Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


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HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy walks over to Krazok and pokes him


Gorgoran:
It looks like he is in a magical trance of some sort. Looking closely you can see some magical runes on some of the scales on his head. You believe they are runes of control, something is likely controlling him. If you could find the source you likely could snap him out of it.

Fizzy's attempt to wake up Krazok fail, he does not respond at all to the poking.

Krazok does not respond to Torq.


"Well its obvious he's under some sorta spell.. Tomas come and help me get him off this dam throne.."

Str Check to pull Krazok off the Throne: 1d20 + 5 ⇒ (10) + 5 = 15


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas moves over and gives an assist to Kraz.

1d20 + 5 ⇒ (4) + 5 = 9

Though he does not feel as if he is offering much strength.

"Let's take some time to get him out of it."

Take 20 if the time is there


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy, still being large will assist 1d20 + 1 ⇒ (19) + 1 = 20


The two of you, Tomas and Torq, each grab and arm and pull him free of the throne. It does not look like there was much resistance, though Krazok groans and does not hold himself up.

Fizzy helps as well.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

"There is some kind of enchantment controlling his mind. I do not believe he has control of himself at the moment. Look here; there is some kind of script drawn on his brow. Runes of some type, indicating a form of magical control."

Gorgoron casts Detect Magic looking at the runes, and at Krazok as a whole, concentrating for a few moments in order to see the full nature of the magic.
He concentrates the full three rounds in order to determine the school of magic being used and the strength of the auras.


There appears to be a strong enchantment on Krazok. Also there appears to be several weak conjurations.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Either he can shake them off on his own or hopefully they will weaken in time since he isn't sitting on it. For the moment i see no other way.

Arvanvail will also cast a detect magic and will try to analyze the throne and the power behind it.

Spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27


There are several spells on the throne but they are of transmutation aura.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Any chance to determine what the actual spells are?


Two more spell craft checks, the first one was bulls strength.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Spellcraft: 1d20 + 9 ⇒ (3) + 9 = 12

Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

nothing for Fizz to do ATM so jut lurking


Arvangail you aren't for sure what the other spells are at the moment.
Do you take Krazok out of the cavern? Or do you all just stick around?


If getting him out of the chair doesnt snap him out of it then he'll start to drag him out of the cave..


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

I have no idea what the other spells do so for the moment lets all get out ? he says helping those who drag out Krazok


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy helps drag Krazok


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

"If I knew a spell to dispel magic, I would use it, but under the circumstances, I am uncertain what we can do. Do any of you have abilities that might aid another to throw off the bounds of enchantments?"

There are several clerical domain abilities, for instance, that allow someone a new saving throw against mind affecting abilities.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas walks forward and casts his own Detect Magic, doing so until he succeeds.

Once done, he spends several moments studying the throne, ignoring the spells that are already pointed out.

Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30

Spellcraft: 1d20 + 10 ⇒ (19) + 10 = 29


The three transmutation spells on the throne are Bull's Strength, Bear's Endurance, and Enlarge Person.

Fizzy and Torq hold onto Krazok and bring him along between them out of the cavern to the tunnel.

I am assuming you would not literally drag Krazok but I might be wrong.

Once at the tunnel he snaps to attention with a growl. He tries to get free from their grasps but with little resistance.


"Krazok.. Are you back with us man?"


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Yes Flamefriend! Are you you!


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

"Are you cogent, sir? You were under the affect of some sort of mind control. Do you remember anything?"


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

"This chair seems to increase a person's capabilities. I don't see what is holding him here..."


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Maybe he got it from somewhere else Arvangail will examine him with a detect magic and try to see is there is an other aura beyond the spell conferred by the throne


Arvangail the spells on Krazok right now are a strong enchantment and several weak conjurations. It appears that the throne is not the source.

He groans as he thrashes a bit as you continue to take him down the tunnel but between the two of you, he is still in your grasp. Tomas is still next to the throne. Fizzy, Torq, Krazok, and Arvangail are in the tunnel. Gorgoran where are you?


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I was trying to speak to Krazok, so right near him, wherever that might be.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Looking quietly at Krazok, he looks for anything out of the ordinary.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Krazok appears to be just him, there are two greatswords on his back.


The group now are all in the tunnel and soon the group gets to the lip of the tunnel to exit out. Taking your time you all make it down the ledge and rope left behind by ___________.

Krazok looks a bit groggy and murmurs to himself, "Must find the one, the source, must find, the one..."

Now an interesting part, the group gets to the bridge over the chasm. How do you proceed?


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

"It seems that we have more reason to stay in these caves," Tomas says with a shake of his head and a sigh.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Source of what flame friend?


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Still groggy he can stand on his own he thanks you for helping him then tries to explain, "I don't know, I am sure I will know when close to it. Let us be away from this place my head becomes clearer with every step. I was back in the armory and found another portal. I don't remember anything else."


Torq takes 10 on Acro to move back across the chasm.. "Perhaps we can return once we've off loaded all this loot.. It would be a shame to take some portal to who knows where and loose all this stuff.."


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

"I will only leave if Krazok believes himself cleared of this malady..."


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Gorgoron follows along closely, listening to Krazok carefully.

Taking ten to cross the bridge.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Yes let us go, one way or another I am sure we will learn more. I am plagued by some sort of spell but it appears none of you know what it is or how to fix it." He says then on all fours slowly crosses taking a 20, basically crawling across.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy will help Krazok onto his horse, and then clamber up behind him.

Perhaps a little study at camp will help...maybe Wiz not of the Fizz can help us figure it out!

Fizzy says excitedly.


Selena with the extra elven warrior have taken their mounts off with the wagon to a safe distance you can see them waiting on the next bluff.

Krazok thanks Fizzy for helping him and gladly has him with him on his Axebeak.

Please RP any actions you need to do, such as mounting up or traveling to the wagon. I need to know where everybody is located.

The group heads out headed towards Olegs or somewhere else?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail will travel on his mount along with the other elves


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy sings and tells jokes the whole way, back after a while he uses his headband to summon a pie which he shares with the Fuzz, Sly and Frazok


Torq rides his horse, but remains mostly quite on the ride back to Oleg's..


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

yes back to oleg!


The ride back takes two days of riding, unless you want to push yourselves. Two rations and two days worth of feed should do nicely to sate your hunger.

Oleg's outpost has the gate wide open for the group when you arrive. About three dozen people come and greet you all. Please let me know if you interact with anyone in particular.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Are the Erastil folks about?


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy goes straight for the kitchens to bake a dozen pies with Sly and the Fuzz

1d20 + 14 ⇒ (5) + 14 = 19
1d20 + 14 ⇒ (15) + 14 = 29
1d20 + 14 ⇒ (5) + 14 = 19
1d20 + 14 ⇒ (15) + 14 = 29
1d20 + 14 ⇒ (1) + 14 = 15
1d20 + 14 ⇒ (11) + 14 = 25
1d20 + 14 ⇒ (11) + 14 = 25
1d20 + 14 ⇒ (15) + 14 = 29
1d20 + 14 ⇒ (9) + 14 = 23
1d20 + 14 ⇒ (1) + 14 = 15
1d20 + 14 ⇒ (15) + 14 = 29
1d20 + 14 ⇒ (3) + 14 = 17


There is brother Jhond he has said he is a priest of Erastil.

There are the woman folk which comprise of the hunting group for the outpost.

Fizzy takes several hours to make the pies. The fuzz and Sly helping out as much as eating the ingredients.

Selena seems to wander off once the group gets greeted by the crowd. Krazok is still trying to make sense of his new urges and how the spell or spells is affecting him.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvanvail will after saluting everyone will meditate for a few hours in the past events and the death of his friends


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy comes out and delivers pie to everyone.

After that he goes and sees if the loot selling trip has returned

we have no idea how much cause we lost wizz not of the fizz. Also fizz will read his crafting book. I also think we don't know what loot we got from the cave

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