| Total Entropy |
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VikingGoth wrote:
I hope there's major changes to the barbarian too. I'm playing one in the level 12 part of the playtest and the 3 up 1 down mechanic, while interesting in concept, isn't that conducive for fun gameplay. They don't really gain enough from it to have the -1 AC and the useless turn worth it, and they also don't have any reason not to rage unless they multiclass a spellcaster (although moment of clarity is nice).
I would prefer more of a risk/reward mechanic with say increasing penalties that you take the longer you rage after say 3 turns instead of just dropping out with a cap of maybe 1min. This allows you to push your luck or play it safe but it puts the choice in the players hands instead of an arbitrary 3 turn duration. This also solves some of the problems of the Barbarian only being able to fly for 3 turns then falling to possibly their death.