (5ranks, 4wis, 1trait 3cls), Stealth +19 (5ranks 3dex 3cls 8tiny), Climb +11(3ranks 5str 3cls), Swim +10(2ranks 5str 3cls)

Equipment:
Belt of Tumbling
Amulet of Mighty Fists +1 set into the sternum
Bracers of Armor +2
Prisoner's dungeon ring