Bloodline Arcana: Whenever you cast a spell that deals
energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell’s type to match the type of your bloodline.
Bloodline Powers: One of the four elements infuses
your being, and you can draw upon its power in times
of need. At first level, you must select one of the four
elements: air, earth, fire, or water. This choice cannot be
changed. A number of your abilities grant resistances and
deal damage based on your element, as noted below.
Elemental Ray (Sp): Starting at 1st level, you can unleash an
elemental ray as a standard action, targeting any foe within
30 feet as a ranged touch attack. This ray deals 1d6 points of
damage of your energy type + 1 for every two sorcerer levels
you possess. You can use this ability a number of times per
day equal to 3 + Hit dice.