| GM Wolf |
1d8 ⇒ 3 sly
1d8 ⇒ 2 Tomas
1d8 ⇒ 1 Torq
1d8 ⇒ 3 fizzy
1d8 ⇒ 8 Gorgoron
1d8 ⇒ 1 Arvangail
1d8 ⇒ 3 whyvern 1
1d8 ⇒ 6 2
Selena and elf warrior at the mounts. Torq and Arvangail just dropped off a bag. About half are on the horses.
Tomas is on the other side of the bridge with two heavy bags.
Fizzy and Sly are playing in the pool of water near the entrance of the tunnel.
Gorgoron is inside the cave still analyzing a book when he hears movement.
Wyverns decscend over the mountain looking for food.
At the same time some within the cavern can hear claws on stone coming from one of the tunnels.
Round 1
What do you do? Heroes first.
| Arvangail Wintry |
Round 1
Bow in hand Arvangail fires his deadly arrows at one of the monsters
Rapid Shot
Longbow: 1d20 + 8 + 1 - 2 ⇒ (9) + 8 + 1 - 2 = 161d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Longbow: 1d20 + 8 + 1 - 2 ⇒ (5) + 8 + 1 - 2 = 121d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8
| Tomas Aldori |
Setting the bags down (Free action?), then casts Shield (standard).
Spell Failure on a 1: 1d10 ⇒ 1
Then he quickly draws his blade (move).
| Gorgoron |
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Gorgoron's ears perk up as he hears the noise. The sound of wings and air outside can mean only one of a very few things, the most obvious under the circumstances not being good. The sound of claws on stone here within the cave hardly bore much chance of being something better. He moves back towards the entrance to the cavern, back towards the pool and the company of allies.
Concentrating for a moment he calls forth an Earth Elemental (Small). In terran he states, "Enemies approach. Defend me and those here against any who attack us."
The halfling sized mound of stone makes what could be interpreted as a nod, and a sound like stone grinding on stone; its voice, stating it understands. It assumes a ready stance, one fist raised and poised to attack any foes who venture too near.
Readied attack/Power Attack: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Damage: 1d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12
DEFENSE
AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref –1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+7)
Special Attacks earth mastery
STATISTICS
Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.
| GM Wolf |
Round 1
With the wyverns coming over the mountain, they are about 300 feet away from you. With the projectiles coming from your group they descend towards you. Now 200 feet away from the group.
Gorgoron would not hear the wings outside. Though he can hear that the sound of movement is coming from the far right tunnel. The center tunnel is what the group has been using to move through. There is a third tunnel and the forge behind the cavern you are in now.
Round 2
Heroes go!
| Selena the Elfen Feline |
Round 2
Selena moves next to Torq. "Ready for a fight are we?" She simply states with a raised eyebrow.
The warrior elf, gets out his bow and shoots with the rest of the group. Not seeing what happens to the arrow.
| Tomas Aldori |
Once again, he tries to cast the shield spell, thinking to himself that he will need to ask Gorgoron to teach him a long ranged spell.
1 is bad!: 1d10 ⇒ 6
With shield up, he slips his buckler into place.
| Gorgoron |
To clarify, where is the pool that Fizzy and sly were playing in? You said near the entrance of the cave, but is that on the inside of the cave, or the outside?
Gorgoron continues retreating cautiously towards the entrance of the cave. As he does, he continues to instruct the elemental in the Terran tongue, "Move with me towards the exit of the cave." As he moves, he calls up another elemental, this time one made of air. Speaking to it in Auran, he says, "Stay close to me. Defend me against anything that threatens."
DEFENSE
AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref –1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+7)
Special Attacks earth mastery
STATISTICS
Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.
Init +7; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12, 10-20 ft.)
STATISTICS
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Languages Auran
SPECIAL ABILITIES
Air Mastery (Ex)
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
Each prepares in its own way to protect its master.
Readied action Earth Elemental: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Damage: 1d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Readied action Air Elemental: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d20 + 3 ⇒ (1) + 3 = 4
| GM Wolf |
Round 4
One of the wyverns does look hurt from taking multiple arrows to its body. It takes a shot at the archer with a spike.
The other wyverns do the same staying just about 50 feet over head.
spike attack: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 1d6 + 4 ⇒ (4) + 4 = 8 on Arvangail
spike attack: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 1d6 + 4 ⇒ (2) + 4 = 6
spike attack: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 1d6 + 4 ⇒ (1) + 4 = 5
spike attack: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d6 + 4 ⇒ (3) + 4 = 7 on Tomas
spike attack: 1d20 + 7 ⇒ (17) + 7 = 24 damage: 1d6 + 4 ⇒ (4) + 4 = 8
Heroes go!
| Gorgoron |
Round 3:
Knowing the Earth elemental will not be fast enough to keep up with his retreat, he calls out to it in terran, "Fall back towards the exit with us. Stop those creatures from getting past you. They are enemies."
With that he tells the air elemental to come with him, and moves towards the exit. Double move: 60ft
The earth elemental lumbers down the tunnel 20 ft before halting and preparing to attack any creature that gets close enough to touch.
1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8
Damage: 1d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Round 4:
Gorgoron continues to move towards the exit with the air elemental in tow. Emerging into the light he calls out, "Wyvern in the cave! Three are approaching from behind us!"
A moment later his eyes adjust, and he follows the gaze of his peers to the creatures attacking from the air. With a scowl he curses his luck, and then summons another creature. This time he brings forth a another Air elemental, in close proximity to the Wyvern. Upon appearing it charges at the airborn beasts.
Charge: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref –1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+7)
Special Attacks earth mastery
STATISTICS
Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.
Init +7; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+3)
Special Attacks whirlwind (DC 12, 10-20 ft.)
STATISTICS
Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Languages Auran
SPECIAL ABILITIES
Air Mastery (Ex)
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
Edit: Forgot about my Earth elemental's action for this round.
The earth elemental stands ready to repel the wyverns if they approach, but retreats slowly towards the exit as he does. If they are in melee, he will attack and then 5ft step backwards, but if they have not yet approached, he will fall back 20 ft, and then prepare to attack if they get close enough for him to do so.
Readied Action/Power Attack: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8
Damage: 1d6 + 7 + 3 ⇒ (3) + 7 + 3 = 13
Another 1? Really? This is an unlucky elemental.
| Gorgoron |
Master summoner Archetype. As long as my Eidolon is not out at the time, I can have them all out at the same time if I choose to...
;)
| Tomas Aldori |
Tomas looks up at the wyverns and snarls...
"Confn vhira tenpiswo vur slathalin, sjek wux bevi. Vi okh Darastrix ornla ti yarchonis coi ui|ulph wioti...it ornla clax astahi fothisev shafaer."
Intimidate: 1d20 + 17 ⇒ (5) + 17 = 22
| GM Wolf |
If I have time tomorrow I will likely make a map.
Arvangail you are halfway across the bridge, another 30 feet to get to the other side to Tomas. Then another 180 feet to Fizzy.
Round 4
The wyverns inside charge the earth elemental though only one can reach it at a time. The first one takes a huge bite out of it and tears it to shreds with its talons. The earth elemental is very unlucky, its blow just is diverted by the hide of the wyvern.
bite attack: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 with charge, damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15 with grab
CMB: 1d20 + 16 ⇒ (2) + 16 = 18 to grapple. Two Talons...
| Tomas Aldori |
| GM Wolf |
Round 5
The hurt wyvern and the two who attacked Tomas flee!
As the other two take the taunt and charge in, as they dive in they throw spikes at him. Next turn they will finish their charge and likely hit Tomas hard. Move Arvangail! Tomas has dragon shout from Skyrim! lol
spike attack: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 1d6 + 4 ⇒ (3) + 4 = 7 On Tomas
spike attack: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d6 + 4 ⇒ (1) + 4 = 5
Heroes go!
| Tomas Aldori |
I'll gladly take the damage because I didn't update my AC, but due to the shield spell, Tomas's current AC should actually be 23
| Tomas Aldori |
Now that one of the wyverns has flown close enough, he slashes out at the beast, wielding his weapon with both hands, he forces as much power in his strike as possible.
Power Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 7 + 3 ⇒ (5) + 7 + 3 = 15
| Fizzwiddle Glockenfleffor XXII |
Then after analyzing the situation he readies his mudball spell to blind one of th wyverns
1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 ranged touch
might hit since it is charging, if it does it is blinded, but on its next turn it can make a reflex save of 15 to become unblinded
| Arvangail Wintry |
Round 5
Arvangail will 5ft step away and rapid shot the creature attacking tomas
PA Longbow: 1d20 + 8 - 2 - 1 ⇒ (11) + 8 - 2 - 1 = 161d8 + 7 ⇒ (3) + 7 = 10 please add +1 to hit and dam if within 30ft
PA Longbow: 1d20 + 8 - 2 - 1 ⇒ (8) + 8 - 2 - 1 = 131d8 + 7 ⇒ (6) + 7 = 13 please add +1 to hit and dam if within 30ft
Mirror Image 4
| GM Wolf |
The two wyverns have not gotten to land yet. They are still in the air.
Arvangail's attacks seem to ping off the tough hide of the bestial dragonkin.
Fizzy did you ready the spell to hit once they got to Tomas, or are you just casting it? Tomas that hit will happen once they get to you next round. Don't take the damage, that is part the reason why I show you guys what their attacks are, so you can say otherwise. It would be wise to keep an updated change in AC whenever you post, along with any other changes in your characters.
Round 6
bite: 1d20 + 10 ⇒ (16) + 10 = 26 bite damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12 plus grab
grab/grapple: 1d20 + 16 ⇒ (18) + 16 = 34
rake/talon: 1d20 + 10 ⇒ (2) + 10 = 12 rake/talon: 1d6 + 4 ⇒ (1) + 4 = 5
rake/talon: 1d20 + 10 ⇒ (19) + 10 = 29 rake/talon: 1d6 + 4 ⇒ (5) + 4 = 9
bite: 1d20 + 10 ⇒ (9) + 10 = 19 bite damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9 plus grab
grab/grapple: 1d20 + 16 ⇒ (5) + 16 = 21
The first Wyvern makes strong contact with Tomas at the same time he strikes the beast. It tears into him with its maw and the blade makes blood flow freely on both sides. It also gets one good rake with its back leg as it hangs on with its maw on Tomas' neck.