Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

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Here is the battle map.


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Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 6

Arvangail will let loos and other flight of Arrows

PA Longbow: 1d20 + 8 - 2 - 1 ⇒ (5) + 8 - 2 - 1 = 101d8 + 7 ⇒ (7) + 7 = 14

PA Longbow: 1d20 + 8 - 2 - 1 ⇒ (18) + 8 - 2 - 1 = 231d8 + 7 ⇒ (6) + 7 = 13


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Oh that is so diff from what I had in my head!! I will post a new action for rd 6

Fizzy pulls out his gem and uses it to cast glitter dust on the wyverns hopefully catching 2


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas uses his weapon one handed for a change and slashes it at the wyvern that is gripping him.

Power Attack: 1d20 + 10 ⇒ (15) + 10 = 25

Damage: 1d8 + 7 ⇒ (8) + 7 = 15


Tomas you neck is currently in the maw of the wyvern. You are grappled, CMB to get out or something else, you will only be able to use a light weapon in the grapple.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn't require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details. In 3.5 it was light only, that was one of the changes over to PF


Tomas hits the wyvern and it cringes in pain but holds him still. Arvangail shoots the other wyvern hitting once.

Round 7
The wyvern on Tomas goes for a pin as it rakes him.
1d20 + 16 ⇒ (4) + 16 = 20
rake: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d6 + 4 ⇒ (3) + 4 = 7
rake: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 + 4 ⇒ (1) + 4 = 5

The other wyvern goes after Arvangail.
sting: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d6 + 4 ⇒ (5) + 4 = 9 plus poison
bite: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
grab: 1d20 + 16 ⇒ (15) + 16 = 31
rake: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d6 + 4 ⇒ (6) + 4 = 10
rake: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 + 4 ⇒ (1) + 4 = 5

rake: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d6 + 2 ⇒ (1) + 2 = 3
rake: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d6 + 2 ⇒ (3) + 2 = 5


So there are 3 total? And you can attempt to rake only on rounds after the grapple happens.. If you maintain hold, so on Tomas is fine, but Arvangail just got grappled so it wouldnt be till next round that you could rake her..

Torq will attempt to hope over the wagons and charge the wyvern with arrows sticking out of it..

Acro: 1d20 + 9 ⇒ (10) + 9 = 19

Attack+Charge+Inspire: 1d20 + 11 ⇒ (19) + 11 = 30
Damage+PA: 1d10 + 12 ⇒ (9) + 12 = 21

Confirm: 1d20 + 11 ⇒ (4) + 11 = 15
Damage+PA: 1d10 + 12 ⇒ (5) + 12 = 17


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

did the glitter dust do anything?

[ooc] and don't forget your inspire courage guys


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

My summons are about all I can contribute to this fight at the moment, and against multiple CR 6 creatures, I doubt they'll be able to do much more than delay them.

Round 5:

Seeing his earth elemental torn apart without much ceremony, he calls forth a tougher adversary and sends it racing forward at the foremost of the wyverns still within the cave.
[ooc]Summons Celestial Wolf - with Diehard feat (via Summon Good Monster feat). Instead of disappearing at 0 HP like most summoned monsters, it becomes staggered at 0, but continues to fight until it reaches negative CON, or in this case - 19 HP.

Charge Attack w/ Smite Evil: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Trip: 1d20 + 4 ⇒ (18) + 4 = 22 Assuming the cave is too small for the creature to be flying. (As it attacked the earth elemental last round, it should be on the ground.)

The air elemental that charged and attacked the Wyverns in the sky, follows up its previous attack with another strike. It should be in range. Gorgoron could have summoned it up to 100 ft away, and then with its 100 ft move, it could have charged up to 200 ft.
1d20 + 6 ⇒ (1) + 6 = 7

Gorgoron then commands the second elemental to charge towards the flying wyverns as well, and delay, if not exactly killing them.
1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Round 6:

The wolf attacks the wyverns again, seeking to do as much damage to them as possible while it is present in our realm.
1d20 + 4 ⇒ (18) + 4 = 221d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 4 ⇒ (2) + 4 = 6

The Air elementals move around the wyverns in the air, maneuvering to fight across from each other, and flank the creature in the air.
1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 121d4 + 3 ⇒ (4) + 3 = 7
1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 271d4 + 3 ⇒ (4) + 3 = 7

Gorgoron summons a second wolf along with the first, setting it on the same wyvern in the cave.
1d20 + 4 ⇒ (15) + 4 = 191d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 4 ⇒ (17) + 4 = 21

Round 7:

Each summoned creature that is still alive continues to attack its foe.
Wolf 1: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 4 ⇒ (1) + 4 = 5
Wolf 2: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 4 ⇒ (12) + 4 = 16
Elemental 1: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 141d4 + 3 ⇒ (2) + 3 = 5
Elemental 2: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 261d4 + 3 ⇒ (3) + 3 = 6

Small Air Elemental with Augment Summoning:
N Small outsider (air, elemental, extraplanar
Init +7; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12, 10-20 ft.)

STATISTICS
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Languages Auran

SPECIAL ABILITIES
Air Mastery (Ex)

Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

Celestial Wolf with Diehard and Augment Summoning:
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +1

OFFENSE

Speed 50 ft.
Melee bite +3 (1d6+3 plus trip)

STATISTICS

Str 17, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +4; CMD 16 (20 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 7

As the creatures come to attack arvangail

Mirror Image: 1d5 ⇒ 3 (the Bite 21 Ac attack hits an image) So arvangail isn't grappled.

-----

In case the creature can rake anyway here is the rest of their attacks
Mirror Image: 1d4 ⇒ 1 (the Rake 28 Ac attack hits Arvangail)
Mirror Image: 1d4 ⇒ 1 (the Rake 28 Ac attack hits Arvangail)

The last Rake attack hits an image

Current AC 19, 2 Mirror Image

And Arvangail Fall down unconscious.

Stabilize: 1d20 - 5 ⇒ (19) - 5 = 14 => stabilize

-----------

if the creature can not rake Arvangail is still up with 3 Mirror Images


WTH is Krazok when you need him lol.. And wth is Selena for that matter.. Has she acted?


Selena appears to have been waiting on Torq to act. Krazok is no where to be seen.

Gitterdust DC would be? So far they are just covered in it with Tomas.

arvangail is conscious and has 3 images around him. As Torq said no rakes this turn let alone, they could only happen if you 'were' grappled, which was negated by your image being hit by the bite attack.

Gorgoran:
You see your summoned creatures get taken down as fast as you summon them. Though in round 7 the wyverns retreat back into the caves, with the last wolf on their tails.

Torq jumps up and falls into the cart, then continues to move and jump over the cart. Not being able to charge, but still being able to get near the elf and his multiple images. Acrobatics DC 15 or fall off the bridge for those on the bridge. The wyvern gets bucked off the bridge and flies off down into the ravine.

Round 8
Depends on the DC of the spell of what needs to be done for the Wyvern.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

I don't know dm you never told me. It is from the gem


Fizzy:
I thought the gem gave you that ability. Oh well we will have the effect and DCs based off of you.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

dm:
In that case dc 15 since it would go off the witch level! 17 if bard!


Is an Acrobatics to stay on the bridge every round? Or to just move across it?

Acro: 1d20 + 9 ⇒ (8) + 9 = 17


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail is more than happy to have escaped a dire situation when the massive creature hit one of the images instead of him.

I need to put you down with the next flight of arrows he says directly to the creature

current AC 19, 3 Mirror Images


Every round an Acrobatics check is needed.

The boulders making up the bridge move, shake, and swivel.

Fizzy:
We will use bard, so record the DC accordingly.

Round 8
The wyvern seems to not be able to see, though with a grapple not much is needed. It continues to rake at Tomas.

rake: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d6 + 2 ⇒ (2) + 2 = 4
rake: 1d20 + 5 ⇒ (3) + 5 = 8 damage: 1d6 + 2 ⇒ (1) + 2 = 3

All the other wyverns have flown off. Heroes go only one more target!


Torq will attack the Wyvern grappling Tomas..

Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Confirm: 1d20 + 9 ⇒ (20) + 9 = 29

Damage: 2d10 + 24 ⇒ (6, 8) + 24 = 38

Acro: 1d20 + 9 ⇒ (14) + 9 = 23


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

RD 8

Fizzy continues his song and begins to summon a creature

Begins casting Summon Monster 2


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Roaring in pain, Tomas looks at the wyvern on him and slashes once more.

Power Attack 1h: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 7 ⇒ (5) + 7 = 12


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

don't forget your inspire courage!


Torq does an amazing job moving by Arvangail and his images, getting to the wyvern with an summersalt just in case at the end. Torq slams his flail into the beast's head getting it stuck as the beast slumps to the ground. Tomas slices it well enough, but Torq's blow was obviously the killing factor. With a strong pull the weapon comes free.

End of Combat, please describe your movement, actions, and if on the bridge Acrobatics checks.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena has a smug look on her face, she is leaning on the cart with her arms crossed in front of her.

Sense Motive DC 12:
You are pretty sure the mental message she is sending, 'You guys had that, no need for me to get my hands dirty.'


Male shocker lizard?

Sly is still swimming in the water enjoying his inspired swim!


Now that he's out of combat Torq will easy across the bridge Taking 10 for a 19 and continue to help load the loot from the cave..


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy lets his song fade, and seeing as everyone has it taken care of, he completes his summoning and summons a dolphin and has it chase the Sly around the water. Then he does a cannonball in himself

If you need to be healed come on over!


The group thinks they have gotten the last bags of loot. But you may enter in again if you want.

Torq you may want to speak with Gorgoran before entering again, for he was the last one out.

Sly enjoys his new friend failing to keep away from the agile animal.


Looking to Gorgoran.. "That was the last of the gear then?"


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Phew that was close. I am coming Fizz

Arvangail will carefully move closer to the gnome


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy pls his bulk out of the water and play to heal his new friend

Hex 1d8 + 3 ⇒ (3) + 3 = 6 and cmw 2d8 + 3 ⇒ (5, 3) + 3 = 11


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Completely renew arvangail will thank him


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy holds his arms out to Arvangail for a hug.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

After the combat, Tomas slumps to the ground and just sits for a while, bleeding from so many wounds.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena waves to the otherside of the ravine and yells, "Oh Fizzy it looks like Tomas is plain puckered out would you be a dear and hex him good!"

Then she picks up any packs on the ground putting them on the cart. She gets on her horse who finally is not so skittish around her.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy gets his hug for. Arvangail and as he does he attempts to pull him into the water, giggling all the while.

When he hears Selena

On my way Fuzzwiddle!

He uses his hex and a clw 2d8 + 6 ⇒ (6, 7) + 6 = 19


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

I just went and did the math, the last attack that Tomas made would have put him unconscious due to him being at 0 HP. Thus this would put him at 17 HP after that.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvanvail will let the gnome pull him in the water. It was all for fun and he could use the release of stress.

As he comes out a simple prestidigitation cantrip of clean took care of drying him up


Selena and the elf warrior, don't remember his name right now, are mounted and ready to go.

Arvangail frolics with Sly and Fizzy, until Fizzy heals his friend Tomas. Both Arvangail and Sly on his heels.

Gorgoran? Torq? Everyone please describe your actions, the bridge still moves unless you are an elf.


Torq will take 10 on Acro and head back across the bridge to the wagons..

"I think we should try and wait till Krazok comes back.. Then we head to Oleg's and maybe Restov for some time off.. Thoughts?"


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Gorgoron moves nimbly across the bridge once more to take up position with the others.

Taking 10 as well.

"That was... interesting. What is our next move? Will the others insist on continuing to hunt for the dragon itself?"


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"The dragon was taken care of, it was the demon." she says without much heart. "Yeah Torq, that sounds good, anyone want to go look for him? Eh Mr. Sneaky?"


"I'll go have a look yea.. You coming Selena?" Regardless of if she goes or not Torq will go and look for signs of the direction Krazok went and attempt to follow..

Surv: 1d20 + 9 ⇒ (3) + 9 = 12


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

[b] want Fizzwiddle and the Fuzz to come?


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Standing and stretching, Tomas does not feel good still, but he walks about, trying to get his mind squared away with what all has happened.

Once done he is focused, he begins looking for the rest of the group.


"If you wish to come Fizzy I will not stop you.. Your inspirations and heals are always welcome, well and your pies.."

Considering I prob wont find anything with a 12 you can just say Torq takes a while looking for Krazok's sign.. Taking 20 on Surv will give him a 29


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy walks along with Torq and at the mention of pie.

Like this! He focuses for a moment and a pie appears in his hand. He offers the whole thing to Torq


A look of astonishment comes across his face as the pie appears out of nowhere.. A grabs it and starts to devore it immediately.. "That sir is an amazing talent.. Upon reflection you can definitely join me!"


Torq and Fizzy climb back up to the tunnel. You both start hearing sounds. Closer to the exit of the tunnel into the cavern you can hear bestial growls and such.


"Does the wyverns never quit?" Torq goes into stealth mode as he creeps into the tunnel to see whats up..

Stealth: 1d20 + 16 ⇒ (19) + 16 = 35

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