Fighter 2 (Brawler) | AC 21 T 12 FF 19 | CMD 16 | HP 22/22 | F+6 R+2 W+2 (+2 vs Spell/SLA/Poison) | Init +2 | Per +4 | Active: None
Gender
M
Size
M
Alignment
NG
Deity
Torag
Languages
Common, Dwarven
Strength
16
Dexterity
14
Constitution
16
Intelligence
10
Wisdom
14
Charisma
11
About Tormnyr
Character Sheet:
Tormnyr
Dwarf Fighter (Brawler) 2
NG Medium Humanoid
Deity: Torag
Init +2; Perception +4
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DEFENSE
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AC 21, touch 12, flatfooted 19 (Armor +6, Dex +2, Shield +2, Trait +1)
HP 22 (2d10+6)
Fort +6, Ref +2, Will +2 (+2 racial vs spells, SLA, poison, +2 trait vs charm/compulsion, +1 vs fear)
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OFFENSE
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Speed 20 ft.
Melee MW Dwarven Heavy Axe-Gauntlet +6 (1d8+3/x3)
Ranged Javelin +4 (1d6+3)
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STATISTICS
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Str 16, Dex 14, Con 16, Int 10, Wis 14, Cha 11
BAB +2; CMB +5 (+1 to Bull Rush, Drag, Reposition); CMD 17 (+3 vs Bull Rush/Drag, +2 vs Overrun, +1 vs Reposition),
Feats Combat Reflexes, Stand Still, Step Up
Traits Defender of the Society, Serpent Runner (Fullplate ACP 1 less), Focused Disciple
FCB Fighter +2 Skill Points
Skills (3 per level)
Climb 1 +7 (-3 ACP)
Swim 1 +7 (-3 ACP)
Survival 1 +6
Perception 2 +4
1 skill point unspent
Campaign 2 bonus ranks: Knowledge (Dungeoneering) 2 +5
Languages Common, Dwarven
Special Darkvision, Defensive Training, Greed, Hardy, Hatred, Stability, Stonecunning, Weapon Familiarity, Bravery, Close Control
Equipment Starting Gold: 1300
Breastplate (200)
MW Dwarven Heavy Axe-Gauntlet (321)
Heavy Steel Shield (20)
6 javelins (6)
Pathfinder’s Kit (12)
Holy Water (25)
Acid (10)
Remaining: 706 gp
Feat Plan:
2: Step Up
3: Iron Will
4: Weapon Focus
5: Weapon Specialization
6: Power Attack
7: Disruptive
Background and Personality:
Tormnyr is a young dwarf from the Land of the Linnorm Kings. His parents are masons, and although Tormnyr had the raw strength for that occupation, he lacked the diligence. While his parents were somewhat disappointed, the dwarves who live among the Ulfen see things a bit more like their human neighbors. Many young dwarves strike out to see the world and seek their fortune.
Tormnyr has been moving his way south for the past few years, offering his services as a caravan guard when needed. As of late, he has tried his luck at Serpent’s Run. Agents of the Pathfinder Society saw him and were impressed with his abilities, so have offered him a job.
In his manner, Tormnyr is confident and pleasant, and even somewhat charming (for a dwarf, anyway). His faith in Torag manifests most notably in a protective stance in battle; he seeks to prevent foes from harming his allies by staying with them and limiting their movement. Should a foe slip past his guard and harm his allies, Tormnyr will be harshly critical of himself and vow to do better next time.
He is easy-going when it comes to ethical dilemmas and does not regard himself as a moral authority, preferring to let someone else figure such things out. He tries to do the right thing but his is a violent profession, and it doesn’t overly bother him.
Role:
Tormnyr will lock down enemies and do decent damage while having solid AC and saves. The Fighter (Brawler) archetype isn’t as powerful as those that keep Armor Training and Weapon Training, but a) this AP was written before such options existed, so I do not expect to need the utmost level of power to contribute, and b) the unique abilities of the Brawler may be very fitting for this party. I imagine the Psychic and the Shaman do not want to be in melee, and the Ranger appears to be a ranged combatant. Being able to lock down enemies should be very helpful. The Brawler gets very good at preventing enemy casting at level 7. I am not building to one-round every enemy with a two-handed PA approach, as in my experience that leads to the GM just ramping up the difficulty to keep the game challenging. And besides, we have a whole party to contribute. So I think the Brawler will prove more tactical and interesting. The Brawler archetype keeps Bravery which seems useless, but if Tormnyr gets a +2 Cha headband, he can take Improved Bravery and Inspiring Bravery, giving the whole party an untyped bonus on saves vs mind-affecting things.