Tomovian Brightstar's page

No posts. Organized Play character for Arazyr.


Full Name

Tomovian Brightstar

Race

Gnome

Classes/Levels

Sorcerer 1

Gender

Male

Size

Small

Age

55

Special Abilities

Ascendant Recollection, Eternal Hope, Gnome Magic, Celestial Bloodline, Heavenly Fire, Zealot

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Absalom

Languages

Common, Gnome, Sylvan; Draconic, Dwarven

Strength 8
Dexterity 14
Constitution 12
Intelligence 15
Wisdom 8
Charisma 18

About Tomovian Brightstar

Tomovian Brightstar
Gnome Sorcerer 1
CG Small Humanoid (gnome)
Init +2; Senses low-light vision; Perception +1
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Defense
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +1; +2 vs. illusions, +2 bonus vs. fear and despair
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Offense
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Speed 0 ft.
Melee Longspear +0 (1d6-1/x3)
Ranged Sling +3 (1d3-1/x2)
Special Attacks heavenly fire (7/day)
Spell-Like Abilities
. . 1/day—dancing lights, ghost sound (DC 15), prestidigitation (DC 14), speak with animals
Sorcerer Spells Known (CL 1):
1 (4/day) Summon Monster I, Mage Armor
0 (at will) Acid Splash, Mage Hand, Detect Magic, Light
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Statistics
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Str 8, Dex 14, Con 12, Int 15, Wis 8, Cha 18
Base Atk +0; CMB -2; CMD 9
Feats Eschew Materials, Spell Focus (Conjuration)
Traits Ascendant Recollection, Zealot
Skills Acrobatics -4, Climb -7, Escape Artist -4, Fly -2, Heal +3, Knowledge (arcana) +6, Knowledge (religion) +7, Perception +1, Profession (brewer) +5, Ride -4, Spellcraft +6, Stealth +0, Swim -7; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Gnome, Sylvan
SQ bloodlines (celestial), eternal hope (1/day), illusion resistance
Combat Gear Acid (2); Other Gear Longspear, Sling, Sling bullets (20), Ale (per gallon), Backpack (empty), Bedroll, Belt pouch (empty), Everburning torch, Flint and steel, Mess kit, Mug/tankard, Pot, Soap, Sorcerer's kit, Torch (10), Trail rations (5), Waterskin, 6 GP, 7 SP, 8 CP
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Special Abilities
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Ascendant Recollection Your sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power.
Celestial Summoned creatures gain DR 1/evil.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Heavenly Fire (7/day) (Sp) Ranged touch attack deals 1d4 divine damage/healing
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Zealot Immune to the Bleaching if remain faithful to religion's tenets.

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