Greetings my fellow Pathfinders! I am wanting to start a slow causal campaign posting at minimum of 3-4 times a week. We would be traveling to Distant Worlds in the Solar System. I am accepting all Paizo products no 3rd party stuff! This will be a Epic journey to stars & legends! I am looking for 4-6 players .
My January started out great and is a little hectic now. I got tossed a couple of curves at work and school. All is working out though. I have a question for the group, I was wanting to DM a PBP group by doing the Shatter Star AP Bk 1. I was wondering if this group wanted in IF I chose to do that? Ash
Backstory Raised by the Druids in Eleeden Reaches, Alandolf is a favored druid. Recently his nemesis Kyroden Hawkstorm has made several political moves against him. There are some on the Council of Druids that are thinking Shifters are poor people to recruit from. Recently Taimus an Elder druid has received various reports in the east about a druid named Visigash. Taimus is sending Alandolf to find out more about him, Taimus is hoping that Kyroden will be stopped by Alandolf success if this investigation brings back good news.
Sorry for the wait but here. I changed the race to shifter Alandolf
Crunch:
32 PT build B4 Racial (STR 14, DEX, 12, CON 13, INT 11, WIS 16, CHA 12) Shifter Racial/Traits +2 Dex, - 2 Int, - Cha Beasthide +2 Con, + 2 Natural Armor Abilities (with bonus) Str 14 + 2 Dex 14 + 2 Con 15 + 2 Int 09 -1 Wis 16 + 3 Cha 10 0 Combat:
Defense -------- AC:17,Touch: 12, Flat Footed:14 (+3 Armor +2 DEX +4 NA) (Hide Armor) HP:10 (1D8+2Con) Fort: 3 Ref: 2 Will: 4 Offensive ---------- Init +2 BAB: 0 Grapple: 2 Melee: Scimitar + 2 str (1d6+2(Str) X2) Ranged: Sling (1D4 + 2 Dex) Tracked Ammo: 100 Speed: 30FT Feats/Skills:
Feats Beast hide Elite: +4 NA instead of 2. Skills Concentration= 6= 2 + 4 Heal=6= 2 + 4 Knowledge (Nature) =2 = 2 Listen 6= 2 + 4 Spot6= 2 + 4 Class Features:
Class Features/Special Abilities Animal Companion (Ex) A druid may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the druid on her adventures as appropriate for its kind. A 1st-level druid’s companion is completely typical for its kind except as noted below. As a druid advances in level, the animal’s power increases as shown on the table. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished. Wild Empathy (Ex) A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. Spells:
Spells= 0/3/1/1+1 0 Level Spells Cure Minor Wounds: Cures 1 point of damage. Detect Magic: Detects spells and magic items within 60 ft Guidance: +1 on one attack roll, saving throw, or skill check. 1st Level Summon Nature’s Ally I: Calls creature to fight. Gear: Gear Backpack Bedroll Sunrods X5 Travelers Clothes Medium Armor=Hide
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