Ajbal Kimon

Tosguld Gatewatcher's page

57 posts. Alias of servant6.


HP 123/143 | AC 25 (T 13 F 24) | DR 3/- | CMB +15 CMD 31| F 16 R 8 W 8 | Init +2 | Perc +16 | Challenge 3/3 | D Stance 12/12 | Stamina 16/16


HP 161/161 | AC 25 (T 13 F 24) | DR 3/- | F 18 R 8 W 10 | CMB +16 CMD 34 | Lucerne Hammer +18/+13 1d12+12

About Tosguld Gatewatcher

Human cavalier (constable) 7/stalwart defender 2
LG Medium humanoid (human)
Init +2; Senses Perception +16


AC 27, touch 15, flat-footed 24 (+9 armor, +2 deflection, +1 Dex, +2 dodge, +1 natural)
hp 143 (9 HD; 7d10+2d12+79)
Fort +16, Ref +8, Will +8
Defensive Abilities resolute; DR 3/—
Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +14/+9 (1d3+5) or
. . mwk lucerne hammer +16/+11 (1d12+9) or
. . unarmed strike +14/+9 (1d3+5)
Ranged composite longbow +11/+6 (1d8+6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork lucerne hammer)
Special Attacks challenge 3/day (+7 damage, +2 to hit if foe attacks another), tactician 2/day (Shake It Off, 6 rds)


Str 20, Dex 14, Con 24, Int 10, Wis 14, Cha 10
Base Atk +9; CMB +15 (+17 disarm, +17 grapple, +17 trip); CMD 31
Feats Combat Stamina, Crane Style[UC], Diehard, Dodge, Endurance, Improved Unarmed Strike, Lunge, Shake It Off[UC], Stalwart[UC], Toughness
Traits armor expert, child of the temple
Skills Acrobatics +3 (-1 to jump), Bluff +4, Climb +9, Diplomacy +7, Handle Animal +12, Heal +8 (+11 when used on someone other than yourself), Intimidate +4, Knowledge (local) +12, Knowledge (nobility) +13, Perception +16, Sense Motive +13
Languages Common, Skald
SQ apprehend, badge (+2/+1), crane style, defensive power (intercept[APG]), defensive stance, dodge, improved unarmed strike, lunge, order of the shield, quick interrogator, squad commander
Other Gear adamantine full plate, arrows (20), blunt arrows[APG] (20), composite longbow (+6 Str), mwk lucerne hammer[APG], greater talisman of good fortune[OA], backpack, badge (tin brooch) (worth 0.5 gp), canteen[UE], crowbar, everburning torch, grappling arrow[UE], mwk manacles, signal whistle, silk rope (50 ft.), 3 gp, 1 sp

Special Abilities:

Special Abilities
Apprehend +2 (Imp. Unarmed Strike, Crowds) (Ex) Can attempt to grapple (instead of attacking) foe at the end of a charge, gain +2 bonus on Perception and disarm, grapple and trip CMB, and no longer treat crowds as difficult terrain.
Badge +2/+1 (Ex) Allies who can see your badge gain +2 save vs. charm/compulsion/fear & +1 to hit vs. foes you challenge.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Crane Style [Combat Trick] Up to 3 stamina points to imm. action increase dodge bonus to AC by stamina spent.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Defensive Stance (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, +2 to AC when defending, but may not move.
Diehard You are stable and can choose how to act when at negative Hp.
Dodge [Combat Trick] Up to double Dex bonus in stamina points, increase dodge bonus from Dodge by stamina spent.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Improved Unarmed Strike [Combat Trick] Up to 5 stamina points to increase nonlethal damage from Unarmed Strike by double stamina spent.
Intercept (Ex) In defensive stance, take a weapon strike that would hit an adjacent ally.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Lunge [Combat Trick] 2 stamina points to apply poison to a man. weapon as a swift action.
Quick Interrogator (Ex) Most uses of Diplomacy and Intimidate take less time.
Resolute 2 (Ex) Convert 2 point of damage per attack from lethal to non-lethal.
Shake It Off Gain +1 to all saving throws per adjacent ally
Shield's Challenge +7 (3/day) (Ex) +7 to damage target, -2 AC vs. others when used, +2 to hit your target if the target attacked someone other than you.
Squad Commander (Ex) As 1 min action, can trigger free use of tactician in next hour, effect lasts 1 min/level.
Stalwart Forgo dodge AC bonus for equivalent DR
Tactician (Shake It Off, 6 rds, 2/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.