| Tomas Aldori |
Tomas uses his weapon one handed for a change and slashes it at the wyvern that is gripping him.
Power Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
| Tomas Aldori |
If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn't require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details. In 3.5 it was light only, that was one of the changes over to PF
| GM Wolf |
Tomas hits the wyvern and it cringes in pain but holds him still. Arvangail shoots the other wyvern hitting once.
Round 7
The wyvern on Tomas goes for a pin as it rakes him.
1d20 + 16 ⇒ (4) + 16 = 20
rake: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d6 + 4 ⇒ (3) + 4 = 7
rake: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 + 4 ⇒ (1) + 4 = 5
The other wyvern goes after Arvangail.
sting: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d6 + 4 ⇒ (5) + 4 = 9 plus poison
bite: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
grab: 1d20 + 16 ⇒ (15) + 16 = 31
rake: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d6 + 4 ⇒ (6) + 4 = 10
rake: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 + 4 ⇒ (1) + 4 = 5
rake: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d6 + 2 ⇒ (1) + 2 = 3
rake: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d6 + 2 ⇒ (3) + 2 = 5
| Torq Sharptooth |
So there are 3 total? And you can attempt to rake only on rounds after the grapple happens.. If you maintain hold, so on Tomas is fine, but Arvangail just got grappled so it wouldnt be till next round that you could rake her..
Torq will attempt to hope over the wagons and charge the wyvern with arrows sticking out of it..
Acro: 1d20 + 9 ⇒ (10) + 9 = 19
Attack+Charge+Inspire: 1d20 + 11 ⇒ (19) + 11 = 30
Damage+PA: 1d10 + 12 ⇒ (9) + 12 = 21
Confirm: 1d20 + 11 ⇒ (4) + 11 = 15
Damage+PA: 1d10 + 12 ⇒ (5) + 12 = 17
| Gorgoron |
My summons are about all I can contribute to this fight at the moment, and against multiple CR 6 creatures, I doubt they'll be able to do much more than delay them.
Round 5:
Seeing his earth elemental torn apart without much ceremony, he calls forth a tougher adversary and sends it racing forward at the foremost of the wyverns still within the cave.
[ooc]Summons Celestial Wolf - with Diehard feat (via Summon Good Monster feat). Instead of disappearing at 0 HP like most summoned monsters, it becomes staggered at 0, but continues to fight until it reaches negative CON, or in this case - 19 HP.
Charge Attack w/ Smite Evil: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Trip: 1d20 + 4 ⇒ (18) + 4 = 22 Assuming the cave is too small for the creature to be flying. (As it attacked the earth elemental last round, it should be on the ground.)
The air elemental that charged and attacked the Wyverns in the sky, follows up its previous attack with another strike. It should be in range. Gorgoron could have summoned it up to 100 ft away, and then with its 100 ft move, it could have charged up to 200 ft.
1d20 + 6 ⇒ (1) + 6 = 7
Gorgoron then commands the second elemental to charge towards the flying wyverns as well, and delay, if not exactly killing them.
1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Round 6:
The wolf attacks the wyverns again, seeking to do as much damage to them as possible while it is present in our realm.
1d20 + 4 ⇒ (18) + 4 = 221d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 4 ⇒ (2) + 4 = 6
The Air elementals move around the wyverns in the air, maneuvering to fight across from each other, and flank the creature in the air.
1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 121d4 + 3 ⇒ (4) + 3 = 7
1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 271d4 + 3 ⇒ (4) + 3 = 7
Gorgoron summons a second wolf along with the first, setting it on the same wyvern in the cave.
1d20 + 4 ⇒ (15) + 4 = 191d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 4 ⇒ (17) + 4 = 21
Round 7:
Each summoned creature that is still alive continues to attack its foe.
Wolf 1: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 4 ⇒ (1) + 4 = 5
Wolf 2: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 4 ⇒ (12) + 4 = 16
Elemental 1: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 141d4 + 3 ⇒ (2) + 3 = 5
Elemental 2: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 261d4 + 3 ⇒ (3) + 3 = 6
Init +7; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12, 10-20 ft.)
STATISTICS
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Languages Auran
SPECIAL ABILITIES
Air Mastery (Ex)
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee bite +3 (1d6+3 plus trip)
STATISTICS
Str 17, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +4; CMD 16 (20 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent
| Arvangail Wintry |
Round 7
As the creatures come to attack arvangail
Mirror Image: 1d5 ⇒ 3 (the Bite 21 Ac attack hits an image) So arvangail isn't grappled.
-----
In case the creature can rake anyway here is the rest of their attacks
Mirror Image: 1d4 ⇒ 1 (the Rake 28 Ac attack hits Arvangail)
Mirror Image: 1d4 ⇒ 1 (the Rake 28 Ac attack hits Arvangail)
The last Rake attack hits an image
Current AC 19, 2 Mirror Image
And Arvangail Fall down unconscious.
Stabilize: 1d20 - 5 ⇒ (19) - 5 = 14 => stabilize
-----------
if the creature can not rake Arvangail is still up with 3 Mirror Images
| GM Wolf |
Selena appears to have been waiting on Torq to act. Krazok is no where to be seen.
Gitterdust DC would be? So far they are just covered in it with Tomas.
arvangail is conscious and has 3 images around him. As Torq said no rakes this turn let alone, they could only happen if you 'were' grappled, which was negated by your image being hit by the bite attack.
Torq jumps up and falls into the cart, then continues to move and jump over the cart. Not being able to charge, but still being able to get near the elf and his multiple images. Acrobatics DC 15 or fall off the bridge for those on the bridge. The wyvern gets bucked off the bridge and flies off down into the ravine.
Round 8
Depends on the DC of the spell of what needs to be done for the Wyvern.
| Arvangail Wintry |
Arvangail is more than happy to have escaped a dire situation when the massive creature hit one of the images instead of him.
I need to put you down with the next flight of arrows he says directly to the creature
current AC 19, 3 Mirror Images
| GM Wolf |
Every round an Acrobatics check is needed.
The boulders making up the bridge move, shake, and swivel.
Round 8
The wyvern seems to not be able to see, though with a grapple not much is needed. It continues to rake at Tomas.
rake: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d6 + 2 ⇒ (2) + 2 = 4
rake: 1d20 + 5 ⇒ (3) + 5 = 8 damage: 1d6 + 2 ⇒ (1) + 2 = 3
All the other wyverns have flown off. Heroes go only one more target!
| Tomas Aldori |
Roaring in pain, Tomas looks at the wyvern on him and slashes once more.
Power Attack 1h: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
| GM Wolf |
Torq does an amazing job moving by Arvangail and his images, getting to the wyvern with an summersalt just in case at the end. Torq slams his flail into the beast's head getting it stuck as the beast slumps to the ground. Tomas slices it well enough, but Torq's blow was obviously the killing factor. With a strong pull the weapon comes free.
End of Combat, please describe your movement, actions, and if on the bridge Acrobatics checks.
| Selena the Elfen Feline |
Selena has a smug look on her face, she is leaning on the cart with her arms crossed in front of her.
| Tomas Aldori |
After the combat, Tomas slumps to the ground and just sits for a while, bleeding from so many wounds.
| Selena the Elfen Feline |
Selena waves to the otherside of the ravine and yells, "Oh Fizzy it looks like Tomas is plain puckered out would you be a dear and hex him good!"
Then she picks up any packs on the ground putting them on the cart. She gets on her horse who finally is not so skittish around her.
| Tomas Aldori |
I just went and did the math, the last attack that Tomas made would have put him unconscious due to him being at 0 HP. Thus this would put him at 17 HP after that.
| GM Wolf |
Selena and the elf warrior, don't remember his name right now, are mounted and ready to go.
Arvangail frolics with Sly and Fizzy, until Fizzy heals his friend Tomas. Both Arvangail and Sly on his heels.
Gorgoran? Torq? Everyone please describe your actions, the bridge still moves unless you are an elf.
| Gorgoron |
Gorgoron moves nimbly across the bridge once more to take up position with the others.
Taking 10 as well.
"That was... interesting. What is our next move? Will the others insist on continuing to hunt for the dragon itself?"
| Selena the Elfen Feline |
"The dragon was taken care of, it was the demon." she says without much heart. "Yeah Torq, that sounds good, anyone want to go look for him? Eh Mr. Sneaky?"
| Tomas Aldori |
Standing and stretching, Tomas does not feel good still, but he walks about, trying to get his mind squared away with what all has happened.
Once done he is focused, he begins looking for the rest of the group.