Tomovian Brightstar's page

No posts. Organized Play character for Arazyr.

Full Name

Tomovian Brightstar




Sorcerer 1







Special Abilities

Ascendant Recollection, Eternal Hope, Gnome Magic, Celestial Bloodline, Heavenly Fire, Zealot


Chaotic Good


Cayden Cailean




Common, Gnome, Sylvan; Draconic, Dwarven

Strength 8
Dexterity 14
Constitution 12
Intelligence 15
Wisdom 8
Charisma 18

About Tomovian Brightstar

Tomovian Brightstar
Gnome Sorcerer 1
CG Small Humanoid (gnome)
Init +2; Senses low-light vision; Perception +1
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +1; +2 vs. illusions, +2 bonus vs. fear and despair
Speed 0 ft.
Melee Longspear +0 (1d6-1/x3)
Ranged Sling +3 (1d3-1/x2)
Special Attacks heavenly fire (7/day)
Spell-Like Abilities
. . 1/day—dancing lights, ghost sound (DC 15), prestidigitation (DC 14), speak with animals
Sorcerer Spells Known (CL 1):
1 (4/day) Summon Monster I, Mage Armor
0 (at will) Acid Splash, Mage Hand, Detect Magic, Light
Str 8, Dex 14, Con 12, Int 15, Wis 8, Cha 18
Base Atk +0; CMB -2; CMD 9
Feats Eschew Materials, Spell Focus (Conjuration)
Traits Ascendant Recollection, Zealot
Skills Acrobatics -4, Climb -7, Escape Artist -4, Fly -2, Heal +3, Knowledge (arcana) +6, Knowledge (religion) +7, Perception +1, Profession (brewer) +5, Ride -4, Spellcraft +6, Stealth +0, Swim -7; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Gnome, Sylvan
SQ bloodlines (celestial), eternal hope (1/day), illusion resistance
Combat Gear Acid (2); Other Gear Longspear, Sling, Sling bullets (20), Ale (per gallon), Backpack (empty), Bedroll, Belt pouch (empty), Everburning torch, Flint and steel, Mess kit, Mug/tankard, Pot, Soap, Sorcerer's kit, Torch (10), Trail rations (5), Waterskin, 6 GP, 7 SP, 8 CP
Special Abilities
Ascendant Recollection Your sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power.
Celestial Summoned creatures gain DR 1/evil.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Heavenly Fire (7/day) (Sp) Ranged touch attack deals 1d4 divine damage/healing
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Zealot Immune to the Bleaching if remain faithful to religion's tenets.

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