Abra Lopati

Tomas Aldori's page

362 posts. Alias of Heofthehills.


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Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

GM, could you please set this to inactive if it is not going to get going again. It's been almost two months without a post and no responses to this post in almost two weeks (at least not here). Either that or set my profile to inactive. Thanks.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas gives both of them hugs as best he can with his hands full of pies. "Thank you Fizz and Fuzz of the Fizz, you have been true friends. I look forward to a day we can travel together again."


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

While the feasting occurs, Tomas walks up, slightly forlorn. "Companions, it has become clear to me that I am not able to help in the ways I once thought and if I am to ever help properly, then I will need to train with my uncle. Doing so will require a great amount of time and as such, I do not ask that you wait for me, only remember me, if I ever return."


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

I was on a vacation as well and have been dealing with a new baby for the last seven weeks. That being said, I have lost the energy for this game and as a few of my other games end, I suspect I will cull down the number I am playing/running because I think got in over my head. If you are ok with it, Wolf, I would like to have Tomas go into training with his uncle and if there comes a time when I'm ready to return he can come back from his training session?


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Are the Erastil folks about?


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

"I will only leave if Krazok believes himself cleared of this malady..."


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

"It seems that we have more reason to stay in these caves," Tomas says with a shake of his head and a sigh.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Looking quietly at Krazok, he looks for anything out of the ordinary.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

"This chair seems to increase a person's capabilities. I don't see what is holding him here..."


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas walks forward and casts his own Detect Magic, doing so until he succeeds.

Once done, he spends several moments studying the throne, ignoring the spells that are already pointed out.

Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30

Spellcraft: 1d20 + 10 ⇒ (19) + 10 = 29


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas moves over and gives an assist to Kraz.

1d20 + 5 ⇒ (4) + 5 = 9

Though he does not feel as if he is offering much strength.

"Let's take some time to get him out of it."

Take 20 if the time is there


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

so there is still on Wyvern but we can't reach it? do we still see it?


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Feeling the surge from the spell granted by Gorgoron, he unleashes his strength on the Wyvern.

1d20 + 10 ⇒ (12) + 10 = 22
1d8 + 12 ⇒ (3) + 12 = 15

1d20 + 10 ⇒ (18) + 10 = 28
1d8 + 12 ⇒ (7) + 12 = 19

Roaring with delight as his blade sinks into the wannabe dragon!

AC Currently: 24


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

"Not today...you are not taking my friends."

2h no buckler due to spell: 1d20 + 10 ⇒ (1) + 10 = 11
1d8 + 12 ⇒ (8) + 12 = 20 Figures...1 on hit, max on damage...*sigh*


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Before moving into the nearby cave as the wyverns, Tomas prepares himself for battle, his entire mind in for helping his brother in arms.

Before moving in, cast Shield again...and again

1d10 ⇒ 1
1d10 ⇒ 9

Once that is done, he rushes out, upon the combat begin.

I can assume that unless I'm willing to sneak with him, I won't quite make it close enough to charge, so I will simply move Tomas into the room and be prepared.

Current AC: 23


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Standing and stretching, Tomas does not feel good still, but he walks about, trying to get his mind squared away with what all has happened.

Once done he is focused, he begins looking for the rest of the group.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

I just went and did the math, the last attack that Tomas made would have put him unconscious due to him being at 0 HP. Thus this would put him at 17 HP after that.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

After the combat, Tomas slumps to the ground and just sits for a while, bleeding from so many wounds.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Roaring in pain, Tomas looks at the wyvern on him and slashes once more.

Power Attack 1h: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 7 ⇒ (5) + 7 = 12


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

No, I simply take a -2 to the attack roll. The Wyvern has Tomas grappled, he simply slams his sword into it. With a -2 to hit, it should still be a 23, I believe.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

I posted rules direct from the PRD, if we are handling grapples differently, I would have liked to have known before being tied up in a grapple.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn't require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details. In 3.5 it was light only, that was one of the changes over to PF


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas uses his weapon one handed for a change and slashes it at the wyvern that is gripping him.

Power Attack: 1d20 + 10 ⇒ (15) + 10 = 25

Damage: 1d8 + 7 ⇒ (8) + 7 = 15


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Now that one of the wyverns has flown close enough, he slashes out at the beast, wielding his weapon with both hands, he forces as much power in his strike as possible.

Power Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 7 + 3 ⇒ (5) + 7 + 3 = 15


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

I'll gladly take the damage because I didn't update my AC, but due to the shield spell, Tomas's current AC should actually be 23


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

GM:
Taunt them to actually get into melee...but if they run, Thomas isn't going to argue with it.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas looks up at the wyverns and snarls...

"Confn vhira tenpiswo vur slathalin, sjek wux bevi. Vi okh Darastrix ornla ti yarchonis coi ui|ulph wioti...it ornla clax astahi fothisev shafaer."

Draconic:
"Come down here and fight, if you dare. A real dragon wouldn't avoid it's foes...it would take them head on."

Intimidate: 1d20 + 17 ⇒ (5) + 17 = 22


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Once again, he tries to cast the shield spell, thinking to himself that he will need to ask Gorgoron to teach him a long ranged spell.

1 is bad!: 1d10 ⇒ 6

With shield up, he slips his buckler into place.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Setting the bags down (Free action?), then casts Shield (standard).

Spell Failure on a 1: 1d10 ⇒ 1

Then he quickly draws his blade (move).


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

After reading the book about armor for several hours, he looks over to Gorgoran, "Do you have a clue what the rest of the books might do at this point, sir?" He says as he stands up and walks over to the arcane caster. "I was hoping we could figure out who gets what and if we are going to stay here to study or start traveling part time, in addition to our studies...but we need to figure out how to divvy out all of these wonderful treasures."


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

I wanted the Survival one and the arcane spell failure removal. There is also the iron will/toughness one that is amazingly good for any of us, honestly, but if Krazok is taking a book, it should probably go to him.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

We still need to figure out who gets which books. There are 4-5 of us, plus the NPCs, and we have a lot of books to deal with.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

The only thing for 1k gold or less that can be attached is this:

Living steel:

Source: Pathfinder Roleplaying Game Ultimate Equipment

HP/inch 35; Hardness 15; Cost see table

DESCRIPTION

Type of Living steel Item Item Price Modifier
Ammunition +10 gp per item
Light armor +500 gp
Medium armor +1,000 gp
Heavy armor +1,500 gp
Weapon +500 gp
Shield +100 gp
Other items +250 gp/lb.
Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harvested, these fallen trees produce nuggets of a metal called living steel. This glossy green metal slowly repairs itself. An item made from living steel repairs damage to itself at a rate of 2 hit points per day, or 1 hit point per day if it has the broken condition. Items not primarily of metal are not meaningfully affected by being partially made of living steel.

Armor and shields made from living steel can damage metal weapons that strike them. Whenever the wielder of a metal weapon rolls a natural 1 on an attack roll against a creature wearing living steel armor or wielding a living steel shield, the item must make a DC 20 Fortitude save or gain the broken condition. If the weapon already has the broken condition, it is instead destroyed. Living steel cannot damage adamantine weapons in this way.

So I guess I'll take that.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Now that I know what the Twilight Armor is, it's not really viable for it to be mithril, as it has to be a +1 to have the Twilight modifier, does it not? Therefore, it's already 4k...if it's not required, then yeah, I would prefer the mithril to the +1.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

It is +1000g, flat. It's a great modifier. I believe in 3.5 is it was a +1 or +2, but it is so necessary for archers that PF adjusted it. (I have it on two characters, myself)

Also getting it as a special material wouldn't be very expensive and would be pretty nice as well.

GM: For the breastplate, is it a +1 or just -15% spell failure? If it's the latter, could I have it a Mithril Breastplate of the Dusk, thus negating the spell failure chances? If so, I could then pass the book off to Arvangail. It would make the cost 5300 (including the base cost of the breastplate).


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas will be there, at their sides during the ceremony, paying his respects for the fallen.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

I probably could, if necessary.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

He nods and hands the book off to Gorgoron.

"I need something to read..."


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Hearing Gorgoron's suggestion, he sets the book aside.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

To disarm the trap before you step on it( skill focus: disarm trap): Torq
To cast in the Confines of Protection ( to learn how to negate spell failure with armor): Intended for Tomas, multiples want
To Infuse your Arcane Into Your Strike (Arcane Strike): Arvangail
to find inner strength and constitution (toughness and iron will): I don't believe there is anyone in the party that wouldn't like this book, was it intended for Krazok?
rituals with us (teamwork feats): Was this intended for someone and do we know what feat/s it contains. Can this one be used by more than 1 person?
the Legends of mystical cloaks: Torq (Clearly)
to blow things up with full effect ( maximize spell): Gorgoron or Arvangail, though I assume it's meant for Gorg
to craft or not to craft ( craft wondrous items): This is likely better served to be on Fizzy due to his spell lists
The importance of Being Prepared:
To Find Your God and Demand Answers
a rough leather bound book with fur on its edge (no name):Guessing it's for Selena
To be One with the Shadows: I would bet this is for Torq(SF:Stealth) evil IncarnAte: Interesting...or scary
To please the cook with your Meat: If cooking:Fizz, If hunting: Tomas
Eversearching:
the meaning of Life: Are these two separate books or one book

A vest of escape - Torq
Breastplate of the Dusk - tomas GM: What is this item? I can't find it anywhere.
+1 composite longbow str +2 - Arvangail GM: Could the Str on this bow be adjusted to being Adaptive, so STR doesn't matter? Otherwise, the bow ends up not used
A headband of allure, +3 bonus to all Cha checks and skills associated with Cha. Once per day you can project your clothes to be of royal level(2,000 gp worth) for an hour. - Fizzy
Cloak of the Shadow - Selena Not sure what this is, but she's an NPC, so I'm less concerned
Large +1 guisarme - Krazok
Belt of healing - Gorgoron

A trident
a black bladed kukri
a cold iron dueling sword-Tomas
a red glowing great axe-Possibly Torq

I won't lie, after asking about being able to cast like a magus, I'm curious about that BLACK BLADED kukri.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Once the better items are gathered, Tomas sits down against one of the walls with one of the books that is unclear and begins to read, trying to find it's purpose in it's words.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Yeah, but I'm betting we have to do research to figure it out. Which, if we are camping here, we will have time to do at this point. Further, can we get some GMNPCing of Gorg or Klaus to get these items identified.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

To Cast in the Confines of Protection (per my Christmas request)
Eversearching
Dueling sword
Breastplate of the Dusk (since it is for me, though I still have no idea what it is)


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Slipping the new blade into place at his hip, he takes up the book about armored spellcasting. He seems to be distracted before looking up to Fizzy, "Oh...the fall was rather...painful...I could use some," he says, distracted, as he begins to read.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

"Quite."


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

"What a trove..." he says as he gazes around the room slowly, then his eyes fall on the axe and he concentrates for a bit, trying to figure out what he can about it. "Fizzy...I might need you to take a look at this, my friend, it is beyond my understanding thus far."

"Lady and Gentlemen, it appears we have found ourselves a treasure the such as we have never been so fortunate as to find before..."

He lifts the dueling blade and tests the balance on it.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas was never given a special item and the only item tied to his backstory was his blade.

Also, what is the Breastplate of the Dusk?


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Seeing no immediate threats, he casts Detect Magic and looks about, quietly, his eyes flicking from weapon to weapon and any other such items in the immediate area.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Following Torq, he slowly scales the wall, taking his time, tired of always being behind.

Take 10 for 15

He keeps silent. Angry and embarrassed.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

You had said I had to get a 20+, when I got a 17 I just didn't bother reading because I was dejected, to be completely honest.

Walking up the 'beach', he shakes, trying to get the water off, drawing his sword and looking for further threats.

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